Picture-in-Picture (PiP)


Currently for Minecraft 1.10.2


  • Entirely Client-Side. Does not need to be installed on the server.
  • Originated from a private mod (also by the name of PiP) I had written for myself for the use of my Forgecraft series. Requested to be made public by Gigabit101, so I revamped and rewrote it.
  • Renders other player’s Point of Views in a “Picture-in-Picture” style on the Minecraft screen when no GUI is open.
  • Renders can be toggled on and off in-game! A player’s face instead of a render indicates that the player is out of range/unavailable.
  • Allows unlimited renders of different player PoVs in a single line in several positions and orientations (until your computer hangs at 1 FPS even!)
  • You can selectively show only one person’s PoV by scrolling your mouse while holding the toggle key while toggling it on (indicated by the white border, hit the toggle key again to disable).
  • You can toggle first person/third person states by hitting the middle mouse button on a selected PoV (the white border!). Yeah, you can do a full 360 view of yourself!
  • Config options to adjust size, update frequency (to decrease lag), orientation, positions, etc! You can change them In-game (Hit escape, hit the Options button, then hit the O key).
  • In-game Commands with /pip to quickly add or remove a player PoV, or list down the tracked players.


Known Issues 

  • Does not work with the Shaders and some other mods. Only shows a blank fog render.
  • Causes certain issues with minimap mods, causing it to flicker.
  • If you’re getting a “Framebuffers not supported” message, make sure the fboEnable setting in Minecraft is turned on, and restart and try again. If that doesn’t work, you really don’t support framebuffers (according to minecraft)
  • Potential crash with bspkrs’ Core with rendering player/mob on the main menu. Disabling it in their config file fixes it for now.
  • Potential exploitation of this mod (since it’s 100% client-side and allows watching other people without their consent). I leave it to the community and the users to do the right thing, and apologise to server owners in advance.
  • Because of how the mod is purely client-side, the limit of tracking other players is bound to Minecraft’s max tracking distance of other players, so no, this does not work across dimensions or long distances.
  • I’m aware of the Buddycam mod. I’m in no way trying to replace it. This is my take on a “other player’s PoV” mod, with my own preferences/tweaks. Features and functions may differ from the Buddycam mod. Entirely up to you which mod you’d rather use.


What else do I need for this mod? What version should I get? Help? Answered on the FAQ.



  1. Spyder June 23, 2014 11:34 am  Reply

    Awesome mod, can’t wait to try with my brother!

  2. Spyder June 23, 2014 11:34 am  Reply

    🙁 Please make it for 1.6 too!

    • daniel_yc June 25, 2014 8:53 pm  Reply

      it is

    • :3 July 15, 2014 3:49 am  Reply

      It is 1.6 aswell

    • Peter August 20, 2014 4:40 pm  Reply


    • hey December 1, 2014 1:21 am  Reply

      clcik the Download mod and check out the downloads.
      there is a 1.6.4 one too

    • RedS December 24, 2014 3:49 pm  Reply

      LOL IT IS!! NOOB!

  3. MrRecon June 23, 2014 6:58 pm  Reply

    You know whats to come next, monitors. Imagine the adventure maps you could make if you could have cameras and monitors 😮 (starts planning Saw themed map xD)

    • DigitalData July 3, 2014 9:52 am  Reply

      You could still make it so there is a timer for a person before they die and the other person saves them. Or you could make a cooperative map.

  4. iiiddhhff June 23, 2014 7:55 pm  Reply

    Isn’t this the same as the BuddyCam Mod by Romibi?

    • iChun June 23, 2014 8:14 pm  Reply

      I’ve had a look at that mod, and I added a footnote in the Known Issues section about it.

      • iiiddhhff June 25, 2014 2:13 am  Reply

        Okay thanks for clearing that up

      • Lich King June 26, 2014 1:29 pm  Reply

        Will the morph mod be updated to 1.7.2 because i have 52 mods and i’m making a modpack out of it and its gonna be called “The Forest” and ps: can i use the morph mod in it and i also almost forgot its gonna be a privite modpack.

        • MadMrCrazy August 18, 2014 3:56 pm  Reply

          I know ichun won’t answer this question because he has already answered it over 100 times. This is a quote from here:http://ichun.us/support/mod-packs/

          “For all my mods, with exceptions of PortalGun and GravityGun:
          You are allowed to include the mods in any mod pack, as long as you provide the necessary credit. My name and a link to this blog or the mod topic (if this blog is unavailable) is fine.”

      • D August 16, 2014 11:25 am  Reply

        Does it work on mobs? I want to use it in minecraft comes alive, and if it doesn’t could you add it? And please have it in 1.7.2 because forge 1. 7.10 doesn’t work for me.

      • zorua98741 October 3, 2014 11:24 am  Reply

        how do you access the settings? >_< when i press 'I' (i) nothing happens

        • Kidwardz May 9, 2015 10:11 am  Reply

          It is actually “O.” I thought it was “I” but it wasn’t sorry to deceive you or something.

