Monthly Archives: August 2014

(Honestly, I forgot which mods needed updating and which mods didn’t so I just decided to rebuild them all on 1.7.10)

– Built in a 1.7.10 workspace
– Updated localizations.

Also want to add a note that iChunUtil was hotfixed to fix a crash with dedicated servers on load.

– Updated localization files.
– Ported to 1.7.10

– Now uses Access Transformers. Reflection reduced by a boatload!
– Updated localization files.
– Updated for use in 1.7.10 with workaround/helpers for skins.
– Added a clientside aesthetics feature for Patrons on Patreon.
– Fixed a keybinding issue with Minecraft keybinds.

– Mob hats now persist across world reloads/server restarts.
– Fixed minor render issue with morph compatibility
– Bats now can wear hats.

– Fixed issues with player size not being set properly while morphing, as well as an array of other potentially major issues discovered by this fix.
– Fixed health being set mid-morph if the player dies while morphing, causing the player to get stuck in the death animation.
– Fixed abilities not working while offline.
– Fixed a keybinding issue with iChunUtil and Minecraft keybinds.
– Added a new hostile mode where mobs will only attack you if you attack them first.
– Added several events for use of other mods.

– Fixed a keybinding issue with iChunUtil and Minecraft keybinds.

– Tweak /pip remove to autocomplete to the pip entries, not the players list.
– Individual selection can now be done by holding the toggle and using the mouse wheel while PiP is active, instead of having to retoggle PiP.

– Fixed issues with Streak on invisible players.
– Fixed issues with multiple streaks on one player.
– Fixed issues with Streaks and morph.
– Fixed issues with Streaks and teleportation.

– Update CoFHCore API.


Get them all at the usual spots.