Basic Info
Uses Minecraft Forge 6.5.0.480 or later.
Uses block IDs 1100 and 1101, item IDs 13200+ by default. Can be changed in config file.
The config file can be found in the /config/ folder.
Specific parts of the mod can be disabled to free up block/item IDs if required.
Thanks to Valve for the original game concept and sounds.
Server Information
Properties files
- Dedicated server config files come in two places. One in the world save folder, one in the /config/ folder.
- The difference is the one in the /config/ folder are for block/item/net IDs etc while the one in the world save folder is for directly changing (mostly) gameplay mechanics.
- The mod adds several commands which can be listed down by typing “pg” in the server console of “/pg” as an Op.
- These include changing mod properties in-game, as well as clearing out portals.
Installation
Client:
- Go to your minecraft folder. (If you don’t know how to, look it up)
- Place the zip file in the /mods folder and run the game. (Make sure Minecraft Forge is already installed)
- If you want to change a setting (eg: a block id), go to /config/ and open “PortalGun.cfg” with your favourite text editor.
- Drop the zip in the /mods/ folder of the server root folder and start the server.
- If you want to change a general setting (eg: a block id), go to /config/ and open “PortalGun.cfg” with your favourite text editor.
- If you want to change a gameplay setting (eg: turret targetting), go to your world folder and open “PortalGun_world.cfg” with your favourite text editor.
Note:
- This mod DOES NOT auto resolve Item ID issues, but uses Forge’s ID allocator for blocks.
- Please do check the config file, both of them, enough comments have been added for you to understand it.
- Server is VANILLA only.
Video tutorials:
- Windows (Vanilla) by stonecold913
- Windows (MultiMC) by stonecold913
- Mac (Vanilla) by futureproof101
- Mac (Vanilla) by iToastNinja
Changelog
1.5.1
– Fixed mod compatibility with changing texture packs.
– Fixed shooting portals through glass/iron fences making it go through blocks.
– Fixed placing chests on portals crashing and corrupting the world.
– Fixed death.moon messages.
1.5.0v2
– Fixed critical block placement/removal issue with causes it’s neighbours not to update.
– Fixed crashing when dying in a singleplayer hardcore world.
– Fixed NEI console spam.
– Renamed the Material Emancipation Grid to Grill.
– Attempted fix for player stuck in ground bug.
– Attempted mem leak patch.
1.4.7v5
– Fixed crashing issue with packet payload too large (due to too many players :O )
– Fixed turrets targeting players who placed them although set not to. Turrets will have to be replaced.
– Fixed turretMode 3 not targeting hostile mobs.
– Fixed “floating portal” bug when portals are placed on floating sand.
– Increased raytrace of moon portal shooting to 500 blocks to decrease chance of “accidents”
– Added command option to clear moon portals onto existing clearPortals command.
– Added option to disallow command executers to be grabbed with the portal gun.
1.4.7v4
– Fixed issue with backing up mod dat files.
– Fixed block grabbing whitelist not working.
– Fixed TileEntities that extend IInventory not dropping its contents when block entities fail to be placed.
– Fixed null bug in bullet entity.
– Fixed bullet entity going through blocks portals are on if freshly fired.
– Fixed accidental use of “getBlock” for recipe booleans.
– Fixed recipe for PortalGun and LFB not being added on dedicated servers.
– Fixed render of some items in creative survival inventory.
– Fixed crash due to users setting a negative range on moon portals (If you don’t want it to suck, put 0. Geez.)
– Moon Portals no longer pull entities if it is out of view (behind a block) and is unable to pull blocks.
– Turret AI overhaul, more focused on work done by the server to be told to the client rather than both having their own separate outcomes.
– Oracle Turrets no longer have lasers.
– Additional turret config options such as ignore owners, ignore invisible entities.
– Tweaked Turret Item.
– Turrets can now be dispensed out of dispensers if there is a non-air block below or two blocks below the dispenser face.
– Turrets not longer drop items if killed by a creative player.
