Mob Amputation and Mob Dismemberment updated to 1.6.2. Uses MCForge and new versioning system.

Read about the Version Changes here.

Changelog:

Combined:
– Ported to 1.6.2 (Obviously)
– Now uses Minecraft Forge and iChunUtil
– Now can be installed on servers and *not crash*
– Added “green blood” option for mobs with blood. Disabled by default.

Mob Amputation:
– Fixed behaviour or skeletons not changing.
– Fixed arrows/fish hooks not amputating properly.
– Fully server compatible, will actually cause mobs to gib for other players as well.

Mob Dismemberment:
– Server compatible, will not crash if loaded on the server. However, the mod doesn’t do anything serverside.
– Tweaked explosive effects on mobs who are killed by explosions. Increased gib toss distance.

Thanks to the folks who saw the three very amusing bugs during my livestream when I rewrote the two mods.

(In case you’re curious, they’re: 1. (MA) Gibs kept spitting blood out and rocketed to the sky. 2. (MD) Gibs got stuck in midair and spun around “along with the music”. 3. (MD) Explosions caused gibs to fly to space.)

Heh, well that’s that. Cheers.

– iChun

18 Comments

  1. EpicPaperclip2 August 24, 2013 11:48 pm  Reply

    I have a bug to report (I think). Sometimes mobs will not drop all gibs, i.e zombies dropping arms legs and head but not body. Sometimes when I kill a mob it only drops one arm and nothing else, sometimes I don’t get a gib at all (but blood still appears). Yet sometimes I kill a zombie and i get all of the gibs. This happens notably when mobs are killed with a bow, but sometimes when killed in other ways too.

    Otherwise, the mod is awesome, man keep doing what you’re doing! 🙂

    -EpicPaperclip2

  2. EpicPaperclip2 August 25, 2013 2:20 am  Reply

    Hey iChun, it’s me again. I’m having some problems installing Mob Amputation. When I install Mob Dismemberment, it works fine (Except for the bug I previously reported). However when I try to install Mob Amputation by dragging it and iChunUtil 2.1.0 into the mods folder, it crashes. I also had Mob dismemberment installed. Here is the crash report:

    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/RenderLivingEvent$Pre
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/RenderLivingEvent$Pre
    at java.lang.Class.getDeclaredMethods0(Native Method)
    at java.lang.Class.privateGetDeclaredMethods(Class.java:2436)
    at java.lang.Class.privateGetPublicMethods(Class.java:2556)
    at java.lang.Class.getMethods(Class.java:1412)
    at net.minecraftforge.event.EventBus.register(EventBus.java:33)
    at mobamp.common.MobAmputation.preLoad(MobAmputation.java:74)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
    … 10 more
    Caused by: java.lang.ClassNotFoundException: net.minecraftforge.client.event.RenderLivingEvent$Pre
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    … 43 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
    … 45 more

    What can I do to fix this?

    -EpicPaperclip2

  3. Bart Farcas August 26, 2013 12:00 am  Reply

    Appreciate the continued work on both Dismemberment and Amputation- however, I’m getting some strange things happening with gibs. If I hit a mob, a seemingly random gib will appear at my vision origin and fade away- maybe fade back in, too, depending. It completely blocks vision. The gibs also seem to be fading from one to the next and so forth when attached to my head. STRANGE STUFF. Additionally incorrect gibs (usually creeper heads) are superimposed on others (particularly zombie chests).

    • iChun August 26, 2013 6:26 am  Reply

      Are you kidding me?? I rewrote the entire mod and THIS IS STILL HAPPENING????

      • Bart Farcas August 27, 2013 12:59 am  Reply

        Seems like it! 🙁

      • Jasper Weiss August 19, 2014 9:14 pm  Reply

        Jup this also happens to me.
        very annoying

  4. juan August 26, 2013 11:35 pm  Reply

    doesent work for me crashes before main menu, i guess its forge comapibility, as i use forge 9.10 .789…

    • juan August 26, 2013 11:53 pm  Reply

      forget what i said dismemberment and ichunutil works, what doesent work is amputation…
      Fun as hell the dismemberment, but is funner when the mod is alive so i hope amputation will work with the new version…

      • Darkmainiac August 29, 2013 2:48 am  Reply

        Try using the latest version of Forge. That seemed to work for me. ^_^

        • EpicPaperclip2 August 29, 2013 5:44 am  Reply

          Thanks, Dark, that worked for me! However, there is still the weird mob dismemberment glitch I reported earlier though. 🙂 Thanks man!

  5. EpicPaperclip2 August 29, 2013 5:47 am  Reply

    Oh yeah, sorry I keep reporting bugs iChun, I know you works superhard on this mod, but baby zombies aren’t gibbable in mob amputation, and when you kill them in mob dismemberment, they don’t get dismembered. Instead, they just stand there for a second and then disappear.

  6. juan August 29, 2013 7:08 pm  Reply

    could be, my verion of forge is 9.10.789, but i prefer the imcompatible mods with the recent versions than this one…only if forge whouldnt make so many fucking updates….

  7. Ilya Simonov August 31, 2013 1:01 am  Reply

    Ichun I Want To Use Your Mods In My FTB Private Pack.
    But If You Not Agree.This Is Ok.But This Is My Dream! 😀

  8. Haruki7 May 3, 2014 1:16 am  Reply

    Hagan una actualizacion para la 1.7.2!
    Porque me aburro Mob dismemberment/Amputation

  9. Jasper Weiss August 19, 2014 9:21 pm  Reply

    Hi, I’m experiencing something very strange.
    like every 2 sec a random gib appears inside my head, it’s verry anoying and I can’t use the mod like this,
    hope it’s fixed soon

    • Mike Firment July 28, 2015 5:40 am  Reply

      same problem.. hopefully he fixes it soon..

  10. Mike Firment July 28, 2015 5:39 am  Reply

    okay, so ive been having this problem for 1.6.4 where (i cant tell if its amputation or dismemberment) but when a mob is killed, their head is placed literally in mine blocking my vision until the falling animation is finished and i wanted to know if there was a fix for the problem.

  11. Mike Firment July 28, 2015 5:48 am  Reply

    FIXED: mob head spawned on player head when killed.

    i had suspicions when you changed into whatever mob you just killed (especially zombie) when you killed it, and i think that either amputation or dismemberment is conflicting with the morph mod (all mods 1.6.4, because they all work together for 1.7.10) so i removed morph mod and now it all works fine. hope this helped until there is a fix put out 🙂

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