Info

Basic Info

Uses Minecraft Forge 6.5.0.480 or later.

Uses block IDs 1100 and 1101, item IDs 13200+ by default. Can be changed in config file.

 

The config file can be found in the /config/ folder.

Specific parts of the mod can be disabled to free up block/item IDs if required.

 

Thanks to Valve for the original game concept and sounds.

 


 

Server Information

Properties files

  • Dedicated server config files come in two places. One in the world save folder, one in the /config/ folder.
  • The difference is the one in the /config/ folder are for block/item/net IDs etc while the one in the world save folder is for directly changing (mostly) gameplay mechanics.
Commands
  • The mod adds several commands which can be listed down by typing “pg” in the server console of “/pg” as an Op.
  • These include changing mod properties in-game, as well as clearing out portals.

Installation

Client:

  1. Go to your minecraft folder. (If you don’t know how to, look it up)
  2. Place the zip file in the /mods folder and run the game. (Make sure Minecraft Forge is already installed)
  3. If you want to change a setting (eg: a block id), go to /config/ and open “PortalGun.cfg” with your favourite text editor.
Server:
  1. Drop the zip in the /mods/ folder of the server root folder and start the server.
  2. If you want to change a general setting (eg: a block id), go to /config/ and open “PortalGun.cfg” with your favourite text editor.
  3. If you want to change a gameplay setting (eg: turret targetting), go to your world folder and open “PortalGun_world.cfg” with your favourite text editor.

Note:

  • This mod DOES NOT auto resolve Item ID issues, but uses Forge’s ID allocator for blocks.
  • Please do check the config file, both of them, enough comments have been added for you to understand it.
  • Server is VANILLA only.

Video tutorials:

Changelog

1.5.1
– Fixed mod compatibility with changing texture packs.
– Fixed shooting portals through glass/iron fences making it go through blocks.
– Fixed placing chests on portals crashing and corrupting the world.
– Fixed death.moon messages.

1.5.0v2
– Fixed critical block placement/removal issue with causes it’s neighbours not to update.
– Fixed crashing when dying in a singleplayer hardcore world.
– Fixed NEI console spam.
– Renamed the Material Emancipation Grid to Grill.
– Attempted fix for player stuck in ground bug.
– Attempted mem leak patch.

1.4.7v5
– Fixed crashing issue with packet payload too large (due to too many players :O )
– Fixed turrets targeting players who placed them although set not to. Turrets will have to be replaced.
– Fixed turretMode 3 not targeting hostile mobs.
– Fixed “floating portal” bug when portals are placed on floating sand.
– Increased raytrace of moon portal shooting to 500 blocks to decrease chance of “accidents”
– Added command option to clear moon portals onto existing clearPortals command.
– Added option to disallow command executers to be grabbed with the portal gun.

1.4.7v4
– Fixed issue with backing up mod dat files.
– Fixed block grabbing whitelist not working.
– Fixed TileEntities that extend IInventory not dropping its contents when block entities fail to be placed.
– Fixed null bug in bullet entity.
– Fixed bullet entity going through blocks portals are on if freshly fired.
– Fixed accidental use of “getBlock” for recipe booleans.
– Fixed recipe for PortalGun and LFB not being added on dedicated servers.
– Fixed render of some items in creative survival inventory.
– Fixed crash due to users setting a negative range on moon portals (If you don’t want it to suck, put 0. Geez.)
– Moon Portals no longer pull entities if it is out of view (behind a block) and is unable to pull blocks.
– Turret AI overhaul, more focused on work done by the server to be told to the client rather than both having their own separate outcomes.
– Oracle Turrets no longer have lasers.
– Additional turret config options such as ignore owners, ignore invisible entities.
– Tweaked Turret Item.
– Turrets can now be dispensed out of dispensers if there is a non-air block below or two blocks below the dispenser face.
– Turrets not longer drop items if killed by a creative player.
– Changed bullet entity texture to look like streaks of light, more noticable than previous bullet texture.
– Allowed blocks which uses the chest render type (22) to be grabbed.
– Removed opening of Portal Spawner GUI when placed due to the item previously saving its configuration.
– Block entities which fall too far into the void will be killed.
– Block entities now respect block placement rules.

1.4.7v3
– Fixed error reading setting in the console.
– Fixed ceiling portal links putting the entity in the ceiling.
– Fixed floor portal links displacing the player too high.
– Fixed wall portal links setting the player too high.
– Fixed portals spawners being shown as a tool.
– Fixed zombies holding portal guns in the air.
– Fixed crashing with Block entities.
– Fixed Out Of Bounds crashing with Block entities.
– Fixed Weighted Companion Cubes not healing the player.
– Fixed Command info being cut off due to excess length of chat message.
– Fixed crash due to limit in mod chunkloaders hit.
– Fixed Mystcraft Portal duplication glitch.
– Fixed Single Coloured Portal resetting both colours.
– Attempted fix at complete loss of momentum when portalling to areas unloaded to the client.
– Attempted fix at stuck in ground issue when portalling to areas unloaded to the client.
– Attempted fix at Block entities getting being placed in the floor.
– Added option to allow only command executers to place portals on the moon.
– Added note for users who put modPartsDisabled as letters and not numbers.
– Added config to use the old PortalGun and LFB recipes, dubbed Easy Mode.
– Added “glow” to “glowy” parts of the PortalGun model.
– Made block grabbing respect block hardness, negative means no grabby.