– Changed bullet entity texture to look like streaks of light, more noticable than previous bullet texture.
– Allowed blocks which uses the chest render type (22) to be grabbed.
– Removed opening of Portal Spawner GUI when placed due to the item previously saving its configuration.
– Block entities which fall too far into the void will be killed.
– Block entities now respect block placement rules.
1.4.7v3
– Fixed error reading setting in the console.
– Fixed ceiling portal links putting the entity in the ceiling.
– Fixed floor portal links displacing the player too high.
– Fixed wall portal links setting the player too high.
– Fixed portals spawners being shown as a tool.
– Fixed zombies holding portal guns in the air.
– Fixed crashing with Block entities.
– Fixed Out Of Bounds crashing with Block entities.
– Fixed Weighted Companion Cubes not healing the player.
– Fixed Command info being cut off due to excess length of chat message.
– Fixed crash due to limit in mod chunkloaders hit.
– Fixed Mystcraft Portal duplication glitch.
– Fixed Single Coloured Portal resetting both colours.
– Attempted fix at complete loss of momentum when portalling to areas unloaded to the client.
– Attempted fix at stuck in ground issue when portalling to areas unloaded to the client.
– Attempted fix at Block entities getting being placed in the floor.
– Added option to allow only command executers to place portals on the moon.
– Added note for users who put modPartsDisabled as letters and not numbers.
– Added config to use the old PortalGun and LFB recipes, dubbed Easy Mode.
– Added “glow” to “glowy” parts of the PortalGun model.
– Made block grabbing respect block hardness, negative means no grabby.
1.4.7v1
– Fixed crashing issue with Portals.
– Fixed command handler not actually working.
– Fixed portalgun not held in bow animation.
– Fixed fuel not being used if keep inventory rule was on.
– Added config option to toggle maceration recipe for ender pearls.
– Added config options for more flexibility to chest loot spawns.
– Tweaked portalling to (hopefully) prevent falling into blocks below the portal.
– Moved portalRange config to world settings.
1.4.6v2
– Fixed rare crashing issues with portals.
– Fixed incorrect recipe for potatOS.
– Removed unused third block ID in config.
– Moved Aerial Faith Plates from “Decoration” to “Transport”.
– Increased Forge requirement to 6.5.0.480 due to important bugfix in FML.
1.4.5v1/1.4.6v1
– Rewrote mod from scratch, too many changes to be listed here.
Known issues
Currently Not Applicable as See Through Portals has not been reimplemented yet.
- If your screen turns black or freezes when there’s a portal around, disable see through portals as that is causing the issue.
- See through portals are NOT PERFECT. This means there may be conflicts with other GUIs and such. If the issues caused by it are unbearable, turn it off or set to static image.
- Advanced OpenGL being enabled causes flickering issues with see through portals.
- The sky will flicker while you’re in your inventory and looking at a see through portal.
Wiki
We have a community maintained wiki! Feel free to contribute to it!
Plenty kudos to ALeone for the initial wiki, many thanks to manmaed for porting it to this site.
For some reason, the Weighted storage and companion cubes (everything entity in fact), they don’t seem to be getting destroyed from the Material Emancipation Grid. Please help, I am making a map requiring the elements of those. Sincerely, DizzyZane
edit the config mate
where is the config file?
%appdata%
Roaming
.minecraft
config
that’s where it is mate…
I really Really need help. it wont even let me place the grill down. the name of that grill thing is not changed to grill. please help. :'(
IT IS STILL IN PROGRESS
Well YES IT IS IDIOT!!!!!!!!!!!! U STUPID IDIOT! I WILL KILL U
there aren’t any blocks you can’t shoot portals on either
There is: glass. You would need a resource pack to make it not see-thru.
there is also: every single transparent block, incuding leaves so I prefer to edit leaves on the resource pack
Actually, you can blacklist any blocks so that you can’t place portals on them. Find the config file inside the folder of your current world and there should be an option to blacklist blocks.
