Alright, Minecraft has been updated yet again, and eventually my mods will soon follow, so I’d like to just explain again how my version system works. This system has been implemented from Minecraft 1.6.X onwards (and is already in effect).
My mods normally have a 3-digit marker, A.B.C, for example, 2.0.5, where 2 represents A, 0 represents B, 5 represents C.
A is incremented every major Minecraft update that breaks obfuscation.
For example, Minecraft 1.6.X has a value of 2, while Minecraft 1.7.2 has a value of 3. At this time I’m unsure if Minecraft 1.7.9 will require this number to increment yet another time. That means, my mods that start with 2.X.X will be for Minecraft 1.6, while my mods that start with 3.X.X will be for Minecraft 1.7.2 and so on. The only exception to this rule is Morph, which has an A value of 0.
B is incremented every major mod update where the save files will not be compatible.
For example, in version 2.0.0, that’s the very basics of the mod with 2 blocks, in version 2.1.0, I add an item or I remove a block. As you can see, there’s a change in how the mod’s content will be saved, so because I suspect save files might break (occasionally including config files), or might not be compatible (in this case it’s obvious), both backwards or forwards, I will increment the B value for the mod. When the A value of the mod version is incremented, this value is reset to 0 (in the event of a Minecraft update). The only exception to this rule is Morph, which B value will never reset, but instead increment every Minecraft/content/save breaking update.
C is incremented every minor mod update where saves will not be affected.
This value increments every time there is a simple tweak or a bug fix. These kind of changes generally will not break save files. If it does, I will change the B value instead. When the A or B value of the mod version is incremented, this value is reset to 0. Users with varying C value will normally be able to connect to servers while users with varying B value will not. EG: 2.0.1 and 2.0.4 can connect to a 2.0.2 server but not to a 2.1.0 server.
Hope this clears things up for some people.
Cheers,
iChun
Actualice actualice actualice!!!!/actualicen actualicen actualicen!!!!
otmani
That’s cool! Could you please update Morph mod to 1.7.2!
i need to update you to 1.7.2
I hate to sound demanding, but please update your mods. I’ve been wanting to use the morph mod in 1.7.2 for so long and I’d love to be able to.
will there be a version of portal gun or at least gravity gun for 1.7.x? or i should just forget about it and stay in 1.6.4 for ever? (like all those red power fans that are stuck on 1.4.x)
as it is now if i have to play a 1.7.x version i’m deprived of my favorite pastime.. that is hunting down rubber trees and stealing the valve block for my farm.
please! i….need….my….fix…. *faints*
you know what? never mind… servers are falling back left and right to 1.6.4 due to extreme lag, bugs, incompatibilities and general shenanigans…figures ¬¬
soo… i won’t be mad at you if you choose to build against 1.7.10 only.
😉
Could you maybe look at finding a way of pinning this post for easy finding? It took me a while to find it just to know which version I need. I’m sure others might have had that issue too.
bratislavsak
hi
hi i love to eat kids
i want to slap an african baby with a sweaty pickle
thats not nice i love pickles
obama needs to die in a fire
i agree
and im not even raceist
I don’t understand one single thing you wrote. You may as well have written 3 paragraphs of blah blah blah.
What version of the Morph mod do I need for the PS3 edition?
How to I freaking install 1.8!!!!!
1.8.9