Category: iChunUtil

Heyo!

I’ve been rushing like crazy to try and get this release out, and it’s 20 minutes to midnight and I was supposed to pop out like 10 minutes ago.

Anyways, Portal Gun’s now available for Minecraft 1.10.2. Requires iChunUtil 6.3.0. Get it here. I’ll write more later.

HOWEVER: Do note that although released, there are still many changes and alterations and known issues that I’ll have to address as time comes. Notable: Portal rendering can be finicky at times and flicker. You can’t grab entities through portals. You can’t shoot portals through iron grills. You can’t (I don’t know, I didn’t try) use portals over long distances (yet!). Having a new pair of portals can occasionally lag the client (badly!). Lacking a lot of particles and effects.

Recipe for the moment is as in the old mod, still subject to change. Portal projectile render may or may not be final.

Again though, like I said, gotta run, I’ll write later! Discussion (issue reports, suggestions, anything in general) over here on Reddit!

 

Cheers!
– iChun

 

EDIT: I feel the need to add that the mod is very much so still a WIP. A lot of issues need to be ironed out and I feel that this release actually isn’t up to my typical standard, but I’ve been targeting a release for PG today for over a month now and here it is. So for now, enjoy.

EDIT2: The mod is crashing on dedicated servers! My bad! I’ll fix it tomorrow.

iChunUtil:
– Item models makes a return, with much difficulty.
– Reimplement several helper methods.
– Add two-handed item handling, for use of several mods.
– Fix improper month check causing events to occur a month late.
– Fix patron effects locking if changed too rapidly.
– Fix improper rendering of the EntityBlock entity.

All Others:
– Updated for Minecraft 1.10.2.
– Now require Java 8+.
– Primary Items in each mod are now two-handed items.

Back Tools:
– Fixed lighting issues in the world and in the GUI caused by rendering a back tool.

– Fixed issues caused by thread collisions between the network thread and the main thread, causing crashes in both iChunUtil and other mods (such as IC2)
– Fixed being unable to craft the compact porkchop on dedicated servers.
– Several adjustments to iChunUtil’s EntityBlock, including events and API changes. Currently unused by any mod AFAIK.
– Change Compact Porkchop’s registered name to conform to Minecraft’s asset naming convention.
– Large code cleanup and refactor. Java 8 is used code-wise as well now and now becomes a hard requirement.

Okay, before I write the changelog for these mods, let me explain why it has taken this long to update them.

A long while back, I realised iChunUtil was a big mess of code and chose to rewrote it. However, because of its size, it took quite a while working on it and eventually I got burnt out working on it. I had a lot of plans for the rewrite, and then life gets in the way, and as a result, this rewrite is not 100% done. It is still missing quite a significant amount of code and the other mods updated today are the few mods that could be updated with what code was already in there.

Unfortunately I would have to say that life is, once again, getting in the way, so this will be my last update for 1.10.2 until January 2017. Don’t fret though, I will update my mods eventually. Time flies, so I’ll be back at it in no time.

Till next time though!

Cheers!
-iChun

 


 

iChunUtil-dependent mods released for 1.10.2 or later: 7/22

All mods – 6.0.0
– Updated to MC 1.10.2
– Updated to conform to Forge’s new mod id requirements.
– Code cleanup

iChunUtil
– Rewrote mod from scratch, with large code optimization and (hopefully) performance improvements.
– Improved management of many multi-mod functions.
– Improved version bounds to prevent accidental use of iChunUtil-dependent mods for other MC versions.

Guilt Trip
– Removed bossKills config as it is no longer possible to easily detect Boss Entities in MC.

Mob Amputation
– Fixed crashing when gibbing with Fishing Rods.

Picture-in-Picture (PiP)
– Improved memory use when multiple PiPs are present.

Streak
– Heavily optimized rendering code.

 

iChunUtil – 4.2.3
– Remove TheInfection from iChunUtil. It will be rewritten and readded properly in the future.

Morph – 0.9.3
– Fix hostileMode capping at 4, making option 5 unselectable
– Add /morph morph [player name] <entity name> command

Sync – 4.0.1
– Fix endless resync when dying to void damage/20+ damage in 6 seconds.
– Added config to reduce max health every death sync.

This will be the final updates to my mods for 1.7.10. All other mod updates/releases will be for 1.10.2 onwards.