Because you touch yourself at night
I can\’t seem to get the server installation right. when i try to spawn a portal gun, i get an error message saying \”there is no such item with ID 13457\” in the chat. i am using TMI to spawn it, and i don\’t see the bacon gun in the TMI screen, or for that matter any gun other than default. and the default doesn\’t even spawn. can someone please give me some instruction? i am using hamachi, and i have tried creating the \”mods\” folder in the same directory as the server.
You need install minecraft forge in the minecraft server jar idk how it works with hamachi.
It says that the portal block entity 206 is not compatible with Railcraft. i\’ve tried editing the properties file (i think i got it right, change the id #s at the top, right?) any help would be appreciated
fixed that, now i have a new error
— BEGIN ERROR REPORT eb12b668 ——–
Generated 11/21/12 1:54 AM
Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.6.0_37, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 915G version 1.4.0 – Build 7.14.10.4764, Intel
java.lang.NullPointerException
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
— END ERROR REPORT 498cd897 ———-
That basically means it\’s broken… A NullPointerExecption means there\’s a problem with the code on one of the mods.
Explanation, you\’re using minecraft 1.2.5, this is for 1.4.5. Update your minecraft and it\’ll be fixed.
Hello iChun!
I LOVE THIS MOD and i have a little idea:
The BUTTON of Portal 1/2 Not a button like Minecraft i mean like the Pedestal just smaller 😀
Sorry for bad english i’m swiss 😀 Sorry for doublepost i just wish you can insert That button (yes i like Buttons…. Eeeeeh what?)
how do i install forge?
This is simple.
Go to Skydaz.com..Download this mod.After you do,go to your downloads.
Then when you find it,right click it,then click “extract here”
It is now a file,so now click it,and click the .EXE thing and when it pops up,(Recommended to backup)
Install it,and it auto-matically adds FML, 🙂
Kay, I have a question. I am trying to set up portalcraft for my brother for christmas. I have the maps working, but I cannot craft the core for the gun, and by association, the gun. Can someone tell me what I am doing wrong? I have Forge Mod Loader and AudioMod, but I’m not concerned if I get the sounds or not. Please help, preferably before christmas.
Yeah, they changed the recipe. You now need a Nether Star surounded by ender dust to make a Miniature Black Hole instead of just a normal ender pearl.
Lol fail, that comment was on December 6th 2012 XD
Or You Clould Just Grab One From FLIPPIN CREATIVE U NOOB!
why i can’t see through portals?
Me too
its not working as of now
When I try to start Minecraft, it tells me Minecraft has crashed becasue it failed to start game. It goes on telling me a full error report has been sent to a folder with all my other Minecraft information. I’m not the smartest computer whiz, and I can’t begin to comprehend the report. Do you know why Minecraft is doing this, or is this a bigger problem that I need to contact Mojang for?
Thank you for your time
Love the new portal gun model keep it forever its awesome it like im play portal/portal 2
i want to make it so you cannot place a portal on obsidian, black wool, and bedrock. How would i go about doing this? i cant seem to figure it out. Also i need this for my server. If i get help i might release the ip to whoever helps me.
Mr. Epic, there should be a config file for the portal gun somewhere in your server files.Email me the server files and I can find it for you and disable portals on Obbsidian, wool, etc. Email me at [email protected]
Hello. This seems like a pretty cool mod, but whenever I have it in the mods folder, it crashes. The report says “Failed to start the game.” Also PortalGun.properties wasn’t in my config file (I’ve since found it, but it hasn’t fixed the problem). Any help would be appreciated.
i’m getting a weird recipe for the basic portal gun including a nether star, wich is kinda stupid to go trough all that trouble for a basic portal gun… even if it can be really useful… did the recipe change or maybe another mod (i’m using the DNS techpack 1.4.6) changed it?
That’s what it is.
Hey!
I have installed the 1.4.6v2 version of the portal mod.
I can spawn everything and everything works fine in creative mode, but I can not craft the portal gun in survival mode?! Could anyone help me out please?!
Thank you very much!
i cant find the see through portals in the config
please help!!!