      • cataboy38 June 17, 2015 2:16 am  Reply

        will this break survival games?

      • 1shotsniperOP July 2, 2015 12:08 am  Reply

        how do I get this pip mod it keeps giving me an error ive got uchunutil but minecraft crashes and says iChunUtil{5.3.0} [iChunUtil] (iChunUtil-5.3.0-deobf.jar) Unloaded->Constructed->Errored
        PiP{5.0.0} [PiP] (PiP-5.0.0.jar) Unloaded->Constructed->Errored

  5. ThisModisAmazingApartFromThisProblem June 23, 2014 11:35 pm  Reply

    Can you change the “toggle key” in the config file, I have had a look but have had no luck, can you either add that feature or tell me how to fix it. (My sprint key is Tab that’s why)

    • The Stacinator July 1, 2014 12:22 am  Reply

      You can change the keybindings in the controls menu in the pause menu in game

  6. TheModisAmazing Guy June 23, 2014 11:51 pm  Reply

    I have figured it out not to worry, you go in the “ichun’s util keybind thing.

  7. oku June 24, 2014 2:21 am  Reply

    needs more okushama

  8. alexander reid terry June 24, 2014 4:14 am  Reply

    how do i install this? do i need minecraft forge?

    • Derrrrrrrrrrrr :3 July 9, 2014 10:20 am  Reply

      Yes, what you do is you install Forge and then make a mods folder (if you don’t already have one) and put this mod in there with iChunUtil.

  9. net_pallino June 24, 2014 7:39 am  Reply

    if it could be integrated with portalgun’s turrets (or mobs, entities, etc.) would be great.
    BTW really nice “spygame” mod.

  10. I‘am Zi_Min June 24, 2014 10:17 pm  Reply

    Wow,please make it for 1.6.2,I need it very much too

  11. B.R. Brainerd June 25, 2014 5:28 am  Reply

    It almost works with the TPPI modpack (v. 1.04). The mod loads just fine, and the slash command /pip is accessible, but even without optifine shaders, etc, the PiP window will not render. Instead it shows the player’s face (indicating that they are out of range), regardless of how far away they are. Here is a screenshot: http://i.imgur.com/hcbK05D.jpg

    It’s probably a mod conflict. Hopefully we’ll find which one is causing the issues soon. (TPPI modlist: https://docs.google.com/spreadsheet/ccc?key=0AoDq0dQBZJODdGR0aENSUEp4a0FRLVhnRGNoX2lRMGc#gid=0

    • B.R. Brainerd June 25, 2014 5:30 am  Reply

      It also makes the ui elements flicker strangely, including the chat window, minimap, and ars magica 2 bars.

      • iChun June 25, 2014 11:11 am  Reply

        I’ve not tested compatibility with 1.6 heavily. Also, did you remember that PiP can be toggled on and off and is off by default?

        • B.R. Brainerd June 27, 2014 1:16 am  Reply

          I think so. I:animationis set to 1 in my PiP.cfg. I:pipIcons=1 as well

        • B.R. Brainerd June 27, 2014 2:28 am  Reply

          Aha! Holding down TAB did the trick: http://i.imgur.com/k3Z55lX.jpg

          The PiP config menu is inaccessible in TPPI so I’m glad I stumbled across the right bind! While rendering, JourneyMap & the chat freak out, but it’s working!. Also the view is strangely zoomed in and tilted to the side, making it difficult to see what the player is looking at (but perhaps this is intentional). Changing I:pipView by editing PiP.cfg directly doesn’t seem to change the perspective at all–indeed I’m unsure if any direct edits to PiP.cfg are affecting the game right now.

          Thanks for another great mod iChun!

        • SomeGuy July 1, 2014 7:27 am  Reply

          i nead version 3.1.0 says my java

  12. darkhavoc681 June 25, 2014 6:25 pm  Reply

    Just tested this with my partner.
    When I added her to view, the view I saw was very skewed. If she looked right at me on her screen, the PiP showed me the ground to my right, with a “Doom-esque” FOV

    • iChun June 27, 2014 12:35 am  Reply

      If it’s caused by you resizing your window in 1.6, it’ll be fixed in 2.0.2.

      • darkhavoc681 June 27, 2014 6:47 pm  Reply

        You’re right, the update to 2.0.2 fixed the viewing issue, but now, after about 5 seconds of the PiP running, the game just crashes.
        I would post the crash report, but the two reports generated from the above problem state different causes

  13. monkeybee11 June 27, 2014 4:55 am  Reply

    umm the mod dosent seem to be working well on LAN im able to see what my brother and dad are seeing but if they try to look at what im seeing they just get a white mini screen

  14. ChocoPuppy June 30, 2014 7:26 pm  Reply

    Why not to stop people from abusing it simply let players set passwords for themselves so whoever wants to look at their screen need a password, of course the password would be completely optional, only for those worried about abuse

    • DerpNatePlays December 22, 2017 1:33 am  Reply

      This would cause the mod to be server-side instead of client-side, because the mod would have to interact with other players.

