BackTools and iChunUtil updated to 3.0.0 for Minecraft 1.7. Death Counter updated to 3.0.1.

DeathCounter

  • Fix clients requiring the mod if it’s only installed on the server.

 

Back Tools

  • Fix invisible players rendering their last tool, still.

 

iChunUtil

  • Major Config file rework. Now supports localizations. Also supports iChunUtil’s new Keybinds and a new IntBool/Colour property, and some Category stuffs.
  • SessionState feature, implemented with the configs. To be used for client sessions connecting to servers. (Aka synching of some server configs with the client).
  • Added new Keybind system (not compatible with Minecraft’s keybind system) which supports pressing/releasing of keys, and holding down SHIFT/CTRL/ALT for keybind triggers.
  • Added a glScissors helper for rendering stuff. It’s a lot cheaper than using stencils to render. Will be used in Hats.
  • Calender events helper. Will be used in mods for easter eggs! \o/
  • Moved Morph’s and Hats’ Obfuscation/Reflection stuff into iChunUtil. Therefore they will depend on iChunUtil in their respective 1.7 updates.
  • Update sliders for Hats compatibility.
  • Added a new Packet System (Memory leak fixed) that will be used by all of my mods that uses packets. Again, this includes Morph and Hats.
  • Added an mod version update checker to iChunUtil. Not your everyday mod update checker but it works. Will be used by my mods and can be used by any mods which would like to use it.
  • Removed RenderGlobalProxy class used by the experimental Antichamber mod. It will need to be rewritten to function properly in 1.7.

7 Comments

  1. Martina June 3, 2014 2:38 am  Reply

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  2. Wes June 3, 2014 3:15 am  Reply

    Well the above comment is obviously spam.

    Thanks for the updates iChun. It’s great to see 1.7 becoming more and more viable for big modpacks. So happy to be getting away from block IDs.

  3. Rebecca June 3, 2014 5:00 am  Reply

    It’s impressive that you are getting ideas from this post as well as from our dialogue made at this place.

  4. PsychoFad June 3, 2014 8:31 am  Reply

    So the new keybind system, will we be able to use this with other mods keybinds or just with your mods? I love the idea of being able to use key combinations as there are literally not enough keys when using larger modpacks for everything to be assigned and not have a conflicting keybind somewhere.

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