1.4.7v1
– Fixed crashing issue with Portals.
– Fixed command handler not actually working.
– Fixed portalgun not held in bow animation.
– Fixed fuel not being used if keep inventory rule was on.
– Added config option to toggle maceration recipe for ender pearls.
– Added config options for more flexibility to chest loot spawns.
– Tweaked portalling to (hopefully) prevent falling into blocks below the portal.
– Moved portalRange config to world settings.

1.4.6v2
– Fixed rare crashing issues with portals.
– Fixed incorrect recipe for potatOS.
– Removed unused third block ID in config.
– Moved Aerial Faith Plates from “Decoration” to “Transport”.
– Increased Forge requirement to 6.5.0.480 due to important bugfix in FML.

1.4.5v1/1.4.6v1
– Rewrote mod from scratch, too many changes to be listed here.

Known issues

Currently Not Applicable as See Through Portals has not been reimplemented yet.

  • If your screen turns black or freezes when there’s a portal around, disable see through portals as that is causing the issue.
  • See through portals are NOT PERFECT. This means there may be conflicts with other GUIs and such. If the issues caused by it are unbearable, turn it off or set to static image.
  • Advanced OpenGL being enabled causes flickering issues with see through portals.
  • The sky will flicker while you’re in your inventory and looking at a see through portal.

Wiki

We have a community maintained wiki! Feel free to contribute to it!

 

Plenty kudos to ALeone for the initial wiki, many thanks to manmaed for porting it to this site.

 

Info   Videos   Mod Content   FAQ   Download   Others

171 Comments

  1. dizzyzane November 7, 2012 6:11 pm  Reply

    For some reason, the Weighted storage and companion cubes (everything entity in fact), they don’t seem to be getting destroyed from the Material Emancipation Grid. Please help, I am making a map requiring the elements of those. Sincerely, DizzyZane

    • RJ November 15, 2012 7:06 am  Reply

      edit the config mate

      • fghorror March 30, 2013 12:16 am  Reply

        where is the config file?

        • diamondstories89 April 22, 2013 11:51 pm  Reply

          %appdata%
          Roaming
          .minecraft
          config
          that’s where it is mate…

    • aidan March 24, 2013 7:13 am  Reply

      I really Really need help. it wont even let me place the grill down. the name of that grill thing is not changed to grill. please help. :'(

      • Joe April 7, 2013 10:54 pm  Reply

        IT IS STILL IN PROGRESS

        • The Killer Of The FNAF Kid(u know who PG Or PUPRLE GUY!) December 7, 2016 12:19 am  Reply

          Well YES IT IS IDIOT!!!!!!!!!!!! U STUPID IDIOT! I WILL KILL U

    • someone July 5, 2013 6:06 pm  Reply

      there aren’t any blocks you can’t shoot portals on either

      • TheDedBox September 3, 2013 4:55 am  Reply

        There is: glass. You would need a resource pack to make it not see-thru.

        • sergiocast345 September 26, 2013 9:40 am  Reply

          there is also: every single transparent block, incuding leaves so I prefer to edit leaves on the resource pack

          • Finley Burch January 30, 2017 12:39 am 

            Actually, you can blacklist any blocks so that you can’t place portals on them. Find the config file inside the folder of your current world and there should be an option to blacklist blocks.

    • KKK July 27, 2014 9:13 am  Reply

      Because you touch yourself at night

  2. McBobston November 16, 2012 7:05 am  Reply

    I can\’t seem to get the server installation right. when i try to spawn a portal gun, i get an error message saying \”there is no such item with ID 13457\” in the chat. i am using TMI to spawn it, and i don\’t see the bacon gun in the TMI screen, or for that matter any gun other than default. and the default doesn\’t even spawn. can someone please give me some instruction? i am using hamachi, and i have tried creating the \”mods\” folder in the same directory as the server.

    • moor37 April 8, 2013 12:18 pm  Reply

      You need install minecraft forge in the minecraft server jar idk how it works with hamachi.

  3. InebriatedSkunk November 21, 2012 3:46 pm  Reply

    It says that the portal block entity 206 is not compatible with Railcraft. i\’ve tried editing the properties file (i think i got it right, change the id #s at the top, right?) any help would be appreciated

  4. InebriatedSkunk November 21, 2012 3:59 pm  Reply

    fixed that, now i have a new error
    — BEGIN ERROR REPORT eb12b668 ——–
    Generated 11/21/12 1:54 AM

    Minecraft: Minecraft 1.2.5
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_37, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel 915G version 1.4.0 – Build 7.14.10.4764, Intel

    java.lang.NullPointerException
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
    at net.minecraft.client.Minecraft.a(Minecraft.java:429)
    at net.minecraft.client.Minecraft.run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    — END ERROR REPORT 498cd897 ———-

    • ArceusGrass November 24, 2012 1:28 pm  Reply

      That basically means it\’s broken… A NullPointerExecption means there\’s a problem with the code on one of the mods.
      Explanation, you\’re using minecraft 1.2.5, this is for 1.4.5. Update your minecraft and it\’ll be fixed.

  5. DerMarioPlayer November 23, 2012 3:20 am  Reply

    Hello iChun!
    I LOVE THIS MOD and i have a little idea:
    The BUTTON of Portal 1/2 Not a button like Minecraft i mean like the Pedestal just smaller 😀

    Sorry for bad english i’m swiss 😀 Sorry for doublepost i just wish you can insert That button (yes i like Buttons…. Eeeeeh what?)

