(This list is not kept updated, so it’s best you mouseover the Mods button for the full list. I really need to update this page -iChun)
Listed here are a couple of iChun’s mods:
1.5.0 and later
- PortalGun
- Gravity Gun
- Trail Mix
- Death Counter
- Hats
- Attachable Grinder
- Slender – Reimagined
- Torched
- iChun Util [Utility mod]
1.5.2 only
1.4.7 only
Ichun, your mods are amazing. And the fact that you update them all so quickly is great. Keep up the good work?
meant to leave an explanation mark at the end xD fail
ex\’CLA\’mation!
Look, A grammar nazi!
lol
omg what do we do in this situation !!!!!
Look, someone who knows how to spell!
Look! Mr. S spelt everything correctly!
You didn’t capitalize “Nazi”
Oh,Look a guy with a unibrow! Coming straight for you Mr_H
I don’t care how long ago this was posted, but don’t call people grammar Nazis. What if they were German, like me? It’s really offensive.
@nope: give me a f—ing BREAK! NAZI NAZI NAZI NAZI NAZI NAZI! get off the nationalism and stuff your ego you stupid wanker.
Thank You For Joining Us Kim Jong Un! :->
Lol. Haha, hahaha, hahahaha! Everyone’s laughing now. Lol
XD
I did not expect to see me here.
LOL OMG that just happend to my sister aso nice work Ichun waiting for 1.8 though 🙂
LOLOLOLOLOLOLOLOLOLOLOL
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
RULE BRITANNIA!
Please update your mods into 1.5.2
He needs a laptop to do it. Donate him so he can update them.
doesn’t he have a laptop?
No, no he doesn’t. He has an old desktop that he uses because his 8-yr-old laptop isn’t powerful enough for Eclipse/Java/Netbeans?/Minecraft/other games O.o
Yea i think Ya should add a Um… Portal Gel mod becuse i cant find one that is for 1.5.2
Yea i think Ya should download a Um… Portal Gun mod 1.5x / 1.5.0+, and it will work for all 1.5.?…
yes i agree
were are the downloads for the mods
Its hard for the modders to update with the new rewritten API. Damn mojang wont slow down the updates.
…
Ichunutil dosnt work for me do I not use it as a regular mod?
iChunUtil doesn’t work because it’s used to run other mods (ex: PortalGun, Trail Mix, etc.), not to be used as a normal mod.
the mod crashed my minecraft D:
Wow just wow
Error:401you have one virus have lol you
Your mods are soooooooooooooooooooooooooooooooooooooooooo great!!!!!!!! Keep doing what your doing!!!
SSSSSOOOOOOOO EPIC MODSSSSSSSS YOU ARE THE BOSS!!!!!!!!!
You remind me of VALVe. They don’t have many games yet. But they go out of their way to make them and make them the best!
That, and the fact that the two most popular mods here are based on Valve games.
Well actually 3 Valve games ’cause he has a private mod he is working on: Antichamber. LET THE MIND F#%* CONTINUE!
Antichamber is not a valve game.
Valve did not develope antichamber. Valve developed Steam (which antichamber is hosted on), as well as Portal (home of the portal gun and everything else in the portal gun mod), and Half-Life 2 (home of the gravity gun), but they did not develope antichamber.
You are right Zane
You should make a gun mod, like the gravity and portal, but real guns, it would be really good and you can get good 3D models for them, maybe team up with Scotty from Sdk\’s gun mod, since its amazing, and he made modloader MP
And if you make a sniper in it, make it so that you can wear it on your back as armor, (that doesn’t give you armor points) for awesome decoration, you already made the backtools mod
And if you must make the gun mod based of VALVe, then make it the half lives guns mod
Gotta have that RPG and Pulse Rifle. Also implement the half-life weapons that you can access through Garry’s Mod, like the stunstick and the SLAM (essentially remote C4, but you can only have 3 out at a time).
I can give you a model for a desert eagle, a 3D one.
I take that back, when i find out how to work techne i might be able too.
Ichun, 1.4.4 mods DO NOT work on 1.4.5. I tested portal gun mod, 1.4.4 version on 1.4.5, crash. Here’s the error report:
Minecraft has crashed!
———————-
Minecraft has stopped running because it encountered a problem; Ticking screen
A full error report has been saved to C:\Users\Rory\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-25_09.21.15-client.txt – Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash 🙁
— BEGIN ERROR REPORT a27b55ef ——–
Full report at:
C:\Users\Rory\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-25_09.21.15-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 25/11/12 9:21 AM
— Head —
Stacktrace:
at aym.c(SourceFile:28)
— Affected screen —
Details:
Screen name: aym
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1541)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
— System Details —
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_37, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 347130392 bytes (331 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.5a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics GL version 2.1.0 – Build 8.15.10.2622, Intel
Is Modded: Definitely; Client brand changed to ‘forge,fml’
Type: Client (map_client.txt)
Texture Pack: Aperture Enrichment.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at aym.c(SourceFile:28)
at net.minecraft.client.Minecraft.l(Minecraft.java:1541)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
— END ERROR REPORT 5293b69b ———-
I did the same with the other mods by you, and none of them work. You have to update them yourself, not rely on a ‘promise’ by Jeb (He gets this sort of thing wrong 99.999999% of the time).
