Others

Mappers

Feel free to posts your maps here!
Do note that I only accept mods that use 1.1.0v2 or later.
If you want to make a change to the the properties, use the world properties file, in the save directory! Just make sure worldOverride is set to 1 and all is good!
If you are posting in the forums, be sure to title your map with the prefix [Portal]!

Modders

If you feel your blockID should not be picked up by the gun, feel free to add it to the mod’s block grabbing blacklist. Simply execute this function once. Can be metadata specific.

portalgun.common.PortalGun.addBlockIDToGrabList(int blockID);

or

portalgun.common.PortalGun.addBlockIDToGrabList(int blockID, int[] metadata);

 

If you feel that your entity should not be targeted by turrets, execute this function once on load.

portalgun.common.PortalGun.addEntityToTurretException(Class entityClass);

 

Texture Replacements

Don’t like the textures that come with the mod? Feel free to replace them with these!
Note: I provide absolutely no support for these.
Sphax: http://bdcraft.net/forum/portal-gun

Many thanks

(Not in order of importance)

  • The #Direwolf20 community
  • The UCTI team
  • CreeperHost
  • ChickenBones
  • pahimar
  • _303
  • Hugsim
  • KamalN
  • Kenny
  • JanglerNPL
  • namAehT
  • slowpoke101
  • Several beta testers
  • The modders of ForgeCraft in general!
  • The others I forgot to add, sorry!

Copyright Notice

This mod (plugin, a patch to Minecraft source, henceforth “Mod” or “The Mod”), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (iChun, henceforth “Owner” or “The Owner”). By default it may only be distributed on minecraftforums.net, ichun.us. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner’s Mod are strictly forbidden without advance written permission

 

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69 Comments

  1. irageu95 November 2, 2012 2:00 pm  Reply

    I have an issue. All of my storage cubes and companion cubes appear invisible when placed.

    • marcus November 18, 2012 3:32 pm  Reply

      go to *.minecraft/config/portal gun
      scroll down you will find cube is invisible and change it (i don\’t know how to change it if you know how tell so i can change bacon portal gun color

      • Brittdog100 December 2, 2012 4:09 am  Reply

        I believe he does, in fact, mean “invisible”, not “invincible”. Are you sure you installed the mod correctly?

    • archie February 12, 2015 1:47 pm  Reply

      when i get portal gun mod or gravity gun mod on mac they always crash the game!

    • archie February 12, 2015 1:47 pm  Reply

      plz make every mod for 1.7.10

  2. Mm442 November 15, 2012 10:02 am  Reply

    good mod!

  3. halo2161 December 6, 2012 11:14 pm  Reply

    hi i have a problem:
    when i try to load a map made by other it just stay in loading world and it doesnt start(so that’s why im not pasting the crash report, because there arent any!)
    plz help i really want to play maps of portal! 🙁
    im a mac user but i think that’s not the problem

    • SYRIHMO June 27, 2013 11:42 pm  Reply

      Some maps use the older portal version check that and having one of the most crappy computers (besides my own) that could be another problem

  4. EnderShadow December 19, 2012 7:17 am  Reply

    It would be really great if there was a way to make blocks not able to have portals on them

    • Zeus guy December 26, 2012 1:01 am  Reply

      There is, go to the config and search for the portal placement black list

  5. Keith January 12, 2013 6:48 am  Reply

    How do you download it

  6. nhave January 25, 2013 4:17 am  Reply

    Cant make the portalgun not able to pickup my blocks

  7. InfernoStorm January 29, 2013 3:09 am  Reply

    I installed the mod, but I can’t seem to make a portal gun or anything….

  8. Ajay March 9, 2013 2:09 pm  Reply

    First of all love this Mod. I only have one problem with it. when i step through the portal, my game freaks out and i start glitching back and fourth. Any idea about what could be causing this, and how i could fix it?

  9. Edric R. March 10, 2013 4:26 am  Reply

    I have a problem. Those thermal discouragement beams from Portal 2 arent in the game! (I understand that the CHECKPOINT block isnt in there on purpose). But anyways. Can you fix those thermal discouragement beams?

  10. zachary March 22, 2013 7:03 am  Reply

    you shod pot the view in the portal and finish the material emancipation grill

  11. Endy888 April 2, 2013 6:24 am  Reply

    How Do You Change The Portal Gun Color?
    P.S I Need Both Portals & And The Portal Gun Red
    😀

  12. SmartMan1st1 April 5, 2013 10:12 am  Reply

    It keeps on saying whenever I boot up Minecraft:

    Forge Mod Loader has found a problem with your minecraft installation the mods and versions listed below could not be found
    iChunUtil : [1.0.0,)
    ForgeModLoader-client-0.log’ contains more information
    HELP!