The reason you cant find it is because it hasn’t been implemented yet.
r u dumb yes it has u dick
This cause animation cancel in Smart moving???
Because I Installed Smart Moving and can do everything normal, but the char keeps static, like vanilla ( I’ve reported this in Smart Moving thread also ).
Thanks for the halp.
It’s because smart moving conflicts with the custom portal gun model. I had a similar issue where it would crash when I tried to log on to a world. You have to get rid of either smart moving or portal gun.
I have followed the directions, downloaded Forge, and got the Zip file where it needs to be but it wont show the items in my inventory. I also have TMI on my minecraft and it wont show on there either. Please Help Ichun c:
How come the material empatication grid doesn’t let me place and says (not finished)?
It’s not finished yet.
The laser items are not in my creative inventory.
How do I get them?
Lasers are not in yet (they were but they were removed).
i cannot see through portals it just ends up looking like the sky
Ichun, are the emancipation grids and lasers going to have new features?
can you please make this for multiplayer
How I can enable the easy/old crafting recepies?
Config.
um could you find a way to make the emancipation grills to work, second um i liked the moon portal sucking stuff in just maybe not as easily like not pulling in obsidian so you can do that and not be pulled in if your prepared and #3 could you add back the gels i like those
Anyone else getting cakes on the bottom half of portals since the 1.4.7v5 update?
I did
Hi! Hey dude,i really really really need to use the Material Emancipation Grid for 2 reazons:
1- Things that players for my map didn´t take cubes/radios/companion cubes to another room.
2- For what it´s exist,for close portals.
You make a mod very very good,more than what i can do,but try to fix it,i give you an abruzo (this is ho i say hug in my country Argentina) .
Add GLaDOS and Wheatley and corrupt cores and portal floor and plain buttons. Make portal doors and add gels and add PORTAL CAKE!!!!! and maybe a jumpsuit.
Jesus that would take ALOT of coding.
Also add walls portals can and cant go on
Please, PLEASE make an option to remove the grab function from the portal gun. The server I moderate is forced to remove the mod because people grief spawn too much with it using it. :/
There’s a block grabbing/entity grabbing whitelist.
Set up a plugin that doesen’t allow players to go to spawn with the portal gun.
With portal gun = Enter spawn is disabled.
No portal gun = Allowed to enter spawn.
Ichun, why the lasers , checkpoint, material emancipation grill/grid and see through portals were removed?
Is there any specific way that I can edit the config file? Like any programs that I can get to edit it?
Yes, Notepad++ for WIndows, TextEdit for Mac
HELP! When i install the mod i cant make the easy portal gun, the ariel faithplate is untextured and the normal portalgun doesnt have its original portals instead they are leaves and jukeboxes HELP!!!!
Does the Grill now work?
Every time I shoot and travel through the portal guns, they make pig noises.
me too
WHEN WILL YOU ADD THE EMANCIPATION GRID???!!!!!!
I Need See Through Portals Back To Me It’s Ok With The Bugs 😀
Ichun wann kommt der Portalgun mod 1.5.1 v1 also wann kommt die Version das es spiegelt und das man die Emanzipation grid platzieren kann!!!
Guys i got a problem. When i make portals and i close minecraft and then i open it again i cant walk through the portals… why? They kinda get dark ½ way down of the portal.. sorry for my english
i installed forge and the portalgun mod but it says: Forge Mod Loader has found a problemwith your minecraft installation,
The mods and versionslisted below could not be found
iChunUtil : [1.0.0,)
Help me please?
You need to put Ichun Util In your mods folder with your Portal Gun Mod
i am having weird texture glitches with the portal gun mod and the hat stand mod. every one of the blocks (i.e. intelligence thing, pellet launcher/catcher, etc) except the portal placer things appear as weird messed up versions of blocks from vanilla. and the portals appear as usually mushroom and wool textures that are the color of the portal. and the hat stand when i craft it looks like a face of a wooden plank block, and when i set it down, it is invisible. WHAT DO?!
