Sync

Info

Currently for Minecraft 1.7.10

Winner (Individual) of the third 96 hour modding marathon, ModJam.

  • Loosely based off the Sync Webseries by CorridorDigital on YouTube.
  • Despite being based off Sync, the mod idea came from Character Switching in GTA V.

Items

  • Sync Core: (Replace Ender Pearl with Beacon for Hard Mode)
  • Shell Constructor:
  • Shell Storage:
  • Treadmill:

Usage

  • This mod provides clones, or as we like to call it, “shells”. These shells are basically a new individual, with their own inventory, experience level, and even gamemode.
  • However, what they lack, is a mind to control them. That’s where the player comes in. Each shell is biometrically tied to the player who’s sample is used to create it, and will allow the player to “sync” their mind to the other shell, essentially creating multiple player instances.
  • Place a shell constructor down and right click it to provide a sample (warning, this hurts!). The shell constructor cannot work without power, so put a treadmill down next to it and lure a Pig or a Wolf to the center of the treadmill to generate Piggawatts. A lead will help out out with this (you will get it back). The shell constructor will begin building a shell.
  • Once the shell is constructed, you need to place down a shell storage unit and supply redstone power to it. The indicator will switch to green and you can walk into the storage unit to activate it. You will see a radial menu pop up with the list of available shells and their positions. Select the shell in the constructor (labelled with the “Done” indicator) and watch as you are synced into the new shell.
  • Shell syncing works cross dimensional too! Get to the nether and back through a shell! However, you cannot enter or leave shells in The End due to…. technical difficulties.
  • By default, shells provide an “extra life” to the player. When the shell you are using dies, you will immediately resync to the nearest shell available. You can mark a preference shell by right clicking a storage unit with a bed, labelling it as a home storage unit. You can also name storage units with a name tag. This “extra life” feature works in Hardcore mode, so if you have an active backup shell you will not be forced to abandon a hardcore world, but instead resync to another shell.

Download

What else do I need for this mod? What version should I get? Help? Answered on the FAQ.



 

633 Comments

  1. Rindyr December 17, 2013 5:22 pm  Reply

    Looks awesome, should definitely win Modjam 3

    • General_Temujin January 8, 2014 1:13 am  Reply

      I noticed 1 terrible bug, and 1 op feature
      the bug is that you cant die by void, lava, /kill, fire with keep inventory set to true
      op feature is insta-bodies, using TE
      still amazing though

        • ._. January 11, 2014 10:54 pm  Reply

          You just answered your own question in the same comment that you wrote it in, gg

          • Enoc February 9, 2014 7:15 am 

            He was asking if it is Thermal Expansion, pay attention to illiterate internet speak please 😉

          • souper123 March 10, 2014 8:30 am 

            From internet to English translation:
            What is TE, Thermal Expansion?

          • giggidy March 19, 2014 4:58 am 

            you could at least put a question mark on it

          • 0_0 April 4, 2014 6:24 am 

            lol but is a good op bug

        • Boo July 25, 2018 11:34 am  Reply

          A some

      • Odiin46 June 11, 2014 8:54 am  Reply

        how do you get them

        • Frost_Archer6 July 4, 2014 8:39 pm  Reply

          hey I realy wont this mod but it is not in 1.7.2 can you plz help me like maybe tell the mod creator to uppdate plz

          • RosalinaFan573 July 13, 2014 9:43 am 

            It’s updated to 1.7.2, everyone.

        • Krisztian08 August 24, 2018 12:36 am  Reply

          the crafting recipes are in the mod desc.just pay attention.

      • Frost_Archer6 July 6, 2014 1:26 am  Reply

        plz tell him to uppdate

      • Bishop July 27, 2014 11:01 am  Reply

        I noticed that when using a 1.6.4 version, no shell inventories are saved…

        • Dray July 24, 2015 3:22 am  Reply

          Exactly what ver. did you select cause theres now new ones

      • coolnickname December 4, 2014 12:26 am  Reply

        Why would you play with keepInventory? It’s for noobs

        • Pit December 8, 2014 7:29 am  Reply

          -_- My skyblock uses this as a anti-fustration feature, You’re calling people n00bs over some keepInventory?