    • whocouldcare April 6, 2013 1:19 am  Reply

      You need to install ichunutill, check the the installation dumbass.

    • Endy888 May 1, 2013 7:03 am  Reply

      All you need to do is download iChunUtil and put it in the mods folder
      that shall help

  13. Elloweegee April 10, 2013 1:29 pm  Reply

    How do you get off hard mode?

    Not the minecraft hard mode, the hard crafting mode.

    • deFENCE_ September 25, 2013 11:26 pm  Reply

      Config being configy!

  14. William April 18, 2013 8:09 pm  Reply

    HEy i have a problem… I start minecraft and i make 2 portals (with 1 gun) then i close minecraft. and when i open minecraft again i cant walk through the portals they are not useable… pls help me its so annoying..

    • SpyroMan May 11, 2013 4:00 am  Reply

      It might be because you put them in different chunks that haven’t been loaded together.

  15. Eugene April 20, 2013 6:59 am  Reply

    The disencouregment stuff does not appear in my too many items or creative inventory.

    • Alexandre Dumas August 6, 2013 2:32 am  Reply

      The thermal discouragement beam emitter, receiver, and redirection cube were removed from the mod.

  16. Markus Staudinger April 30, 2013 8:39 am  Reply

    Hey, new problem, I followed the installation process correctly, but I have no sound! And the portals are all the same color, grey! Is it something to do with forge or NEI?

    • Thiemo November 17, 2015 9:44 pm  Reply

      I have the same problem! plz help us

  17. Markus Staudinger April 30, 2013 8:40 am  Reply

    Also, what happened, discouragement beams and emancipation grids works fine in previous releases, why not now?

  18. Markus Staudinger April 30, 2013 8:46 am  Reply

    Oh wait, that’s it…YOU DON’T HAVE A DOWNLOAD LINK FOR Ichun Util FOR ANYTHING PAST 1.0.1!

  19. Berni May 28, 2013 9:51 pm  Reply

    I can’t find in the config file ‘see through portals’ option… someone can help me? I use forge and it includes configmod but i don’t know this is source of the problem…

  20. Jack Haseldine June 6, 2013 8:34 am  Reply

    I have a big issue. The world loads fine, but there’s no sound from the portal stuff. Plus, anytime I use anything or even select the portal gun(any of them) my game freezes and will not play. It doesn’t actually crash, so no crash reports, but can someone help?

    • PloxTime June 11, 2014 10:17 pm  Reply

      Well now I found a bug related to this one: Your game crashes when messing around with the portal gun.

  21. Newagelink July 26, 2013 3:45 pm  Reply

    i have a bug, the long fall boots textures are not working there just black blocks

  22. hsia July 27, 2013 4:21 am  Reply

    PLEASE add the thermal discouragement beams in with the cubes and the sensor that go with them.

  23. Mottflyer August 25, 2013 8:39 pm  Reply

    A bug that needs fixing:
    >Turrets not shooting

    Things that should be in the mod:
    >Single Portal Gun
    >Ability to pick up the Weighted Storage Cube and Companion Cube
    >Cores
    >The Super Button
    >Test chamber doors
    >Hard Light Bridge and beam
    >Maybe animated textures?
    >No Redstone wiring needed (Like hooking up a button to a door, with out Redstone)
    >Laser Re-direction Cubes, and the other laser things
    >The Gels!

    My rating and comments:
    >Great mod, I’m building a whole map using the mod!
    It does need more though!

    My rating is a 6/10 right now!

    • liman0610 November 24, 2013 8:18 pm  Reply

      i agree with what your saying but instead of redstone what about the blue electronic stuff in the chambers that be awesome

    • PloxTime June 11, 2014 10:09 pm  Reply

      There’s another bug in the mod. When messing around with the portals your game crashes.

  24. Vertex5 September 11, 2013 3:38 am  Reply

    So, am I allowed to use it in a modpack?

    • N4rg4kug42 February 24, 2014 6:16 pm  Reply

      I want that mod in my modpack too. pls answer us ichun D:

  25. JedgarTheGamer September 13, 2013 3:36 am  Reply

    I have an idea for the potato and bacon guns. Portal customization could be easier if you shift+right click with one of the guns in hand. Then you could select the portal color, and it would be done!