Please update these soon!
Oh, and here’s the one that was saved:
—- Minecraft Crash Report —-
// Don’t do that.
Time: 25/11/12 9:21 AM
Description: Ticking screen
java.lang.NullPointerException
at aym.c(SourceFile:28)
at net.minecraft.client.Minecraft.l(Minecraft.java:1541)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————
— Head —
Stacktrace:
at aym.c(SourceFile:28)
— Affected screen —
Details:
Screen name: aym
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1541)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
— System Details —
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_37, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 347130392 bytes (331 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.5a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics GL version 2.1.0 – Build 8.15.10.2622, Intel
Is Modded: Definitely; Client brand changed to ‘forge,fml’
Type: Client (map_client.txt)
Texture Pack: Aperture Enrichment.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
hi
Everybody should no that most minecraft updates will break mods, requiring them to be updated. There hardly ever is an exception to this rule (such as the transition between 1.4.6 and 1.4.7).
I have no Idea what\’s going on with your installation, but the mod works just fine for me. It isn\’t throwing any null pointer exceptions at me. Make sure you have the absolute latest mods installed. Or you can also try installing only the required mods first (forge), then add in any more mods you have.
That\’s exactly what I did the last time I tried. Same result. I checked that forge was up to date, and that portal gun was installed correctly.
It happens with all his mods as well, with only forge and that mod installed.
did you put it in the mods folder?
did you extrack it?
Dude, It might be your mods.
You have to Launch 1.7.10 then install your forge 1.7.10
your so good your boss
did you unzip the portalgun mod? because iChun warned to not unzip it. and the mods worked fine for me, i even got all the mods to work with eachother.
Never unzipped it.
iChun+Antvenom=massive destruction of awseomeness
can you create mod something like garrys mod with the main tools and ragdolls pls
Due to the nature of minecraft entities, it would be nearly impossible to do that. Entities aren’t ment to even turn upside down, let alone have a realistic ragdoll effect, as well as the other sandbox features of Garry’s Mod, let alone the addon system, let alone… I could go on and on.
Essentailly, this would be nearly impossible.
This is definitely one of my favorite mods! Recently I have installed a ton of different mods and I have noticed that when i shoot portals, they are red instead of see though and my game gets super laggy. It used to work fine for 1.4.5 and idk what mod is breaking it! HELP PLEASE!
Make a Garrys mod weapons mod!
Can I use this mod in a small modpack consisting of only it, and Rei’s Minimap? It’s for an adventure map.
Make a Left4Dead 1 and Left4Dead 2 MOD.
AH! Make for this mod 3d modeled guns
you know its not called left4dead 1 its just called left4dead
Please make a dual weilding mod, battlegear was discontinued… PLEASE
your mods are EPIC!!! but there are some mods I can give you some planning 4…
TV mod, Taco mod, Furniture mod, computer/laptop mod, more paintings mod, Power gloves mod (wear a glove and it gives you a special ability!), pot mod (cook some stuff faster than a furnace!), Super meat boy mod, Double decker grilled cheese sandwich mod (I’m eating one right now 😀 ),Left4Dead2 mod (If you do, include witch!), Evil kingdoms mod, Jupiter mod, Were wolf mod, and last but not least…ICHUN MOD!!!!!!!
he should do smurfcraft
There is already at least two furniture mods, Jammy and MrCrayfish’s is what I know of
yeah!!! this is a good idea
What’s the difference between the mob amputation mod and the mob amputation mod?
they have the same name?
He asked for the difference.
I’m assuming you mean between the dismemberment mod and amputation mod. In the amputation mod, with swords and axes, you can hack off certain mob’s body parts, such as arms and what not. With dismemberment, when a mob dies, their body parts fly everywhere.
The first word of the first one was the sixth word in your sentence, while the first word of the second one was eleventh word in your sentence.
love your work mate, hope to see slender re imagined in there soon 😉
DONT STOP DOIN WAT U IS DUIN BRAWSKI!
apple
Hey
I really like your Backtool’s Mod.
Its a really pleasing aesthetic mod.
Are you going to update it anytime soon?
Does the portal gun mod work for 1.5.1 too?
yes but download ichun util with it ad put them both in the mods foder.(forge only)
FYI: you don’t own gmail.com. Why you even have it listed as your website. The website feild wasn’t for the site you use for your email, it was for the website that you own (if any).
Omg the hats mod is sooooooooooooooooooooo cool!!!!!!!!!!!!!!
DO U LIKE DOCTOR WHO?!?!/ I SAW THE TARDIS AND DALEK HAT
Maybe you should overhaul this and call it the HL2 mo
With the guns,zombies,aliens, resistance, and combine
Also add the vehicles and (best of all)
THE PHYSGUN
PS: if possible add ragdoll physics, be epic
The physgun and ragdolls are part of Garry’s Mod, not Half-Life 2, although you can still get the Half-Life 2 stuff in Garry’s Mod (so long as you have HL2 installed).
thanks for the awesome mods!