How do i make it so weighted cubes break glass panes? what value do i put it?
can you fix the emancipation grill for 1.4.7 too
also, how do i enable see through portals?
Is this compatible with 1.5.2? Sorry to sound stupid, but I’m genuinely not sure.
ummm…i think so
No, it is not compatible.
I don’t know why, but it’s not.
I tested it….and IT WORKED
when will you update the mod to version 1.5.2???
Its COMPATIBLE with 1.5.2
Excuse Me, But With Portalgun 1.5.1, I Am Pretty Sure Forge Isnt Updated Yet. Whats The Correct Version Of Forge For This Mod?
The newest. It’s always the newest.
I recently decided to craft myself the Potato gun, but I have a problem: I looked through the different kinds of sites, where the potato gun is listed, I also found the recipe for “PotatOS”, but if I try to craft the PotatOS the same way as it shows, it doesnt work. I checked in creativemode, and both the Potato gun and the PotatOS are spawnable. Is there anyone that can tell me, how to build them? Or did the recipe get removed?
I cannot break any blocks with the mod installled!
Are you holding a portal gun? If so you can’t if you are.
I can’t find in the config file ‘see through portals’ option… someone can help me? I use forge and it includes configmod but i don’t know this is source of the problem…
Because IChun removed that option for now.
Every time I put a portal item in my hand or use it, the game freezes. I have OptiFine_1.5.2_HD_D3, minecraftforge-universal-1.5.2-7.8.0.684, [1.5.2]ReiMinimap_v3.3_06. can you offer any help?
I REALLY like to use this mod.
Cus He Doesn’t Want You Using It You Can’t Use It But For Me It Lets Me NOT Crash But It Lags Alot So Yeah Just Don’t Use It
Either one of these would REALLY help!!!
1. A block that you can’t shoot a portal on
2. Make it so that certain blocks are “portalable” and some are not.
3. Make a certain block and make it so that only that block is “portalable.”
AND ONE LAST WISH: Fix the bug that makes the game crash when you scroll to the portal gun! To fix this you have to go to the configs and set the sound settings to 0 [Can’t listen to Still alive :'( ] I think it’s some kind of bug loading the sounds? Idk.
But any of the first 3 and the last suggestion would REALLY HELP ALOT! Thank you In advance 🙂
I LOVE THIS MOD! I’M MAKING A MOD ABOUT IT!
BUT I HAVE SOME COMPLAINTS THAT I WOULD LIKE AN ANSWER TO!
1. WHEN I PLACE THE TURRETS DOWN, AND TAKE THE GAME OFF PEACEFUL, AND GO TO SURVIVAL, THEY WON’T SHOOT ME! IDK IF YOU CHANGED THE CODING BUT I WANT THE TURRETS TO SHOOT ME SO I CAN DISPLAY AND PLAY MY OWN MAP!
2. WHEN DO YOU BELIEVE THE EMANCIPATION GRID AND DISCOURAGEMENT RE-DIRECTIONAL CUBE WILL BE RE-IMPLEMENTED?
3. WHEN WILL YOU ADD THE PORTAL GELS INTO THE MOD!?
You need to type /pg turretIgnoresOwner 0
that will cause turrets to not ignore you
i know why it used to shoot before but now it wont you have to download a outdated version to get it untill Ichun Fix it. oh and if somene made a map and u are not the one who place the turret they will shoot.
wait it won’t shoot!?!? i don’t know why it won’t
oppa gangnam style ayyyyyyyyyyyyyyyyyy sexy lady op op op op
iChun Isn’t Dumb U Dick
OOOOH I fixed it. It was on my config file that the turret wouldn’t shoot the owner. I am stupid. lol. But other than that. When will the emancipation Grid and Discouragement thermal beam stuff be re-implimented? I am making a portal gun map and those are 100% necessary. These levels arn’t based on the real game, but fresh new test! And i really need them 🙁
why do so many people insist on being fake iChuns? -.-
FFffffffaaaaaaakkkkeee
wow put in the chat / pg turretIgnoresOwner 0 then it will kill you
If there anyway you can make it so portals can only be placed on certain blocks?