  26. Ces September 21, 2013 8:58 am  Reply

    Here’s my crash at startup, you can see the mods I have on (1.4.2 version)

    Minecraft has crashed!
    ———————-

    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\cesap_000\AppData\Roaming\.minecraft\crash-reports\crash-2013-09-20_20.35.43-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

    — BEGIN ERROR REPORT 50bc4d86 ——–
    Generated 9/20/13 8:35 PM

    – Minecraft Version: 1.4.2
    – Operating System: Windows 8 (amd64) version 6.2
    – Java Version: 1.7.0_25, Oracle Corporation
    – Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    – Memory: 314887312 bytes (300 MB) / 495124480 bytes (472 MB) up to 954466304 bytes (910 MB)
    – JVM Flags: 2 total; -Xms512m -Xmx1024m
    – AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    – FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 27 mods loaded, 27 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_AnimalBikes [mod_AnimalBikes] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_tung [BicBiomeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_tungGeneration [mod_tungGeneration] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_treecapitator [TreeCapitator] ([1.4.2]Treecapitator.ML.1.4.2.r03.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Backpack [Backpack] (backpack-1.5.4-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CampCraft [CampCraftMod] (CampCraft 1.4.2v3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
    craftguide [CraftGuide] (CraftGuide-1.6.2.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    MoCreatures [DrZhark’s Mo’Creatures Mod] (DrZharks MoCreatures Mod v4.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    LegendaryBeasts [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.4.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ClaySpawn [Pam’s Clay Spawn] (Pam’s Clay Spawn 1.2 (MC 1.4).zip) Unloaded->Constructed->Pre-initialized->Initialized
    PamCombinedMod [Pam’s Combined Mod] (Pam’s Combined Mod 1.1 (MC 1.4).zip) Unloaded->Constructed->Pre-initialized->Initialized
    GetAllTheSeeds [Pam’s Get all the Seeds!] (Pam’s Get all the Seeds 1.4 (MC 1.4).zip) Unloaded->Constructed->Pre-initialized->Initialized
    MushroomSpawn [Pam’s Huge Mushroom Spawn] (Pam’s Huge Mushroom Spawn 1.1 (MC 1.4).zip) Unloaded->Constructed->Pre-initialized->Initialized
    MelonSpawn [Pam’s Melon Spawn] (Pam’s Melon Spawn 1.2 (MC 1.4).zip) Unloaded->Constructed->Pre-initialized->Initialized
    PamSimpleHarvestCraft [Pam’s Simple HarvestCraft] (Pam’s Simple HarvestCraft 1.2 (MC 1.4).zip) Unloaded->Constructed->Pre-initialized->Initialized
    SimpleRecipes [Pam’s Simple Recipes] (Pam’s Simple Recipes 1.7 (MC 1.4).zip) Unloaded->Constructed->Pre-initialized->Initialized
    PortalGun [PortalGun] (portalgun1.4.2v0.2_universal.zip) Unloaded->Constructed->Pre-initialized->Errored
    Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1.4.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized
    pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TwilightForest [The Twilight Forest] (twilightforest-1.12.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
    weaponmod [Balkon’s WeaponMod] (WeaponMod v1.10.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    – LWJGL: 2.4.2
    – OpenGL: Intel(R) HD Graphics GL version 3.1.0 – Build 9.17.10.2932, Intel
    – Is Modded: Definitely; ‘forge,fml’
    – Type: Client
    – Texture Pack: Default
    – Profiler Position: N/A (disabled)
    – Vec3 Pool Size: ~ERROR~ NullPointerException: null

    java.lang.IllegalArgumentException: Slot 204 is already occupied by [email protected] when adding [email protected]
    at alf.(Block.java:292)
    at alf.(Block.java:325)
    at aiq.(BlockContainer.java:13)
    at portalgun.common.block.BlockPortalMod.(BlockPortalMod.java:17)
    at portalgun.common.core.CommonProxy.initModPart(CommonProxy.java:106)
    at portalgun.common.core.CommonProxy.initModParts(CommonProxy.java:87)
    at portalgun.common.PortalGun.load(PortalGun.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
    at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
    at net.minecraft.client.Minecraft.a(Minecraft.java:465)
    at net.minecraft.client.Minecraft.run(Minecraft.java:752)
    at java.lang.Thread.run(Unknown Source)
    — END ERROR REPORT a7ba03d8 ———-

    • PloxTime June 11, 2014 10:14 pm  Reply

      I have two solutions for your game crashing.
      1. If it’s when the game loads, try removing some mods which don’t really add much into the game (ex. CraftGuide, TooManyitems). 2. If it’s when you load a world and play with the portalgun, it’s a bug. It happened to me too. I see a sprite sheet and then my game crashes.