I love games/mods that include physics altering guns. U r amazing and you made 2/3 of my favorite physics guns. I do propose a challenge. Think u can do a matter gun mod? Matter gun is from antichamber.
Please update your slender mod. It was my favorite. It added a much needed scare factor for minecraft.
hi guys, im iChun… OLA K ASE!
iChun has a picture of that person and a paper airplane… so you’r not him.
right
His username is ohaiichun, thats the real i chun
Fake mo’ fo’.
iChun You should do some modding tutorial that show more advanced things and show how you make your mods
can you make a skyrim dragon shouts mod? If you can Please email me at [email protected] for on how you could set it up
Please make mob amputation and dismemberment for 1.5.2 along with Back Tools?
Please those tree are my favorite mods
Hello iChun, Do your mods with 1.5.2 or are you going to update them?
The only mods that he has that work for 1.5.2 (so far) are the Portal Gun, Torched, Trailmix, Death Counter and Gravity Gun.
I love your mods because they are awesome, simple, easy to install and don’t lag my life when install like other mods.
Keep on with the good work!
-Psiho the Madman
We should cut his tongue and his fingers so he will not talk and write!!! >:)
We should do it to YOU!
Your mods are epic! Keep up the great work! 😉
Ichun please update to 1.5.2 im waiting every day
ichun, when will you update the portal gun mod to 1.5.2???
Hi ichun I have a suggsetion for you on a mod I have in mind, my idea is that, well it is my name like you can become king of the blazes and get them to help you conjure the neath for there will be other nether fortresses and within each houses a king that you have to face and each king acts like a boss(ex. the ender dragon), and by the last fortress you meet there will be the final king and he is the strongest and hardest king and each king drops a type of loot from classic minecraft to the mod’s weapons. But my real hope is that you like this idea and expand on it thx for reading.
UPDATE!!! AFJSA:FLOJASF:OJASF
ichun i will say that its takes long time because you dont have updated them in 2 – 4 weeks now???????
whats is going on
Hey Ichun i’ve got a problem at all your mods (gravity gun; portal gun; torched) if i use 1 item my minecraft will crash 🙁 So please can you help me!
Please update the portal mod and add the gels! I can’t take not having portalgun mod anymore!!!
SWEET! I just got a free Minecraft card code at http://minecraftcode.me/
for the portal gun on one its a super easy thng to install just click install mod then your done is thare any other mods that do that???????????????/
are you going to add in all the stuff from v2 in portal gun 1.6.1?
SWEET! I just got a free Minecraft card code at http://minecraftcode.me/
does anyone know if the portal gun mod works on 1.6.2?
no
it’s not
iChun, do the mods 1.5.0 and later work with 1.6.1 and 1.6.2?
Update it to 1.6 and later
hey so the portal gun mod isint updated and crashes when i use it on minecraft 1.6.2 i love this mod and miss my guns :'( and also do you think you could do some re-done versions of other mods like the light bridge mod and stuff like that?
Can you make a morph server?
Ichun how to install mod Morph to Minecrecraft
hello
Forge.
can you add the gels too the next update please?
that sound like an epic idea
Where can i get the morph mod and is there a version for 1.5.2?
It looks epic
Also could you possibly fix the portal gun glitch where you glitch out in the block under the portal.
can you make the half life 2 mod?
That list is outdated.
que giro
ICHUN I TALK TO YOU ABOUT THE MORPH MOD CAN YOU PLEASE MAKE IT SO THAT WE CAN TURN INTO ITEMS ON THE MOD LIKE IN GARRYS MOD PROP HUNT IT WOULD BE AWESOME IF YOU COULD DO THAT CUSS I WANNA BUILD A MAP FOR IT
Didn’t you make an Antichamber mod?
Since your one of the best solo minecraft modders in the community, I challenge you to create the best time control mod ever!!!
DWEQYIATVBDSBTYBSDZDZBSFHSBFZHc ascSD FAHSANFShF SD cherzvhmfdsvdsvf;jSfhhcshrfhjchisndsybasjvbdf dfjsksbzjdfnbnajldfabjkfb kdvl;fnbhsnjdhvbhsdsgevdhavaejvandhbdbvdnzgfdjbgsdfvgfdhjvggcvsjgfgsirv bgfbghegyfg hjdvfdvfghdvfgk
h
hello
OK i downloaded the mod and i can’t wear a hat when i go to the hat menu it doesn’t show ANY hats at all and when i try to fix it it still happens….Please tell me What Is Going On!
Flambo if there is a message in your chat that says the server is in hat hunting mode that means you have to find mobs (that haven’t been spawned) wearing the hats and then kill them and you will get the hat.
If you didn’t get the message in chat IDK then
iChun your mods are the best!!!!!! You must keep doing what you do.Can u make another mod?
ichun i have an idea.I hope you can do a copy of ShapeShifterZ, in the one you can morph also in items and blocks.Plz i cannot install the shape shifter.
Are you gonna update your mods to 1.7?