I can’t hear Portal sounds i play offline alot (no reliable internet connection) ((yes i have premium thats not the reason))
How do I install this for my multiplayer server? It keeps saying “Forge Loader has found ID Mismatches” Please help 🙂
I can no blocks and crafting in creative mode does not blocks to be shown to me, but only items. HELP!
i’m having tons of trouble trying to make a server for this how to do it?
how do i change the zoom button to right shift because in the config the button for zooming rather than saying middle click it says something like 99… so what number do i have to type in for right shift to be the zoom button
USE THE CONTROLS MENU IN GAME DUMBO!
When will you update to 1.6.2?
iChun, please please please PLEASE finish this mod. What happened to you? You haven’t done anything with the mod for awhile now! I just want two things:
1) Update to 1.6
2) Implement the emancipation grill
If you can make this happen, that would be great. 🙂
Please, add seeng through portals and ability to change portal gun model textures, PLEASE!
For some reason I don’t haven the laser pointer thingys from portal 2. I really want them though. Also I cant see the other side of the portal. When you look at a portal, your supposed to see the other portal, right? Otherwise, best mod EVERRRRR! Also if you know how, I would consider a texture pack to go with the mod
Does anyone have files that work with MultiMC on a mac or perhaps instructions? The files and video I found online didnt work. 🙁 Please help.
it wont let me place down the emancipation grid plzzzzzzzzzzzzzzzzzzzzz help!!!!!!!!
its not implemented yet
thanks good to know
yes it is now
Where the lasers?!
I do not have lasers!
MC 1.5.2-1.6.2
they’re not finished yet. same goes for the checkpoint block and the material emancipation grid (FUUUUUUUU)
LASERS AREN’T IN GAME AT ALL NEVER WERE IMPLIMENTED Where Ever You Got This Info It Was Fake They Must Have Coded It In The Game Them Selves
when i instal this mod my minecraft just lag i can’t do anything can somebody help me
how do we reset a high energy pellet catcher ?
theres a bug where if you try to do anything from this mod it wont work on a server that has it installed
I am kinda disappointed that you have not fixed any of the bugs. I understand that you’re probably busy and all, but just surprised that the bugs have not been fixed. One of the main things is the portal viewing, and another is that the sentry turrets don’t hurt players.
-Ipod
you have to edit the config file. it is in %appdata%/roaming/minecraft/config
When opening the creative tab on a forge server, the client crashes. (Both have the requisite mods installed)
Log:
Client> 2013-09-22 18:08:07 [INFO] [STDERR] net.minecraft.util.ReportedException: Rendering screen
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1158)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 13462
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderItem.func_77015_a(RenderItem.java:349)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:434)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:421)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:132)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149)
Client> 2013-09-22 18:08:07 [INFO] [STDERR] … 9 more
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] —- Minecraft Crash Report —-
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] // Everything’s going to plan. No, really, that was supposed to happen.
Client> 2013-09-22 18:08:07 [INFO] [STDOUT]
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] Time: 9/22/13 6:08 PM
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] Description: Rendering screen
Client> 2013-09-22 18:08:07 [INFO] [STDOUT]
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] java.lang.ArrayIndexOutOfBoundsException: 13462
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.renderer.entity.RenderItem.func_77015_a(RenderItem.java:349)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:434)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:421)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:132)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
why disappeared almost all items and options that were in minecraft 1.4.7 ?
many problems still covers the chests (iron Chest Mod) vanish, and also covers the jars Thaumcraft ….
removed by enquando, but it is a great mod. a shame.
The music and sound doesn’t work, is there some sort of resource pack i should’ve downloaded?
Murry Chrismilk iChun, the sounds work for me once I updated to the new Portal Gun version and shtuff. But when I start a new world, baby pigs riding baby chickens fall from the sky… It lags my game and its getting insane. I’m not sure if bug or you added to mess with us. And people I am stupid if your gonna be wondering.