  27. Ces September 21, 2013 8:58 am  Reply

    And it’s in my mods folder, HELP

  28. Ces September 21, 2013 9:00 am  Reply

    Oh shoot, nvm

  29. Ces September 21, 2013 9:26 am  Reply

    I’ve tried so many IDs, none worked, can someone give me a ID that would work?

  30. Ces September 21, 2013 9:27 am  Reply

    D:<

  31. sergiocast345 October 6, 2013 7:13 am  Reply

    on textures you should also put the link to the “Precisely Portal” pack

  32. alonso picado November 5, 2013 1:22 am  Reply

    I saw the faq thing but i dont Know how to fix no sounds any help???

  33. liman0610 November 24, 2013 8:14 pm  Reply

    i just wanna say great portal fan but i think you should add all the stuff that’s in portal 2 that would make the mod even cooler PS could you make it that a aperture lab spawns around your spawn with the chambers And wheatley and GLaDOS PLZ ;D

  34. Scrumplex January 11, 2014 12:01 am  Reply

    Hi iChun i saw a bug in your mod PortalGun! I can’t transfer blocks to the nether via PortalGun!

    • PloxTime June 11, 2014 10:16 pm  Reply

      And I saw another bug. Your game crashes when messing around with the portal gun.

  35. iChun April 21, 2014 3:07 am  Reply

    You can use it in your mod packs

  36. burningphoenix12 April 22, 2014 9:52 am  Reply

    I don’t have sound on mine and I know I have it installed correctly. also I hear there is a separate mod for the sound but I cant find it

  37. Help please. May 2, 2014 12:14 pm  Reply

    Hey. The portal craft sounds & music doesn’t playing, someone help me please?

  38. PloxTime June 11, 2014 10:18 pm  Reply

    iChun, I found a bug. When I mess around with the portal gun, my game crashes. Just shows a sprite sheet then crashes.

  39. cheesyring123 November 8, 2014 10:44 am  Reply

    Is there some way i can’t make it so you cant fire portals on certain blocks?

  40. cheesyring123 November 8, 2014 10:44 am  Reply

    sorry can not can’t

  41. Никита January 25, 2015 11:51 pm  Reply

    Music does not work! Even the player, ie .minekraft / resurses / portal gun is nothing!

  42. Laharl May 25, 2015 11:20 pm  Reply

    How can we make the Sentry Turrets attack players?

  43. spanish689 August 12, 2015 7:07 pm  Reply

    add a GLaDOS pls

  44. Thiemo November 17, 2015 10:00 pm  Reply

    I don’t have sounds:/ the config says:
    ##########################################################################################################
    # clientspecific
    #——————————————————————————————————–#
    # These settings only affect the client which loads it.
    #
    # For Booleans
    # 1 means Yes
    # 0 means No
    ##########################################################################################################

    clientspecific {
    # Boolean:
    # ‘Tis the season to be jolly!
    I:christmasPotatOS=0

    # colour(Bacon/Potato)GunX
    # Custom bacon gun colour indexes (Google “hex color codes” if you don’t understand)
    # Format: # or 0x
    # Eg: #ffffff or 0xffffff for white
    S:colourBaconGun1=#ffffff
    S:colourBaconGun2=#ffffff
    S:colourPotatoGun1=#ffffff
    S:colourPotatoGun2=#ffffff

    # Boolean:
    # Does the bacon gun’s portals have a custom colour?
    I:customBaconGunColour=0

    # Boolean:
    # Does the potato gun’s portals have a custom colour?
    I:customPotatoGunColour=0

    # Boolean:
    # Enable mod?
    I:enableSounds=1

    # Boolean:
    # Does the a sound play when you equip the portal gun?
    I:equipPortalGunSound=1

    # Boolean:
    # Use the 3D model for the portalgun?
    I:portalGunModel=1

    # Boolean:
    # Render turret lasers?
    I:renderTurretLaser=1

    all is on true
    p.s. my english is baaaad

  45. Djpeterson April 21, 2016 9:16 pm  Reply

    Will Fizzlers come back in 1.8

  46. Djpeterson April 21, 2016 9:17 pm  Reply

    just asking

  47. Djpeterson April 22, 2016 8:29 am  Reply

    they actually might (if you ask him on Reddit Please do)put fizzlers back in

  48. Hayden July 13, 2016 6:17 am  Reply

    Hey IChun In 1.8 try adding lasers and emancipation grill again.

  49. Phone1214 July 23, 2016 8:26 pm  Reply

    Can i put this on my mod pack?
    Please answer this

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