  6. sibloo November 25, 2012 1:24 am  Reply

    how do i install forge?

    • TheGirlMinecraftian June 6, 2013 1:58 pm  Reply

      This is simple.
      Go to Skydaz.com..Download this mod.After you do,go to your downloads.
      Then when you find it,right click it,then click “extract here”
      It is now a file,so now click it,and click the .EXE thing and when it pops up,(Recommended to backup)
      Install it,and it auto-matically adds FML, 🙂

  7. Ahlyssa December 6, 2012 11:06 pm  Reply

    Kay, I have a question. I am trying to set up portalcraft for my brother for christmas. I have the maps working, but I cannot craft the core for the gun, and by association, the gun. Can someone tell me what I am doing wrong? I have Forge Mod Loader and AudioMod, but I’m not concerned if I get the sounds or not. Please help, preferably before christmas.

    • Clawmane* January 31, 2013 3:50 am  Reply

      Yeah, they changed the recipe. You now need a Nether Star surounded by ender dust to make a Miniature Black Hole instead of just a normal ender pearl.

      • mariofludd August 28, 2013 8:41 pm  Reply

        Lol fail, that comment was on December 6th 2012 XD

    • The Killer Of The FNAF Kid(u know who PG Or PUPRLE GUY!) December 7, 2016 12:22 am  Reply

      Or You Clould Just Grab One From FLIPPIN CREATIVE U NOOB!

  8. anderson December 12, 2012 4:03 am  Reply

    why i can’t see through portals?

    • Endy888 May 20, 2013 1:10 am  Reply

      Me too

      • Macboy3 May 28, 2013 3:28 am  Reply

        its not working as of now

  9. Jason December 27, 2012 9:19 am  Reply

    When I try to start Minecraft, it tells me Minecraft has crashed becasue it failed to start game. It goes on telling me a full error report has been sent to a folder with all my other Minecraft information. I’m not the smartest computer whiz, and I can’t begin to comprehend the report. Do you know why Minecraft is doing this, or is this a bigger problem that I need to contact Mojang for?

    Thank you for your time

  10. BoneDance5051 December 27, 2012 2:54 pm  Reply

    Love the new portal gun model keep it forever its awesome it like im play portal/portal 2

  11. mrepic13 December 30, 2012 5:19 am  Reply

    i want to make it so you cannot place a portal on obsidian, black wool, and bedrock. How would i go about doing this? i cant seem to figure it out. Also i need this for my server. If i get help i might release the ip to whoever helps me.

  12. Michael December 31, 2012 6:43 am  Reply

    Hello. This seems like a pretty cool mod, but whenever I have it in the mods folder, it crashes. The report says “Failed to start the game.” Also PortalGun.properties wasn’t in my config file (I’ve since found it, but it hasn’t fixed the problem). Any help would be appreciated.

  13. Nad December 31, 2012 11:52 pm  Reply

    i’m getting a weird recipe for the basic portal gun including a nether star, wich is kinda stupid to go trough all that trouble for a basic portal gun… even if it can be really useful… did the recipe change or maybe another mod (i’m using the DNS techpack 1.4.6) changed it?

    • mariofludd August 28, 2013 8:42 pm  Reply

      That’s what it is.

  14. Master_Ape January 8, 2013 8:24 am  Reply

    Hey!
    I have installed the 1.4.6v2 version of the portal mod.
    I can spawn everything and everything works fine in creative mode, but I can not craft the portal gun in survival mode?! Could anyone help me out please?!
    Thank you very much!

  15. ILPT003 January 17, 2013 8:41 pm  Reply

    i cant find the see through portals in the config
    please help!!!

    • That1guy January 28, 2013 5:07 am  Reply

      The reason you cant find it is because it hasn’t been implemented yet.

      • The Killer Of The FNAF Kid(u know who PG Or PUPRLE GUY!) December 7, 2016 12:24 am  Reply

        r u dumb yes it has u dick

  16. Torak January 18, 2013 11:19 am  Reply

    This cause animation cancel in Smart moving???

    Because I Installed Smart Moving and can do everything normal, but the char keeps static, like vanilla ( I’ve reported this in Smart Moving thread also ).

    Thanks for the halp.

    • Kion February 15, 2014 1:27 am  Reply

      It’s because smart moving conflicts with the custom portal gun model. I had a similar issue where it would crash when I tried to log on to a world. You have to get rid of either smart moving or portal gun.

  17. Bryceypie January 23, 2013 6:32 am  Reply

    I have followed the directions, downloaded Forge, and got the Zip file where it needs to be but it wont show the items in my inventory. I also have TMI on my minecraft and it wont show on there either. Please Help Ichun c:

  18. Clawmane* January 31, 2013 3:48 am  Reply

    How come the material empatication grid doesn’t let me place and says (not finished)?

    • mariofludd August 28, 2013 8:43 pm  Reply

      It’s not finished yet.

  19. Dillon January 31, 2013 10:23 am  Reply

    The laser items are not in my creative inventory.

    How do I get them?

    • mariofludd August 28, 2013 8:44 pm  Reply

      Lasers are not in yet (they were but they were removed).

  20. tony February 15, 2013 12:35 pm  Reply

    i cannot see through portals it just ends up looking like the sky

  21. That1guy February 17, 2013 5:20 am  Reply

    Ichun, are the emancipation grids and lasers going to have new features?

  22. Joe February 20, 2013 5:05 am  Reply

    can you please make this for multiplayer

  23. _Lory_ February 25, 2013 12:41 am  Reply

    How I can enable the easy/old crafting recepies?