How do i make see through portals?
i look through the config and couldn’t find where
to change can some help please/
ok so i figured out that see through portals rant installed but how do i make it so the portal gun can only shoot on surten surfaces like say stone
i look through the config(both configs even the world config) and it did have the white list and when i turned it on it just made everything unable place a portal. so i added the ids of the surfaces i won’t only to e able to place and it just reset to everything being able to be place on. so what do i do?
how did u see through portals!? please say it to me
SOMEONE PLEASE HELP ME QUICK! when I downloaded the mod and put it in the mods folder and started Minecraft, Forge said that I needed iChunUtil even though I had it in resource packs so I moved iChun to the mods folder but then Minecraft started crashing every time I start it up and the only way I can play normal Minecraft with Forge on is if iChunUtil is in the Resource Packs folder! Please Help!!
Hmmm it won’t crash when it is in the resource pack because it won’t read it. I would try redownloading it and first put it in the mods folder, and you might want to redownload the portal gun mod too. If non of that works make sure you have the right forge version and the mods are the right version too. Sorry if this dent help.
It’s weird, when I put iChun in my mods folder, it crashes, when I put it in my .mincraft, it says I need it. I’m confused, and I don’t know where to put iChun at, I have Forge installed.
do u now u need ichunutill to get portal gun mod working?
Maybe it’s just outdated, check that the version you have is compatible with the version of Minecraft, forge and the PO. Mod
Hope you can fix it ; )
Sincerely
–
How do you get see throught portals? For me, its just a white oval.
Every time i restart my server, one side of all portals on server simply disappear. how can i fix this?
update this mod to 1.7.2
yeah pleas update it
also 1.7.10
On the loot rarity in the config file, does 1 make the item the rarest, or 100?
ex:
# What is the rarity of Portal Guns?
# 1 – 100
I:lootRarityPortalGun=2
Dude, add the see throught portal already!
i have an error when i open minecraft with the mod installed
—- Minecraft Crash Report —-
// Oops.
Time: 4/26/14 10:16 AM
Description: Registering texture
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/texture/ITextureObject
at net.minecraft.client.renderer.texture.DynamicTexture.(SourceFile:26)
at net.minecraft.client.renderer.texture.TextureUtil.(SourceFile:21)
at net.minecraft.client.renderer.texture.AbstractTexture.func_110552_b(SourceFile:9)
at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:45)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:37)
at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:643)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.texture.ITextureObject
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
… 16 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at shadersmodcore.transform.SMCCTTextureObject.transform(SMCCTTextureObject.java:23)
at shadersmodcore.transform.SMCClassTransformer.transform(SMCClassTransformer.java:72)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
… 18 more
A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————
— Head —
Stacktrace:
at net.minecraft.client.renderer.texture.DynamicTexture.(SourceFile:26)
at net.minecraft.client.renderer.texture.TextureUtil.(SourceFile:21)
at net.minecraft.client.renderer.texture.AbstractTexture.func_110552_b(SourceFile:9)
at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:45)
— Resource location being registered —
Details:
Resource location: minecraft:textures/gui/title/mojang.png
Texture object class: net.minecraft.client.renderer.texture.SimpleTexture
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:37)
at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:643)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
— Initialization —
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
— System Details —
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 8399648 bytes (8 MB) / 71979008 bytes (68 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics GL version 2.1.0 – Build 8.15.10.2312, Intel
Is Modded: Definitely; Client brand changed to ‘fml,forge’
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
hey ichun dont know if you know this but when you “kill” the portal gun stand it duplicates i dont know if it works with vanilla swords but i use a tinkers’ construct reaper and it gave the smoke particles and spat out 2 items of itself, im on direwolf20 pack version 1.0.19
ichun? do PotatOS Gun sounds counts as music or sound? becuz when i turned off music on minecraft i dont hear PotatOS O.o
I like using this mod when I play with friends, but I have more friends than there are portal guns. Is there a way to make portals player-specific and not portal gun-specific? If two players are using the same portal gun their portals get messy and it’s very frustrating for everyone involved. We’re using 1.6.4. Any tips/suggestions on a way to fix it?