Hi ichun you have made truly. Amazing mods and it is a shame that they don’t read a FAQ (you know who you are) I would think of a creative way to thank you but I can’t currently but you are a great modder and the community at times does not deserve you and your awe inspiring works from Ghost
ichun,
i love your mods plzz update them to 1.7.2
thx already bye
minecraft forge for 1.7.2 isnt ready yet.
http://www.minecraftforge.net/forum/index.php/topic,13353.0.html
His mods don’t need Forge.
CreeperHost repo is down. Ever consider mirrors? respectfully.
more mods to come soon!
Hey IChun, Ive been thinking of a mod that you would most likely make, and here is the basic idea: the player being able to demolecularize via stepping on a platform, travel through pipes (BC Gold pipes and TE Impulse itemducts) and cables, and remolecularize at the end on another platform. I figured you’d be able to make something like this, like with your work on Sync, and such an idea has never been tried before. I have no modding experience what-so-ever, nor would i ever be able to dream of the amount of coding for this idea. THIS IS NOT A REQUEST, THIS IS JUST AN IDEA, YOU DO NOT EVEN NEED TO PAY ANY ATTENTION TO THIS. Just give me credit for the idea if you do. Thanks 😀
The new shatter mod is awesome!
Thx im work the mod in MC 1.6.4 with 45 mods
IChun keep up the good work your mods are awsome
Uhhh,glitch with portal gun mod.I failed to get the gun to work,even when I clicked correctly!
How to you make all these mods!!!!!!! It´s so amazing!!!!!
How do you make all these different and amazing mods!!!!!
Coding, art, and download links.
Ichun you are freaking awesome every time I play one of your mods I am just opening my mouth in awe and every time I get sick of one of your mods I uninstall it then wait till your next mod comes out so I can do the same thing over and over again I hope you continue to make mods like these mods for a while
Could u make a HD skins mod or a slowm motion mod it would be so awesome
Can some of these mods be configured for 1.5.1 please?
Ummm… Forge 1.6.4.
Can you make a mod similar to the “Better Animations” mod but add some other cool things
i can’t wait for then anti-chamber mod!
i jus got minecraft i need help getting mods 2 work i download dem but i cant find em plz help
Install Forge 1.6.4. Then navigate to the .minecraft folder (check out minecraft wiki to learn about it by typing in “.minecraft”). Drag 1.6 mods into the folder and then open minecraft with the “Forge” profile and enjoy!
what is the client
where i can find client
can u make the mods for 1.7.2 plz? they hve forge for 1.7.2 and i would love to use the portal gun mod
Four words. Install. Forge. 1.6.4. Derp.
OH BABY OH BABY OH BABYYYY IIIIIIIII LOVE YAAAAA-+
You spelled that wong.
Did u call me?
Shut up MExicN
We have found [email protected] WE are twaking your pone numbah done
Shut up
Why is your name chocolate? What if people had food names and food had people names?
“Hey spaghetti time for dinner!”
“What are we having?”
“Margaret”
I swear everyone commenting is high
Shut up fortune cookie
Please update the mod list, I am viewing this on a mobile device and cannot “mouse over” the tab
iChan you have make mod for game “the Darkness” with what the realties curse as in the original game for 1.6.4 please (sorry with my grammar im from Russia) You make cool mods!
I like spelling things correctly. Woot? Anybody? No? Dang.
Portal Gels mod all the way! where is it?
CAN U PLZ MAKE UR MODS FOR 1.7.2 PLZ PLZ PLZ
Are you developing these mods for 1.7.2
hey, pls create “slender reimagined” for 1.7.2 (with sounds)
I have so fun with the portal gun, but i found so many of them in dungeons. Great but i have now 10 Portalguns what shall i do with all of them 🙂
Use them? My use is mainly for getting between caves underground but you can do whatever you want with it. If you have enough resources then maybe make a test chamber? Be imaginative. 🙂
Can you make a mod for more realistic sword swings? Because, “swinging” toward the middle of the screen looks like crap.
please create more mods for 1.5.2 i am a principial gamer and i can`t install new versions of minecraft
but i can`t install a better mods for my version
What the fuck does that even mean?
Mods are cool but i can’t install them beacuse i am using Minecraft 1.6.4
Install forge 1.6.4. Then drag his morph mod into your mods folder (yes it’s for 1.6.4). Finally, play on your new profile “Forge” and enjoy! The best part is that it works for ANY 1.6.4 mod for example tinker’s construct!
Dude pls update I really want the morph mod on 1.7.2. I can’t donate because I’m 10 years old.
DUDE! I love your mods… but you should really update them to 1.7 please I have a alot of mods for 1.7 but I need your mods! Please update them to 1.7! Do please, and somehow can you make the dismemberment and amputation work with all the mobs???????????????? I believe you can make them work with all entities from a diff mod too. I am sure you can do that like shatter does cant it work like that? Anyways update please! Please reply!