    • mariofludd August 28, 2013 8:44 pm  Reply

      Config.

  24. mike March 3, 2013 4:25 am  Reply

    um could you find a way to make the emancipation grills to work, second um i liked the moon portal sucking stuff in just maybe not as easily like not pulling in obsidian so you can do that and not be pulled in if your prepared and #3 could you add back the gels i like those

  25. VictusBcb March 10, 2013 12:05 am  Reply

    Anyone else getting cakes on the bottom half of portals since the 1.4.7v5 update?

    • ZimsShitz October 27, 2013 9:49 pm  Reply

      I did

  26. Fabrizio March 12, 2013 7:49 am  Reply

    Hi! Hey dude,i really really really need to use the Material Emancipation Grid for 2 reazons:
    1- Things that players for my map didn´t take cubes/radios/companion cubes to another room.
    2- For what it´s exist,for close portals.

    You make a mod very very good,more than what i can do,but try to fix it,i give you an abruzo (this is ho i say hug in my country Argentina) .

  27. Stephen Merchant March 17, 2013 8:21 am  Reply

    Add GLaDOS and Wheatley and corrupt cores and portal floor and plain buttons. Make portal doors and add gels and add PORTAL CAKE!!!!! and maybe a jumpsuit.

    • mariofludd August 28, 2013 8:45 pm  Reply

      Jesus that would take ALOT of coding.

  28. Stephen Merchant March 17, 2013 8:22 am  Reply

    Also add walls portals can and cant go on

  29. Isavegas March 17, 2013 6:07 pm  Reply

    Please, PLEASE make an option to remove the grab function from the portal gun. The server I moderate is forced to remove the mod because people grief spawn too much with it using it. :/

    • Chainmanner July 14, 2013 11:49 am  Reply

      There’s a block grabbing/entity grabbing whitelist.

    • Awart June 10, 2014 8:48 pm  Reply

      Set up a plugin that doesen’t allow players to go to spawn with the portal gun.

      With portal gun = Enter spawn is disabled.
      No portal gun = Allowed to enter spawn.

  30. macedolago March 23, 2013 11:39 pm  Reply

    Ichun, why the lasers , checkpoint, material emancipation grill/grid and see through portals were removed?

  31. UltimateCY March 28, 2013 10:38 am  Reply

    Is there any specific way that I can edit the config file? Like any programs that I can get to edit it?

    • Simber April 2, 2013 7:32 am  Reply

      Yes, Notepad++ for WIndows, TextEdit for Mac

  32. mrwaffles63 March 29, 2013 10:07 am  Reply

    HELP! When i install the mod i cant make the easy portal gun, the ariel faithplate is untextured and the normal portalgun doesnt have its original portals instead they are leaves and jukeboxes HELP!!!!

  33. Rancore217 April 2, 2013 2:15 am  Reply

    Every time I shoot and travel through the portal guns, they make pig noises.

    • mrwaffles63 April 2, 2013 4:23 am  Reply

      me too

  34. Simber April 2, 2013 7:31 am  Reply

    WHEN WILL YOU ADD THE EMANCIPATION GRID???!!!!!!

  35. Endy888 April 2, 2013 7:32 am  Reply

    I Need See Through Portals Back To Me It’s Ok With The Bugs 😀

  36. Berkcan April 17, 2013 9:37 pm  Reply

    Ichun wann kommt der Portalgun mod 1.5.1 v1 also wann kommt die Version das es spiegelt und das man die Emanzipation grid platzieren kann!!!

  37. William April 18, 2013 8:31 pm  Reply

    Guys i got a problem. When i make portals and i close minecraft and then i open it again i cant walk through the portals… why? They kinda get dark ½ way down of the portal.. sorry for my english

  38. logan April 20, 2013 3:29 am  Reply

    i installed forge and the portalgun mod but it says: Forge Mod Loader has found a problemwith your minecraft installation,
    The mods and versionslisted below could not be found

    iChunUtil : [1.0.0,)

    Help me please?

    • Endy888 April 25, 2013 9:48 am  Reply

      You need to put Ichun Util In your mods folder with your Portal Gun Mod

  39. Fatalitizr April 22, 2013 3:55 am  Reply

    i am having weird texture glitches with the portal gun mod and the hat stand mod. every one of the blocks (i.e. intelligence thing, pellet launcher/catcher, etc) except the portal placer things appear as weird messed up versions of blocks from vanilla. and the portals appear as usually mushroom and wool textures that are the color of the portal. and the hat stand when i craft it looks like a face of a wooden plank block, and when i set it down, it is invisible. WHAT DO?!

  40. Erit12345 April 22, 2013 4:33 am  Reply

    How do i make it so weighted cubes break glass panes? what value do i put it?

  41. Brandon April 30, 2013 7:39 am  Reply

    can you fix the emancipation grill for 1.4.7 too

  42. Endy888 May 1, 2013 7:10 am  Reply

    also, how do i enable see through portals?

  43. Ben May 4, 2013 9:59 pm  Reply

    Is this compatible with 1.5.2? Sorry to sound stupid, but I’m genuinely not sure.

    • Endy888 May 5, 2013 5:10 am  Reply

      ummm…i think so

      • Elloweegee May 10, 2013 8:55 am  Reply

        No, it is not compatible.

        I don’t know why, but it’s not.