– Fixed int configs wihout a min/max or boolean value
– Fixed changing configs with the scroll wheel if the config page has a scroll bar
– Fixed crashing on login due to receiving packets too early
– Fixed rendering issues with items that are locked in the bow animation when switching from third person to first person while using the item.
– Possibly increased compatibility for the Patron Effects
– Added required ATs for Blocksteps and Bee Barker
– Added functions required by Blocksteps and Morph
– Added two new patron effects, for Q3 and Q4 of the year.

iChunUtil 5.4.0:
– Added a general Logger class for use of mods so that console print outs would go through the FMLLog and be labelled with a mod name correctly.
– Added version check to prevent people running the 5.X.X builds of iChunUtil on Minecraft 1.7.10.
– Added an event that is thrown when the Minecraft Client is in a world after first connecting to a server.
– Added dummy Config Gui to allow mods that use iChunUtil’s Config System to have iChunUtil’s in-game config changer be accessed from the mods list from the main menu.
– Added labels to ElementHoriSlider for use of other mods in the future.
– Added new Patron Effect for Q2 of 2015 called “Ghost Trails”. Thanks to madjake45 for the suggestion.
– Added wrapper to render ModelBase classes in an ISmartModel. Simple and PerspectiveAware types available. Used for Item and Block models.
– Added Cube and Group metadata to the Tabula Project format. To be used in other mods in the future.
– Added a “renderTick” reference for other mods to use instead of having to cache their own.
– Added a “Swing Proof” registry for Items that do not swing the player arm because they are locked in a bow use animation.
– Added a “Grab” registry for mods that would like to allow EntityLivings to “grab” objects and keep them in front of their faces.
– Added an EntityBlock class that’s made for the purpose of carrying multiple blocks with their TileEntities in a single entity.
– Added a function to render electric/lightning arcs, taken and appropriated from the EntityLightning render.
– Fixed usage of the OreDictionary in terms of caching the OreDict entry instead of calling for it’s reference as requested by LexManos.
– Fixed “Restart required” prompt in the configs menu not showing up.
– Fixed number input boxes having improper lengths in the config changer menu.
– Fixed tooltips with \\n in them rendering as a single line.
– Fixed Voxel Patron Effect not working if the world daylight cycle was turned off.
– Fixed issue with patron effects and Factorization due to them ticking a shadow client world by using the world unload method.
– Fixed the top dock window blocking a docked ElementListTree implementation in the UI core.
– Fixed use of client-only function that was accidentally set in iChunUtil during the port to Minecraft 1.8, but was unused by any mod thusfar.
– Fixed issue changing configs in-game when there is a scroll bar in the configs menu and it is scrolled down.
– Updated Morph API references to match the ones that will be used in 1.8.0.
– Updated renderQuad method to match Forge’s due to their ISmartModel implementation.
– Notify users if they are changing a config that relies on the server’s session with the client that it may require a restart as well.
– Moved Tabula’s Exporter class to iChunUtil. It fits better there than with Tabula.
– Reorganised relevant patron effect classes in preparation for more Patron Effects in the future.
– iChunUtil now by default enables the use of stencils on the Minecraft framebuffer. If this causes issues with the client, disable it in the config.
– Improved mod version control to prevent end users using the wrong versions of mods on the wrong versions of Minecraft.
– Some minor background changes/tweaks.

Back Tools 5.1.0:
– Updated to the gui and logger system implemented in iChunUtil 5.4.0.
– Disable rendering items that uses the ModelBaseWrapper in iChunUtil on the back.

Tabula 5.1.0:
– Updated to the gui and logger system implemented in iChunUtil 5.4.0.
– Added option to lock swap the position and offset when moving a block.
– Fixed the minimum animation component key being 1 when it should be 0.
– Fixed cubes with one of the dimensions being 0, not appearing on the exported texture map.
– Clamp the rotation sliders to prevent the selectors from scrolling off the slider and off the window.
– Moved Tabula’s Exporter class to iChunUtil. It fits better there than with Tabula.
– Implemented the cube and group metadata implemented in the Tabula Project version 4.
– Removed checking for IItemRenderers for importing. It’s no longer used on 1.8.

Torched, Trail Mix 5.0.0:
– Updated to use various systems implemented in iChunUtil 5.4.0, and to Minecraft 1.8.0.

iChunUtil
– More work has been done on WorldPortals
– Some changes have been made to the Tabula model format in preparation for Hats. The Tabula mod version 5.0.0 may not work with this version of iChunUtil.
– Tiny fixes to the Top Dock Window in the UI Core.
– Forge dependency bumped, mainly for PiP support.
– Added more ATs required by PiP and future mods.

PiP
– Ported to MC 1.8, obviously.
– Half-fixed the sky render during a sunset/sunrise (The colour is mildly better anyways)
– Issues with player shadows somewhat showing the fog render. I’m not sure how to fix this right now but the mod itself is functional.

– Fixed critical error in mappings causing invalid thread info.
– Added additional checks to prevent the above from happening again.

Wanna add that iChunUtil 5.3.0 is in the pipeline, and will be released along with a Hats and Tabula update. Animated hats coming soon! Woo!