PLEASE UPDATE ON ANTICHAMBER MOD!!! NEED INFO!!!
when are you going to update these mods to 1.7.2?
http://steam-wallet.steam-key-giveaway.com/?ref=yhroiVfQc
Click it you know you want to its cool
do not advertise fake things that will get u virues
A Crash report 🙁
A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————
— Head —
Stacktrace:
at java.nio.DirectIntBufferU.put(Unknown Source)
at java.nio.IntBuffer.put(Unknown Source)
at net.minecraft.client.renderer.texture.TextureAtlasSprite.uploadFrameTexture(TextureAtlasSprite.java:421)
at net.minecraft.client.renderer.texture.TextureAtlasSprite.uploadFrameTexture(TextureAtlasSprite.java:403)
— Texture being stitched together —
Details:
Atlas path: textures/blocks
Sprite: TextureAtlasSprite{name=’missingno’, frameCount=1, rotated=false, x=432, y=32, height=16, width=16, u0=0.84376955, u1=0.87498045, v0=0.06251953, v1=0.09373047}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:196)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:83)
— Resource location being registered —
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:80)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:63)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:50)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:505)
— Initialization —
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
— System Details —
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 80328608 bytes (76 MB) / 208945152 bytes (199 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_C6 8 mods loaded, 8 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
shadersmod{2.0.1 beta 18} [GLSL Shaders Mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized
EndlessCity{1.0} [Endless City] (city11.zip) Unloaded->Constructed->Pre-initialized
Hats{2.0.2} [Hats] (Hats2.0.2.zip) Unloaded->Constructed->Pre-initialized
iChunUtil{2.4.0} [iChunUtil] (iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized
OreSpawn{164.16} [OreSpawn] (orespawn164v16b.zip) Unloaded->Constructed->Pre-initialized
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: GeForce GT 620/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to ‘fml,forge’
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Can somebody or ichun make some new blocks for example you where you can’t shoot a portal onto AND DON’T SAY USE LEAVES I WANT SOMETHING LIKE THE ACTUALLY SURFACES WHERE YOU CAN’T PORTAL ON
What is next mod you gonna update to 1.7? Is it Gravity Gun? 😀 plz say it’s Gravity Gun, GG is the best!!
Good game is the best???????????????????????????????
ichun can you add a system were it filters certain classes of mobs e.g. if its a bat it would go into the flying mobs filter.also can you add a boss that morphs into random mobs to attack you with there special abilities to kill you and add teleporting for the enderman
for morph mod
Hi iChun, I was just wondering if it was possible for you to make a Slugterra mod. Its a great show and it would be a great mod. Everything you would need to know would be on this website. http://www.slugterra.com/ , please give it a shot. I’m sure you could make a great fps mod for it.
I can’t wait for that! I always thought it would be a cool game…
Can you update Portal + Gravity mods to 1.7.2?
I saw your morph mod on YouTube and i love it! I can’t wait till it’s updated! 😀 I hope it’s soon I can’t wait to actually use it!
Update the mods for minecraft 1.7.10!
Please?
I would donate if I could, but I’m only 13 and just have $5. Would donate $5M if I could!!!
why when i put ichun 1.7.10 in my mod folder with some mods it gives me a error of some sort??
Plz help
WHY? WHY DID YOU HAVE TO COMMENT!?!
AAAAGH!!! SO MANY COMMENTS AND MODS!!!!
THE PAIN!*leg brakes* AAAGH!!*bleeding* AAAAGH! IT HURTS SO F#CKIN BAD!!!
Hi IChun!I have a problem with the mod Slender reimagined.Sam the works, but no sound, I even waited, as was written in ustanovke.A you can throw recources folder with the sounds of this mod, please!
AWESOME! I LOVE IT FELL FROM THE SKY AND TRAIL MIX! PIGGY MADNESS!!!
Hi iChun, can i have your permission to use the following mods in my modpack, JP DarkCraft? Back Tools, Death Counter, Gravity Gun, Hats, Hat Stand, iChun Utilities, Mob Amputation, Mob Dismemberment, Morph, and Portal Gun. Thank you for your time.
Ichun is just mocking us by giving us epic mods in the wrong update 🙂 🙁
Ichun I got a note:
It does not work with shaders
The game is fully black;
And if its not the cam is not working.
I love this mod
I just waiting for 1.7.x and 1.8.x to come out with iChun
please update the Portalgun mod for 1.7.10
Ichun, Please tell me when are you going to update the portal mod to 1.7.10
Please update the Portalgun mod for 1.7.10
Ferullo’s Guns Mod 1.8.1,1.6.4, 1.5.2
Minecraft Mods 1.8.1
Make gravity gun for 1.7!!!!
Hey. is there no way for me to persuade you to make portal guns for 1.7.10. it is the only mod i am missing to completely rebuild FTB insanity in 1.7.10.
i have everything else done but Things that go BOOM! and its because i don’t have your mod.
pls update portal gun to 1.7.10
can you freakin put the portal gun mod to 1.7.10
can you update portal gun mod to 1.7.10
can you update portal gun mod to 1.7.10
can you update portal gun mod to 1.7.10
can you update portal gun mod to 1.7.10
can you update portal gun mod to 1.7.10
can you update portal gun mod to 1.7.10
can you update portal gun mod to 1.7.10
can you update portal gun mod to 1.7.10
Heres The Crash Report,Now PLZ help me fix my crashing MC
I Know U can Do It IChun!! :-]
lol i luv ur mods
—- Minecraft Crash Report —-
// Everything’s going to plan. No, really, that was supposed to happen.