        • Endy888 May 18, 2013 7:03 am  Reply

          I tested it….and IT WORKED

  44. jordan May 16, 2013 10:20 pm  Reply

    when will you update the mod to version 1.5.2???

    • Endy888 May 19, 2013 2:11 am  Reply

      Its COMPATIBLE with 1.5.2

  45. SnailsAttack May 20, 2013 5:31 am  Reply

    Excuse Me, But With Portalgun 1.5.1, I Am Pretty Sure Forge Isnt Updated Yet. Whats The Correct Version Of Forge For This Mod?

    • SchwarzerEde May 24, 2013 7:10 pm  Reply

      The newest. It’s always the newest.

  46. SchwarzerEde May 24, 2013 7:09 pm  Reply

    I recently decided to craft myself the Potato gun, but I have a problem: I looked through the different kinds of sites, where the potato gun is listed, I also found the recipe for “PotatOS”, but if I try to craft the PotatOS the same way as it shows, it doesnt work. I checked in creativemode, and both the Potato gun and the PotatOS are spawnable. Is there anyone that can tell me, how to build them? Or did the recipe get removed?

  47. JACOBMAN May 25, 2013 11:36 pm  Reply

    I cannot break any blocks with the mod installled!

    • mariofludd August 28, 2013 8:53 pm  Reply

      Are you holding a portal gun? If so you can’t if you are.

  48. Berni May 28, 2013 10:12 pm  Reply

    I can’t find in the config file ‘see through portals’ option… someone can help me? I use forge and it includes configmod but i don’t know this is source of the problem…

    • mariofludd August 28, 2013 8:53 pm  Reply

      Because IChun removed that option for now.

  49. tazzquaza June 5, 2013 6:24 am  Reply

    Every time I put a portal item in my hand or use it, the game freezes. I have OptiFine_1.5.2_HD_D3, minecraftforge-universal-1.5.2-7.8.0.684, [1.5.2]ReiMinimap_v3.3_06. can you offer any help?
    I REALLY like to use this mod.

    • The Killer Of The FNAF Kid(u know who PG Or PUPRLE GUY!) December 7, 2016 12:26 am  Reply

      Cus He Doesn’t Want You Using It You Can’t Use It But For Me It Lets Me NOT Crash But It Lags Alot So Yeah Just Don’t Use It

  50. I Have A Great Suggestion!!! June 6, 2013 5:13 am  Reply

    Either one of these would REALLY help!!!
    1. A block that you can’t shoot a portal on
    2. Make it so that certain blocks are “portalable” and some are not.
    3. Make a certain block and make it so that only that block is “portalable.”
    AND ONE LAST WISH: Fix the bug that makes the game crash when you scroll to the portal gun! To fix this you have to go to the configs and set the sound settings to 0 [Can’t listen to Still alive :'( ] I think it’s some kind of bug loading the sounds? Idk.
    But any of the first 3 and the last suggestion would REALLY HELP ALOT! Thank you In advance 🙂

  51. dirtblocksteve June 14, 2013 7:42 am  Reply

    I LOVE THIS MOD! I’M MAKING A MOD ABOUT IT!
    BUT I HAVE SOME COMPLAINTS THAT I WOULD LIKE AN ANSWER TO!
    1. WHEN I PLACE THE TURRETS DOWN, AND TAKE THE GAME OFF PEACEFUL, AND GO TO SURVIVAL, THEY WON’T SHOOT ME! IDK IF YOU CHANGED THE CODING BUT I WANT THE TURRETS TO SHOOT ME SO I CAN DISPLAY AND PLAY MY OWN MAP!
    2. WHEN DO YOU BELIEVE THE EMANCIPATION GRID AND DISCOURAGEMENT RE-DIRECTIONAL CUBE WILL BE RE-IMPLEMENTED?
    3. WHEN WILL YOU ADD THE PORTAL GELS INTO THE MOD!?

    • mememailzacspeed November 20, 2015 2:53 am  Reply

      You need to type /pg turretIgnoresOwner 0
      that will cause turrets to not ignore you

  52. Harleybog6 June 15, 2013 2:06 am  Reply

    i know why it used to shoot before but now it wont you have to download a outdated version to get it untill Ichun Fix it. oh and if somene made a map and u are not the one who place the turret they will shoot.

  53. iChun June 15, 2013 2:07 am  Reply

    wait it won’t shoot!?!? i don’t know why it won’t

    • iChun is dumb June 15, 2013 2:10 am  Reply

      oppa gangnam style ayyyyyyyyyyyyyyyyyy sexy lady op op op op

      • The Killer Of The FNAF Kids(u know who PG Or PUPRLE GUY!) December 7, 2016 12:32 am  Reply

        iChun Isn’t Dumb U Dick

    • dirtblocksteve June 19, 2013 10:58 am  Reply

      OOOOH I fixed it. It was on my config file that the turret wouldn’t shoot the owner. I am stupid. lol. But other than that. When will the emancipation Grid and Discouragement thermal beam stuff be re-implimented? I am making a portal gun map and those are 100% necessary. These levels arn’t based on the real game, but fresh new test! And i really need them 🙁

    • Ninjaboy3829 August 14, 2013 6:32 am  Reply

      why do so many people insist on being fake iChuns? -.-

    • mariofludd August 28, 2013 8:55 pm  Reply

      FFffffffaaaaaaakkkkeee

    • The Killer Of The FNAF Kids(u know who PG Or PUPRLE GUY!) December 7, 2016 12:28 am  Reply

      wow put in the chat / pg turretIgnoresOwner 0 then it will kill you

  54. CheeseNerd June 21, 2013 10:30 pm  Reply

    If there anyway you can make it so portals can only be placed on certain blocks?