        • Tyler March 20, 2015 3:11 pm  Reply

          You shut up kid!

          • Matthew September 30, 2016 2:26 am 

            Shut up kid

          • Lucas January 7, 2018 3:32 am 

            QUIET DOWN TYLER

        • Dray August 4, 2015 7:09 am  Reply

          Noob

          • Rawdy4 November 29, 2015 10:10 pm 

            hey stop picking on him i believe its a good feature too why do you think minecraft added it

          • Rawdy4 November 29, 2015 10:12 pm 

            ooops messed up comment thought under the post was the post sorry and the coolnickname shut up

          • Unknown September 10, 2016 2:08 pm 

            KeepInventory is useful.

      • N March 31, 2015 8:29 am  Reply

        Ok its not OP, it runs of power. If you have a lot and fast power pipes your going to make them faster, also you pluged it into the top! AND I HATE PEOPLE WHO SAY THAT THEY NEED TO DUMB A MOD BECUSE ITS OP! Your not the creater! they wanted it that way!

      • Saltless Lemons April 14, 2015 12:11 pm  Reply

        Not OP, if you generate that much power, good for you.

    • Bob January 26, 2014 10:44 pm  Reply

      Noticed a horrible glitch – inventory became completely unusable. Could not use anything at all

    • Tobster January 31, 2014 1:03 am  Reply

      Ichun can you fix this please
      —- Minecraft Crash Report —-
      // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

      Time: 30/01/14 22:28
      Description: There was a severe problem during mod loading that has caused the game to fail

      cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: sync.common.Sync
      at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
      at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
      at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
      at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
      at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
      at net.minecraft.client.main.Main.main(SourceFile:101)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
      at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
      Caused by: java.lang.ClassNotFoundException: sync.common.Sync
      at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
      at java.lang.ClassLoader.loadClass(Unknown Source)
      at java.lang.ClassLoader.loadClass(Unknown Source)
      at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
      at java.lang.Class.forName0(Native Method)
      at java.lang.Class.forName(Unknown Source)
      at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
      at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
      at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
      at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
      at com.google.common.eventbus.EventBus.post(EventBus.java:267)
      at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
      at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
      at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
      at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
      at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
      at com.google.common.eventbus.EventBus.post(EventBus.java:267)
      at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
      at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
      … 10 more
      Caused by: java.lang.NullPointerException
      at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
      … 38 more

      A detailed walkthrough of the error, its code path and all known details is as follows:
      —————————————————————————————

      — System Details —
      Details:
      Minecraft Version: 1.6.4
      Operating System: Windows 7 (x86) version 6.1
      Java Version: 1.7.0_25, Oracle Corporation
      Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
      Memory: 16452928 bytes (15 MB) / 127668224 bytes (121 MB) up to 518979584 bytes (494 MB)
      JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
      AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      Suspicious classes: FML and Forge are installed
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 4 mods loaded, 4 mods active
      mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
      FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed
      Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Construc

      • Anomonous February 10, 2014 7:36 am  Reply

        Can I take that Hug Token?

        • carottree February 16, 2014 11:56 pm  Reply

          Why yes, you can.

          • jscooly555|piglord May 15, 2014 2:24 am 

            Is this the carottree I know???

          • carottree #2 May 31, 2014 2:06 am 

            @jscooly555 what if its me?! :O no im not.

        • Dualvision March 10, 2014 6:07 am  Reply

          How did you fix it? I CAN’T FIGURE OUT HOW!

          • Regal April 22, 2014 9:10 am 

            i think, that you put in to little RAM for minecraft to run, try typin’ this as the JDV argument -Xmx1G
            also not : forge is a new minecraft client, it installs 2 other necessary mods to work with minecraft so that is why you have 4 mods.

      • Banana man February 25, 2014 12:41 am  Reply

        that happened to me as well

      • giggidy March 19, 2014 5:01 am  Reply