Time: 3/6/15 4:32 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: ichun.core.iChunUtil
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: ichun.core.iChunUtil
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
… 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
… 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————
— System Details —
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 86697624 bytes (82 MB) / 221818880 bytes (211 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
iChunUtil{2.1.0} [iChunUtil] (ichun) Unloaded->Errored
PortalGun{2.0.0} [PortalGun] (portalgun) Unloaded->Errored
were you only using iChunUtil, forge, and portal gun when you crashed? I can’t read through all that, all the letters hurt my eyes
Ichun, I am addicted to your mods! you are one of the best modders ever!
MACONHAAAAAAAAAAAAA BRASILEIROS COMANDAM FODA-SE QUEM NAO ENTENDE
Hey Ichun can you please release the portal gun mod for 1.7.2? plzzzzz!!!!……
If not, then that’s Ok, but I wan’t to ask if you could please update the Portal Gun mod to 1.7,10. I never got to use it and was making a custom pack for myself and really wanted to be able to use it
crash! 1.7.10;—- Minecraft Crash Report —-
// Who set us up the TNT?
Time: 4/6/15 9:29 AM
Description: Initializing game
java.lang.NoClassDefFoundError: cpw/mods/fml/common/IPlayerTracker
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.IPlayerTracker
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
… 35 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at farseek.core.ClassPatcher.(ClassPatcher.scala:12)
at farseek.core.MethodReplacer.(MethodReplacementTransformer.scala:20)
at farseek.core.MethodReplacementTransformer.transform(MethodReplacementTransformer.scala:17)
at farseek.core.FarseekBaseClassTransformer.transform(FarseekBaseClassTransformer.scala:18)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
… 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————
— Head —
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
— Initialization —
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
— System Details —
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 161576688 bytes (154 MB) / 269877248 bytes (257 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: XRay v2.15.2 MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 21 mods loaded, 21 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed
ivtoolkit{IvToolkit} [1.0.3] (minecraft.jar) Unloaded->Constructed
battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 – Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed
lotr{Beta v22.4 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B22.4.jar) Unloaded->Constructed
advcapes{1.2} [Advanced Capes] (advancedcapes-1.2.jar) Unloaded->Constructed
CarpentersBlocks{3.3.5} [Carpenter’s Blocks] (Carpenter’s Blocks v3.3.5 – MC 1.7.10.jar) Unloaded->Constructed
chisel{2.3.8.35} [Chisel 2] (Chisel2-2.3.8.35.jar) Unloaded->Constructed
Doge{0.5.0} [Doge] (DogeMod_0.5.0_[1.7.10].jar) Unloaded->Constructed
Emotes{1.0} [Emotes] (Emotes-Mod-1.7.10.jar) Unloaded->Constructed
ExWeapons{1.8} [ExWeapons Mod] (ExWeapons-1.7.10-1.8.jar) Unloaded->Constructed
farseek{1.0.1} [farseek] (Farseek-1.0.1.jar) Unloaded->Constructed
iChunUtil{4.1.0} [iChunUtil] (iChunUtil-4.1.0.jar) Unloaded->Constructed
GraviGun{2.0.0} [GraviGun] (files^GravityGun2.0.0.zip) Unloaded
gender{1.0.1} [Gender] (iPixelis-Gender-Mod-1.7.10.jar) Unloaded
cfm{3.4.7} [§9MrCrayfish’s Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded
placeableitems{1.4} [Placeable Items Mod] (Placeable-Items-Mod-1.7.10.jar) Unloaded
TallDoors{0.5.1} [Tall Doors Mod] (TallDoors-1.7.10-0.5.2.jar) Unloaded
wearmc{1.7.10g} [WearMC] (WearMC-Forge-1.7.10g.jar) Unloaded
yegamolchattels{1.1.1.1} [Ye Gamol Chattels] (YeGamolChattels-1.1.1.1.jar) Unloaded
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6450 GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to ‘fml,forge’
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
The doors are gonna drive me crazy
Hello!