  55. Keldon June 27, 2013 9:11 am  Reply

    I can’t hear Portal sounds i play offline alot (no reliable internet connection) ((yes i have premium thats not the reason))

  56. Patrick June 28, 2013 10:10 am  Reply

    How do I install this for my multiplayer server? It keeps saying “Forge Loader has found ID Mismatches” Please help 🙂

  57. PORTATO GUN June 30, 2013 5:27 pm  Reply

    I can no blocks and crafting in creative mode does not blocks to be shown to me, but only items. HELP!

  58. Yackaro July 9, 2013 9:13 am  Reply

    i’m having tons of trouble trying to make a server for this how to do it?

  59. chedder July 13, 2013 4:34 am  Reply

    how do i change the zoom button to right shift because in the config the button for zooming rather than saying middle click it says something like 99… so what number do i have to type in for right shift to be the zoom button

    • The Killer Of The FNAF Kids(u know who PG Or PUPRLE GUY!) December 7, 2016 12:29 am  Reply

      USE THE CONTROLS MENU IN GAME DUMBO!

  60. READREADREADREADREADREAD July 19, 2013 8:48 am  Reply

    When will you update to 1.6.2?

  61. FoBro July 23, 2013 10:50 am  Reply

    iChun, please please please PLEASE finish this mod. What happened to you? You haven’t done anything with the mod for awhile now! I just want two things:
    1) Update to 1.6
    2) Implement the emancipation grill
    If you can make this happen, that would be great. 🙂

  62. Andrew July 27, 2013 7:00 pm  Reply

    Please, add seeng through portals and ability to change portal gun model textures, PLEASE!

  63. Jamal July 28, 2013 9:30 am  Reply

    For some reason I don’t haven the laser pointer thingys from portal 2. I really want them though. Also I cant see the other side of the portal. When you look at a portal, your supposed to see the other portal, right? Otherwise, best mod EVERRRRR! Also if you know how, I would consider a texture pack to go with the mod

  64. Dana July 30, 2013 10:44 am  Reply

    Does anyone have files that work with MultiMC on a mac or perhaps instructions? The files and video I found online didnt work. 🙁 Please help.

  65. Prophet12 August 2, 2013 7:27 am  Reply

    it wont let me place down the emancipation grid plzzzzzzzzzzzzzzzzzzzzz help!!!!!!!!

    • Endy888 August 3, 2013 12:29 am  Reply

      its not implemented yet

      • prophet12 August 7, 2013 12:59 pm  Reply

        thanks good to know

      • The Killer Of The FNAF Kids(u know who PG Or PUPRLE GUY!) December 7, 2016 12:29 am  Reply

        yes it is now

  66. coopjmz August 9, 2013 11:12 pm  Reply

    Where the lasers?!
    I do not have lasers!
    MC 1.5.2-1.6.2

    • Ninjaboy3829 August 14, 2013 6:34 am  Reply

      they’re not finished yet. same goes for the checkpoint block and the material emancipation grid (FUUUUUUUU)

    • The Killer Of The FNAF Kids(u know who PG Or PUPRLE GUY!) December 7, 2016 12:30 am  Reply

      LASERS AREN’T IN GAME AT ALL NEVER WERE IMPLIMENTED Where Ever You Got This Info It Was Fake They Must Have Coded It In The Game Them Selves

  67. IVIinecI2after August 11, 2013 8:23 am  Reply

    when i instal this mod my minecraft just lag i can’t do anything can somebody help me

  68. Damien Louis August 22, 2013 2:22 am  Reply

    how do we reset a high energy pellet catcher ?

  69. tcboy10 August 28, 2013 9:41 pm  Reply

    theres a bug where if you try to do anything from this mod it wont work on a server that has it installed

  70. ipodplayer777 August 30, 2013 1:01 am  Reply

    I am kinda disappointed that you have not fixed any of the bugs. I understand that you’re probably busy and all, but just surprised that the bugs have not been fixed. One of the main things is the portal viewing, and another is that the sentry turrets don’t hurt players.
    -Ipod

    • Pizzavolcano December 23, 2013 12:17 pm  Reply

      you have to edit the config file. it is in %appdata%/roaming/minecraft/config

  71. Dawn September 23, 2013 7:16 am  Reply

    When opening the creative tab on a forge server, the client crashes. (Both have the requisite mods installed)
    Log:
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] net.minecraft.util.ReportedException: Rendering screen
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1158)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 13462
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderItem.func_77015_a(RenderItem.java:349)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:434)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:421)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:132)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149)
    Client> 2013-09-22 18:08:07 [INFO] [STDERR] … 9 more
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] —- Minecraft Crash Report —-
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] // Everything’s going to plan. No, really, that was supposed to happen.
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT]
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] Time: 9/22/13 6:08 PM
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] Description: Rendering screen
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT]
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] java.lang.ArrayIndexOutOfBoundsException: 13462
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.renderer.entity.RenderItem.func_77015_a(RenderItem.java:349)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:434)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:421)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:132)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    Client> 2013-09-22 18:08:07 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

  72. Виктор November 1, 2013 10:29 pm  Reply

    why disappeared almost all items and options that were in minecraft 1.4.7 ?

