PortalGun, GravityGun and TrailMix updated to 1.4.7v4, 1.4.7v2, and 1.4.7v4 respectively.

Portal Gun 1.4.7v4

– Fixed issue with backing up mod dat files.
– Fixed block grabbing whitelist not working.
– Fixed TileEntities that extend IInventory not dropping its contents when block entities fail to be placed.
– Fixed null bug in bullet entity.
– Fixed bullet entity going through blocks portals are on if freshly fired.
– Fixed accidental use of “getBlock” for recipe booleans.
– Fixed recipe for PortalGun and LFB not being added on dedicated servers.
– Fixed render of some items in creative survival inventory.
– Fixed crash due to users setting a negative range on moon portals (If you don’t want it to suck, put 0. Geez.)
– Moon Portals no longer pull entities if it is out of view (behind a block) and is unable to pull blocks.
– Turret AI overhaul, more focused on work done by the server to be told to the client rather than both having their own separate outcomes.
– Oracle Turrets no longer have lasers.
– Additional turret config options such as ignore owners, ignore invisible entities.
– Tweaked Turret Item.
– Turrets can now be dispensed out of dispensers if there is a non-air block below or two blocks below the dispenser face.
– Turrets not longer drop items if killed by a creative player.
– Changed bullet entity texture to look like streaks of light, more noticable than previous bullet texture.
– Allowed blocks which uses the chest render type (22) to be grabbed.
– Removed opening of Portal Spawner GUI when placed due to the item previously saving its configuration.
– Block entities which fall too far into the void will be killed.
– Block entities now respect block placement rules.

 

Gravity Gun 1.4.7v2

– Fixed block grabbing whitelist not working.
– Fixed TileEntities that extend IInventory not dropping its contents when block entities fail to be placed.
– Fixed being struck by lightning not upgrading the uncharged gravity gun.
– Allowed blocks which uses the chest render type (22) to be grabbed.
– Block entities which fall too far into the void will be killed.
– Block entities now respect block placement rules.

 

Trail Mix 1.4.7v4

– Added ID option for the trail mix effect. Change this to solve issues with ICBM’s Poison effect conflict.
– Adjusted mod packet sending.
– Fixed spazzy pigs swimming in water that have run out of trail mix.
– Optimized some of the nyan tunes to prevent lag when excess of nyan pigs are present.
– Slapped a try-catch as an attempted fix for the IndexOutOfBounds crash with too many trail mixed pigs.
– Glitchy pigs once the timer runs out should be fixed.
– Decreased fall damage of trail mixed pigs.
– Fixed NEI-ed launchers having INFINITE pig ammo, lagging the client to bits.
– You can now launch trail mixed pigs out of dispensers with armed launchers.

6 Comments

  1. fishbowl February 18, 2013 10:03 am  Reply

    Odd, now I get random explosion effects going on in the background…

  2. HugoBDesigner February 19, 2013 8:17 am  Reply

    Hey, iChun, when will you add the Thermal Discouragement Beams again? I made a map for the mod, and now I’m making a coop, and in both I had to downgrade my Minecraft to 1.4.5, and the mod to 1.4.4v0.1, so I can use the lasers 🙂

  3. Luna February 22, 2013 9:57 am  Reply

    Question we have FTB minecrack… and are unable to make portal guns, we can make them in the crafting table but cant pull them out any idea why?

    • Brandon March 10, 2013 11:54 am  Reply

      Same issue here.

  4. freakeos February 24, 2013 12:58 am  Reply

    YOU DON’T HAVE A DOWNLOAD ON THE MINECRAFT FORUM FOR PORTAL,WHY?!!!!!!!!!!!!!!!!!!!!!!!!!

  5. Craft February 24, 2013 2:05 am  Reply

    Hey iChun how do I get it to show me through the opposite portal?

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