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I am Brazilian, and I need help I like to install mods on my Minecraft (many), so my problem is: I created a world, everything was fine until a certain time, out of nowhere, my Minecraft crasho and when I went try to enter the world again, there was no way I think it has something to do with my mods, here’s crash!:
—- —- Minecraft Crash Report
// I let you down. Sorry 🙁
Time: 04.17.15 15:54
Description: Exception in server tick loop
java.lang.ArrayIndexOutOfBoundsException: -25
at net.minecraft.world.chunk.NibbleArray.func_76582_a (SourceFile: 28)
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76665_b (SourceFile: 75)
at net.minecraft.world.chunk.Chunk.func_76628_c (Chunk.java:548)
at net.minecraft.world.chunk.Chunk.func_150812_a (Chunk.java:878)
at net.minecraft.world.chunk.Chunk.func_150813_a (Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities (AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2 (ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2 (ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue (AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue (AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad (ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk (ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c (ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d (MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a (IntegratedServer.java:130)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b (IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run (MinecraftServer.java:387)
net.minecraft.server.MinecraftServer at $ 2.run (MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
————————————————– ————————————-
– System Details –
Details:
Minecraft Version: 1.7.10
Operating System: Windows XP (x86) version 5.1
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot (TM) Client VM (mixed mode), Oracle Corporation
Memory: 297123176 bytes (283 MB) / 595,779,584 bytes (568 MB) up to 1,037,959,168 bytes (989 MB)
JVM Flags: 2 total; -XX: HeapDumpPath = MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes, 0 MB) allocated, 0 (0 bytes, 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12 tallocated: 94
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_B5 96 mods loaded, 96 mods active
{9:05} mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
FML {} 7.10.85.1291 [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Forge {10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1.7.10} TooManyItems [TooManyItems] (minecraft.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
battlegear2 {1.0.7.0} [Mine & Blade Battlegear 2 – Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available -> Available
moEatableSwords {1.7.2} [moSwords Mod Eatables] ([1.7.10] moSwords v3b.zip) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
moSwords {v3} [Mo Swords Mod] ([1.7.10] moSwords v3b.zip) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
CraftableAnimals {2.4.3.0} [craftable Animals] ([1.7.10] CraftableAnimals v2.4.3.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DamageIndicatorsMod {3.2.3} [Damage Indicators] ([1.7.10] DamageIndicatorsMod-3.2.3.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{6:15} bspkrsCore [bspkrsCore] ([1.7.10] bspkrsCore-universal-6.15.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
FloatingRuins {1.7.10.r02} [FloatingRuins] ([1.7.10] FloatingRuins-universal-1.7.10.r02.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available- > Available
Treecapitator {1.7.2} [Treecapitator] ([1.7.2] Treecapitator-universal-2.0.3.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
advancedgenetics {1.5.7} [Advanced Genetics] (advancedgenetics-1.7.10-1.5.7.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1.7.10} animalbikes [Animal Bikes] (AnimalBikes_1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1.2} apocabuckets [ApocaBuckets] (ApocaBuckets-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
apples {1.0.0} [Apples] (Apples 1.0.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1.27} ArmorStatusHUD [ArmorStatusHUD] (ArmorStatusHUD-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
iChunUtil {4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
BackTools {4.0.0} [BackTools] (Back-Tools-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
bagginses {@ VERSION @} [Bagginses] (Bagginses-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
weaponmod {1.7.2} v1.14.2 [Balkon’s WeaponMod] (Balkons-Weapon-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
betterarmor2 {2.5.0.1} [BetterArmor 2] (betterarmor2-2.5.0.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
BetterFoliage {1.0.3} [Better Foliage] (BetterFoliage-1.0.3.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
BiblioCraft {1.7.5} [BiblioCraft] (BiblioCraft [v1.7.5] [MC1.7.10] .jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Mantle {1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Natura {2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1.3} BiblioWoodsNatura [BiblioWoods Natura Edition] (BiblioWoods [Natura] [v1.3] .jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
blocklings {1.2.0} [Blocklings] (Blocklings-v1.2.0-MC1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
cslib {1.7.10-2.7.3} [Clashsoft Lib] (ClashsoftLib-1.7.10-2.7.3.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
brewingapi {1.7.10-3.0.2} [Brewing API] (BrewingAPI-1.7.10-3.0.2.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
carsanddrives {1.0.7} [Cars and Drives] (Cars_and_Drives_Mod_V-1.0.7.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
castledefendersmod {v3.0} [CastleDefendersMod] (CastleDefendersMod 1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
BuildMod {v1.0} [Build Mod] (CoroUtil-1.1.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Crown Him {v1.0} [Crown Him] (CoroUtil-1.1.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
ExtendedRenderer {v1.0} [Extended Renderer] (CoroUtil-1.1.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
ConfigMod {v1.0} [Extended Mod Config] (CoroUtil-1.1.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
SKC-Core {1.1.2.0} [SKC Core] (SKC-Core-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
SKC-CraftableHorseArmor {1.1.2.0} [craftable Horse Armor] (craftable-Horse-Armor-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
craftguide {1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
creeperspidermod {v1.2} [Creeper Spider-Mod] (Spider-Creeper Mod-v1.2-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