  73. N3UTr4L December 17, 2013 7:53 pm  Reply

    many problems still covers the chests (iron Chest Mod) vanish, and also covers the jars Thaumcraft ….

    removed by enquando, but it is a great mod.  a shame.

  74. yesra December 21, 2013 1:14 am  Reply

    The music and sound doesn’t work, is there some sort of resource pack i should’ve downloaded?

  75. Some Person... Named Shackleford December 26, 2013 1:10 pm  Reply

    Murry Chrismilk iChun, the sounds work for me once I updated to the new Portal Gun version and shtuff. But when I start a new world, baby pigs riding baby chickens fall from the sky… It lags my game and its getting insane. I’m not sure if bug or you added to mess with us. And people I am stupid if your gonna be wondering.

  76. Mutablebird78 December 27, 2013 10:20 am  Reply

    How do i make see through portals?
    i look through the config and couldn’t find where
    to change can some help please/

    • Mutablebird78 December 27, 2013 11:29 pm  Reply

      ok so i figured out that see through portals rant installed but how do i make it so the portal gun can only shoot on surten surfaces like say stone
      i look through the config(both configs even the world config) and it did have the white list and when i turned it on it just made everything unable place a portal. so i added the ids of the surfaces i won’t only to e able to place and it just reset to everything being able to be place on. so what do i do?

      • skythekidAZ September 14, 2014 4:24 pm  Reply

        how did u see through portals!? please say it to me

  77. Writer53 December 30, 2013 3:20 am  Reply

    SOMEONE PLEASE HELP ME QUICK! when I downloaded the mod and put it in the mods folder and started Minecraft, Forge said that I needed iChunUtil even though I had it in resource packs so I moved iChun to the mods folder but then Minecraft started crashing every time I start it up and the only way I can play normal Minecraft with Forge on is if iChunUtil is in the Resource Packs folder! Please Help!!

    • Mutablebird78 December 30, 2013 10:09 am  Reply

      Hmmm it won’t crash when it is in the resource pack because it won’t read it. I would try redownloading it and first put it in the mods folder, and you might want to redownload the portal gun mod too. If non of that works make sure you have the right forge version and the mods are the right version too. Sorry if this dent help.

  78. Willscape January 11, 2014 9:09 am  Reply

    It’s weird, when I put iChun in my mods folder, it crashes, when I put it in my .mincraft, it says I need it. I’m confused, and I don’t know where to put iChun at, I have Forge installed.

    • skythekidAZ September 14, 2014 4:23 pm  Reply

      do u now u need ichunutill to get portal gun mod working?

    • Syborg August 3, 2016 8:05 pm  Reply

      Maybe it’s just outdated, check that the version you have is compatible with the version of Minecraft, forge and the PO. Mod

      Hope you can fix it ; )

      Sincerely

  79. lg575 January 12, 2014 3:38 pm  Reply

    How do you get see throught portals? For me, its just a white oval.

  80. kevinhag January 18, 2014 12:22 am  Reply

    Every time i restart my server, one side of all portals on server simply disappear. how can i fix this?

    • elliments August 6, 2014 5:02 am  Reply

      yeah pleas update it

  81. pigmasta February 14, 2014 3:05 am  Reply

    On the loot rarity in the config file, does 1 make the item the rarest, or 100?
    ex:
    # What is the rarity of Portal Guns?
    # 1 – 100
    I:lootRarityPortalGun=2

  82. Psycho February 23, 2014 11:33 pm  Reply

    Dude, add the see throught portal already!

  83. wander123 April 26, 2014 10:18 am  Reply

    i have an error when i open minecraft with the mod installed

    —- Minecraft Crash Report —-
    // Oops.

    Time: 4/26/14 10:16 AM
    Description: Registering texture

    java.lang.NoClassDefFoundError: net/minecraft/client/renderer/texture/ITextureObject
    at net.minecraft.client.renderer.texture.DynamicTexture.(SourceFile:26)
    at net.minecraft.client.renderer.texture.TextureUtil.(SourceFile:21)
    at net.minecraft.client.renderer.texture.AbstractTexture.func_110552_b(SourceFile:9)
    at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:45)
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
    at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:37)
    at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:643)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.texture.ITextureObject
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    … 16 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.(Unknown Source)
    at shadersmodcore.transform.SMCCTTextureObject.transform(SMCCTTextureObject.java:23)
    at shadersmodcore.transform.SMCClassTransformer.transform(SMCClassTransformer.java:72)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
    … 18 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at net.minecraft.client.renderer.texture.DynamicTexture.(SourceFile:26)
    at net.minecraft.client.renderer.texture.TextureUtil.(SourceFile:21)
    at net.minecraft.client.renderer.texture.AbstractTexture.func_110552_b(SourceFile:9)
    at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:45)

    — Resource location being registered —
    Details:
    Resource location: minecraft:textures/gui/title/mojang.png
    Texture object class: net.minecraft.client.renderer.texture.SimpleTexture
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
    at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:37)
    at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:643)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)

    — Initialization —
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    — System Details —
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_55, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 8399648 bytes (8 MB) / 71979008 bytes (68 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: Intel(R) HD Graphics GL version 2.1.0 – Build 8.15.10.2312, Intel
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

  84. oncmonkey May 1, 2014 7:53 am  Reply

    hey ichun dont know if you know this but when you “kill” the portal gun stand it duplicates i dont know if it works with vanilla swords but i use a tinkers’ construct reaper and it gave the smoke particles and spat out 2 items of itself, im on direwolf20 pack version 1.0.19

  85. Greta June 20, 2014 8:38 pm  Reply

    ichun? do PotatOS Gun sounds counts as music or sound? becuz when i turned off music on minecraft i dont hear PotatOS O.o

  86. Ai June 21, 2014 2:31 am  Reply

    I like using this mod when I play with friends, but I have more friends than there are portal guns. Is there a way to make portals player-specific and not portal gun-specific? If two players are using the same portal gun their portals get messy and it’s very frustrating for everyone involved. We’re using 1.6.4. Any tips/suggestions on a way to fix it?