Just wondering iChun, are u ever going to update to 1.7.2?
Only MC 1.6? When is this thing gonna be updated?!
sorry
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 194852720 bytes (185 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 867 (48552 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.99.19.964 Minecraft Forge 9.11.1.964 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.99.19.964} [Forge Mod Loader] (forge-1.6.4-9.11.1.964.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.964} [Minecraft Forge] (forge-1.6.4-9.11.1.964.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.3.0} [iChunUtil] (util^iChunUtil2.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{2.0.1} [PortalGun] (filespg^PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.1.964
LWJGL: 2.9.0
OpenGL: GeForce 8400 GS/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to ‘fml,forge’
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: Español (México)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 162 (9072 bytes; 0 MB) allocated, 26 (1456 bytes; 0 MB) used
Please help. I had this mod before but I deleted it. I downloaded it yesterday again but there are no sounds for the mod. Thanks in advance.
Another crash report:
—- Minecraft Crash Report —-
// Why is it breaking 🙁
Time: 04/02/15 14:54
Description: Initializing game
java.lang.NoClassDefFoundError: cpw/mods/fml/common/IPlayerTracker
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.IPlayerTracker
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
… 35 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
… 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————
— Head —
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
— Initialization —
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
— System Details —
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 155424960 bytes (148 MB) / 267087872 bytes (254 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 8 mods loaded, 8 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
lasermod{v1.1.0a} [Laser Mod] ([1.7.10] Laser Mod – v1.1.0a.zip) Unloaded->Constructed
ftfloocraft{1.7.10-1.1} [Floocraft] (Floocraft-1.7.10-1.1.jar) Unloaded->Constructed
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed
PML2{1.6.4.1} [Portable Mining Laser] (mod_PML2.164.256.zip) Unloaded->Constructed
PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded
Launched Version: 1.7.10-Forge10.13.2.1230
LWJGL: 2.9.1
OpenGL: NVS 5100M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to ‘fml,forge’
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
the portal gun and gravity gun mod is from my best mods so please dont skip 1.7 add them to 1.7 it is alot of joy most of the mods added for 1.7 please please please add it for 1.7 I’d like more 1.7.10 because alot of mods have no 1.7.2 so please try your best
what does it mean works for forge 6.5.0 or later? does that mean it could work with minecraft 1.7.10?
I have downloaded iChunUtil but it says it dosen’t have it. How can I get it work? Ps, I’m using a mac.
Can someone help me with the see through portals please? I don’t know how to enable them.
Why isn’t there an in-game option for it already?
WHY YO NO ADD THE GRILL OR THE LASERS ????????????????????????
How do I change it so that you can not place portals on certain blocks? (trying to make a map with this mod.)
You need Rafradek’s Wallpaint, and double tap each side of glass with the paint you want it to be colored with.
Whenever i place a sentanal down it says 1/20 for damage and 1 hit from anything destroys it.
Is this a known bug and how do i fix it?
It shouldn’t have 20 max damage but it is supposed to be a 1 hit death (in fact walking into it kills it immediately)
When is the Portal Gun Mod for the 1.8 available?
How do I get a portal gun in survival?
Please respond soon I am making a Portal map! Otherwise nice mod!
Hello, Ichun. I have 1.7.10 and portal gun 4.0.0 beta 6. But i have’nt lasers and material emancipation grill! (It dont finished) But in videos, i see it! Please say what i need to do
and sorry for my English)
The radio: block or mob? Answer: both; in a way.
Please make Emancipation Grid in the next version working!
Can a use this mod for a public server?
Please help me! any Ichun mod when i try to open minecraft will say you need to have at least Ichun 4.0.0 in order to use! i don’t know what to do! please hep!
Please help me! any Ichun mod when i try to open minecraft will say you need to have at least Ichun 4.0.0 in order to use! i don’t know what to do! please hep!!