disastercraft {0.0.4.3} [Disaster Craft] (Disaster_Craft_0.0.4.3 (1.7.10) .jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights {1.3.7} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights_onFire {1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights_creepers {1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights_dropItems {1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights_entityClasses {1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights_mobEquipment {1.0.7} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights_flameArrows {1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights_floodLights {1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights_otherPlayers {1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
DynamicLights_thePlayer {1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
fairylights {0.5} [Fairy Lights] (fairylights-0.5-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
farlanders {1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
farseek {1.0.1} [Farseek] (Farseek-1.0.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
festivities3 {3.1.2.2} [Festivities3] (festivities3-3.1.2.2.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
GraviGun {4.0.0-beta} [GraviGun] (GravityGun-4.0.0-beta.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
grim3212core {V0.2 – 1.7.10} [Grim3212 Core] (Core-V0.2-1.7.10.jar Grim3212) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Hats {4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
hot_water {1.0.3} [Hot Water Mod] (hot_water-1.0.3-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
ImmibisCore {59.0.1} [Immibis Core] (Immibis-Core-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1:59 inventorytweaks-dev-153-e32ef23} [Inventory Tweaks] (1:59 InventoryTweaks–must-153.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
LavaMonsters {2.2.1} [Lava Monsters] (LavaMonsters-1.7.10-2.2.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{12:10} levelup [Level Up!] (LevelUp! -0.10 (1.7.10) .jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{more} 4.0 [M-Ore mod] (M-Ore 4.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
RadixCore {2.0.0} [RadixCore] (RadixCore-1.7.10-2.0.0-universal.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
MCA {5.0.0-beta} [Minecraft Comes Alive] (MCA-1.7.10-5.0.0-beta-universal.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available -> Available
minecraftplus {1.0 Release Candidate 2} [Minecraft Mod] (Minecraft v1.0 RC 2.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
AS_Minions {1.9.4} [Minions] (Minions-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
MoarOres {} V2.1.1 [MoarOres] (MoarOres-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
MobAmputation {4.0.0} [MobAmputation] (MobAmputation-4.0.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
MobDismemberment {4.0.0} [MobDismemberment] (MobDismemberment-4.0.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1.0} animalsPlus [Animals] (More-Nature-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Morph {0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1.0} MrTJPCoreMod [MrTJPCoreMod] (MrTJPCore-1.7.10-1.0.3.5-universal.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Oceancraft {1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
ParticleMan {v1.0} [Particle Man] (ParticleMan-1.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
PiP {4.0.0} [PIP] (PiP-4.0.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Portalgun {4.0.0-beta-4} [Portalgun] (Portalgun-4.0.0-beta-4.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
primitivemobs {0.2b} [Primitive Mobs] (Primitive-mobs-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
quiverchevsky {b57} [QuiverBow] (QuiverBow-Mod-1.7.10.zip) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
rafradek_wallpaint {1.5.1} [Wall Painter] (rafradek_wallpaint-1.5.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Railcraft {9.2.2.0} [Railcraft] (Railcraft_1.7.10-9.2.2.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{14.2} AS_Ruins [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
secretroomsmod {4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.373.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
SpecialMobs {3.0.3} [Special Mobs] (SpecialMobs-1.7.10-3.0.3.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1:26} StatusEffectHUD [StatusEffectHUD] (StatusEffectHUD-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{0.7} pchan3 [PChan3 mods] (Steamboat-Mod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
streams {} 0.1.2 [Streams] (Streams-0.1.2.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Sync {4.0.0} [Sync] (Sync-4.0.0.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
tabbychat 1.11.1.59 {} [TabbyChat] (TabbyChat-1.7.10-1.11.1.59-fml.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{3.1} dna948 [The Last Sword You Will Ever Need Mod] (The_Last_Sword_You_Will_Ever_Need_Mod-1.7.10-3.4.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
{1.0} thirst [Thirst Mod] (thirst-1.5.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
axetomahawk.core {1.5.0.3-1.7.10} [Tomahawks Core] (tomahawk-1.5.0.3-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available- > Available
axetomahawk {1.5.0.3-1.7.10} [Tomahawks] (tomahawk-1.5.0.3-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
AS_UpdateCheck {1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
UtilityMobs {3.1.1} [Utility Mobs] (UtilityMobs-1.7.10-3.1.1.jar) Unloaded-> Constructed-> Pre-initialized-> Initialized-> Post-initialized-> Available-> Available
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: OptiFine
Profiler Position: N / A (disabled)
Vec3 Pool Size: 0 (0 bytes, 0 MB) allocated, 0 (0 bytes, 0 MB) used
Player Count: 0/8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to ‘fml, forge’
Translated by: Google translator, swear at it if you have something wrong!
:
Hi IChuntil I think your mods are really cool so i tried to get them (trust me i have 58 mods) but when i put them in it crashed on my imac (BTW: I play minecraft 1.7.2 the mods I am looking for are
morph and hats and gravity gun).(I dont have ichun
utility
Hi IChun do you think a mod With werewolves and wimpires would be cool?
If a playe being infected by a werewolve he become a werewolve at night and if a player being infected by a wimpire he gets the ability to turn into a bat.
But that is really sad that noone wants to make a mod like that. It would been cool if you make a mod like that 🙂
Your mods are epic! Keep up the great work!
your mods are legendary and cool
Can you make a 1.8 and 1.8.1 version of the portal gun? I would appreciate that greatly.
Kannst Du mal eine
im mühlenknick 15 a
Good.
because they do not put a mod for minecraft 1.10.2
gergdr
Lol ichun you got rekt it antvenoms video about world borders.
Support for everyone
i hope we can shoot fireballs as a blazer but it seems this mod is dead. tho its still works and its awesome just not much support