  87. shadowblaster51 July 20, 2014 1:36 am  Reply

    Just wondering iChun, are u ever going to update to 1.7.2?

  88. M August 11, 2014 7:35 am  Reply

    Only MC 1.6? When is this thing gonna be updated?!

  89. Pollo August 30, 2014 6:44 am  Reply

    sorry
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 194852720 bytes (185 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 867 (48552 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.99.19.964 Minecraft Forge 9.11.1.964 5 mods loaded, 5 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.99.19.964} [Forge Mod Loader] (forge-1.6.4-9.11.1.964.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.11.1.964} [Minecraft Forge] (forge-1.6.4-9.11.1.964.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{2.3.0} [iChunUtil] (util^iChunUtil2.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{2.0.1} [PortalGun] (filespg^PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Launched Version: 1.6.4-Forge9.11.1.964
    LWJGL: 2.9.0
    OpenGL: GeForce 8400 GS/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: Español (México)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 162 (9072 bytes; 0 MB) allocated, 26 (1456 bytes; 0 MB) used

  90. HarlowLovesMC December 15, 2014 9:22 pm  Reply

    Please help. I had this mod before but I deleted it. I downloaded it yesterday again but there are no sounds for the mod. Thanks in advance.

  91. Vyetan February 4, 2015 10:58 pm  Reply

    Another crash report:

    —- Minecraft Crash Report —-
    // Why is it breaking 🙁

    Time: 04/02/15 14:54
    Description: Initializing game

    java.lang.NoClassDefFoundError: cpw/mods/fml/common/IPlayerTracker
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.IPlayerTracker
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    … 35 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    … 37 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    — Initialization —
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    — System Details —
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_31, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 155424960 bytes (148 MB) / 267087872 bytes (254 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 8 mods loaded, 8 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
    Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
    lasermod{v1.1.0a} [Laser Mod] ([1.7.10] Laser Mod – v1.1.0a.zip) Unloaded->Constructed
    ftfloocraft{1.7.10-1.1} [Floocraft] (Floocraft-1.7.10-1.1.jar) Unloaded->Constructed
    iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed
    PML2{1.6.4.1} [Portable Mining Laser] (mod_PML2.164.256.zip) Unloaded->Constructed
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded
    Launched Version: 1.7.10-Forge10.13.2.1230
    LWJGL: 2.9.1
    OpenGL: NVS 5100M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

  92. MegaMoh February 14, 2015 8:37 pm  Reply

    the portal gun and gravity gun mod is from my best mods so please dont skip 1.7 add them to 1.7 it is alot of joy most of the mods added for 1.7 please please please add it for 1.7 I’d like more 1.7.10 because alot of mods have no 1.7.2 so please try your best

  93. rocketbuilder27 February 28, 2015 3:21 am  Reply

    what does it mean works for forge 6.5.0 or later? does that mean it could work with minecraft 1.7.10?

  94. Random March 10, 2015 9:20 pm  Reply

    I have downloaded iChunUtil but it says it dosen’t have it. How can I get it work? Ps, I’m using a mac.

  95. Anphiba June 13, 2015 11:45 am  Reply

    Can someone help me with the see through portals please? I don’t know how to enable them.
    Why isn’t there an in-game option for it already?

  96. Flaring ace July 5, 2015 6:32 pm  Reply

    WHY YO NO ADD THE GRILL OR THE LASERS ????????????????????????

  97. Flare September 30, 2015 12:40 pm  Reply

    How do I change it so that you can not place portals on certain blocks? (trying to make a map with this mod.)

    • mememailzacspeed November 20, 2015 2:57 am  Reply

      You need Rafradek’s Wallpaint, and double tap each side of glass with the paint you want it to be colored with.

  98. A Cool Guy October 20, 2015 10:07 pm  Reply

    Whenever i place a sentanal down it says 1/20 for damage and 1 hit from anything destroys it.
    Is this a known bug and how do i fix it?

    • Someone January 28, 2016 12:23 am  Reply

      It shouldn’t have 20 max damage but it is supposed to be a 1 hit death (in fact walking into it kills it immediately)

  99. Leon Bayer December 1, 2015 11:59 pm  Reply

    When is the Portal Gun Mod for the 1.8 available?

  100. EclipsegamingX January 28, 2016 4:28 am  Reply

    How do I get a portal gun in survival?
    Please respond soon I am making a Portal map! Otherwise nice mod!

  101. Eric March 13, 2016 7:44 pm  Reply

    Hello, Ichun. I have 1.7.10 and portal gun 4.0.0 beta 6. But i have’nt lasers and material emancipation grill! (It dont finished) But in videos, i see it! Please say what i need to do

    and sorry for my English)

  102. LimeDashie June 11, 2016 5:59 pm  Reply

    Please make Emancipation Grid in the next version working!

  103. livetree84 June 25, 2016 12:00 am  Reply

    Can a use this mod for a public server?

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