Category: Back Tools

PG Changelog:

– Fixed mod compatibility with changing texture packs.
– Fixed shooting portals through glass/iron fences making it go through blocks.
– Fixed placing chests on portals crashing and corrupting the world.
– Fixed death.moon messages.

Version Naming changes:

Now that I’m using runtime deobfuscation for some of my mods, Portalgun will have a change of version naming.

Old naming: <Minecraft version>v<Build number>

New naming: <Initial number>.<Major release>.<Minor release>

Initial Number: Changes everytime an update to minecraft breaks runtime deobfuscation. Resets Major/Minor Release Number.
Major Release: Changes everytime something mod breaking is done, eg new mod content or major change of mod structure.
Minor Release: Changes everytime some small fixes which does not break the mod are done.



Hey all,

I’ve started a Let’s Play series on my YouTube channel. The LP will be recorded on the whitelisted and invite only ForgeCraft dev server, which I’ve long been invited to join (since it was known as PahiCraft).

My mods currently on the server are Back Tools, Gravity Gun and Portal Gun. I may be adding Mob Dismemberment to my client in the future, but as of now it is not installed.

At time of post the first and second episodes are already up on the channel, but mind you it’s my first time recording so many apologies if its a bit crappy! (I’m getting better though!)

I’ve decided on a Tuesday and Thursday release schedule, that’ll be two episodes a week for as long as the series runs, with no hiccups if possible! Not to forget I’ve got real life to think about as well as my own mods to maintain, so won’t be doing a daily release *cough* like direwolf20 *cough* (go check him out though, he’s awesome!).

Anyways, that’s pretty much it for now, if you like my videos feel free to comment/subscribe/tell others about it (heh).


oHaiiChun on YouTube

Two days ago, Snapshot 13w02b was released. This snapshot (along with 13w02a) contains a new rendering system for the entire game, having each block/item consisting of multiple texture files for rendering.

Right now I do not know of the stance of Risugami’s ModLoader (ML) on this change, if it were to adapt somehow or discontinue, because according to cpw (who does FML), this change completely break’s ML’s overriding system.

The mods possibly affected are all my ML (Forge compatible) mods: Back tools, Mob amputation, Mob dismemberment, Pig Grinder.

What I’m trying to point out here is that ModLoader may not work the same way in snapshot 13w02b when fully released (I assume it will be called 1.5, and will refer to it as such from now on), so it might break the mods in some way. However, if I have to take the step, I will be moving the mod to use Forge/FML rather (ML mods have always worked on Forge/FML).

On a side note, for those who use the Pig Grinder mod, I will be discontinuing it as a ModLoader mod, and will continue it as a Forge Mod (making it SMP compatible) in the future.


TL;DR: ML may be changing in 1.5. My ML mods may convert to Forge due to it. Pig Grinder is confirmed to switch over.


PortalGun has been rewritten, 1.4.5v1 is identical in terms of functionality to 1.4.6v1.

There is no documentation on the rewrite at this point of time so use at your own discretion.

Some stuff has been shifted around, it is NOT compatible with the old versions, most of the items can be carried over however. A few recipes has been changed as well.


I am not liable for any crashes/corruption that happens to your worlds when updating.

– Fixed Accidental PortalGun reference in downloader thread

Back Tools
– Fixed Mattock from BTW compat.
– Added user mod compatibility config.

Mob Amputation/Dismemberment
– Fixed Wither skeletons gibs using normal skeleton textures
– Removed some debug code left in previous update (Mob Dismemberment only)

Pig Grinder
– Updated to 1.4.4