  15. AlexanderAxel15 June 30, 2014 8:30 pm  Reply

    The chunks don’t load in other people perspective! On their Minecraft windows the chunks load fine but when i use PiP I can’t see the chunks that they see!

    • c4an7 June 30, 2014 11:23 pm  Reply

      I’m also getting an issue with chunks not loading correctly, both on my point of view, and the other person’s. turning up the render distance seems to help a little, but my laptop can only handle so much 😛

      • scovelme July 26, 2014 10:46 pm  Reply

        that probably is just your computer

    • Andre Cardoso September 28, 2014 5:44 am  Reply

      Its Because For You To See The Chunks the other person see you’ll need to have those chunks loaded by you.

    • Kion Tupper October 11, 2014 2:40 am  Reply

      Fixing this issue isn’t possible on a client only mod. The mod can only work with the chunks that the server sends to you, not what are sent to the other player.

  16. Mason July 1, 2014 2:11 am  Reply

    Do the other player need the mod?

    • c4an7 July 1, 2014 3:00 am  Reply

      Nope, only if you want them to see what you see too.

  17. Joseph July 1, 2014 5:10 am  Reply

    It would be amazing if you could hook this up to a monitor and have something similar to a security camera, a downside to that though would be that it could no longer be client side only

  18. Andrew July 1, 2014 5:12 am  Reply

    Doesn’t work with MC 1.7.10

  19. YugiGo867 July 1, 2014 6:06 am  Reply

    Note to self: put this on my modded server! I can become a pro spy with this, unless a player can see if they are being viewed.

    • jc3833 August 24, 2014 1:27 am  Reply

      dont need it on your server, just put it on your client

  20. Bonzi1221 July 1, 2014 10:58 am  Reply

    Help what version of Forge do i use? so confused

  21. Derpdiherp July 1, 2014 7:19 pm  Reply

    The game crashes when you type the commands and after crashing requires you to delete configs otherwise the game will crash upon joining servers. (using PIP v.3.0.3 and iChunUtil v.3.2.1)

    • UMMMM July 17, 2014 2:12 pm  Reply

      Same problem dude

      • DerpNatePlays December 22, 2017 1:34 am  Reply

        Hello fellow derp!

  22. CassCoolCat July 1, 2014 8:49 pm  Reply

    Is broke my Minecraft! thanks for the mod >:(

    • DerpNatePlays December 22, 2017 1:34 am  Reply

      You can uninstall it you know…. -_-

  23. Link July 2, 2014 1:00 am  Reply

    When I do /pip add it crashes after 1 or 2 seconds. I really want to use this mod but cant because it crashes 🙁 If you can fix it i will be really happy 😀

    • deFENCE July 2, 2014 10:15 pm  Reply

      wat. NoSuchMethod in native MC code :O

  24. kevinn July 2, 2014 7:49 pm  Reply


  25. BobManno July 2, 2014 9:02 pm  Reply

    For some reason whenever a minigame starts on mineplex the window doesn’t open. it works perfectly in both the lobby (the one where you join in and the one where you wait for the minigame to start) . i don’t have any other mods installed. using Forge: and ichun util: 3.2.1 and of course pip: 3.0.3. it’s really annoying.

  26. Jack Bishop July 4, 2014 12:59 am  Reply

    Idea: Move it over to a server-client mod and make it so you have to send requests. Could be awesome for raiding where you could keep up to date with your teams screens and would also stop the unwanted spying. The lag caused on the server or client might be an issue, but pfff… it is an idea.

  27. Jason Smith July 4, 2014 1:01 am  Reply

    I think a request system between players would work nicely. Stops the possible abuse of the mod on multiplayer servers and would hook into many different types of modded servers nicely.

  28. HadesDude July 4, 2014 2:12 am  Reply

    Hey IChun, I installed PiP but I haven’t been able to get it to work on other players. It’s fine when I want it to just display me, but it won’t work when I want to use it in SMP. I’m using Forge and I’m using Optifine, VoxelMap, InvTweaks and DamageIndicators.

    • DerpNatePlays December 22, 2017 1:37 am  Reply

      From what i’ve seen, optifine seems to mess with this mod. Try uninstalling that.

  29. negeras July 4, 2014 3:03 am  Reply

    when i type in server or LAN or sp /pip add playersnick it says unknown error occured in chat 🙁

    • negeras July 4, 2014 3:24 am  Reply

      it works with 1.6.4 but not with 1.7.2

  30. c4an7 July 4, 2014 9:56 pm  Reply

    Idea: a ‘/Pip list’ command that shows a list of the usernames you are watching, so that you can remove them easily when they log off and you can’t remember their exact username
    *I know you can edit the names in the config, but it is a little awkward to do it that way, and a list command would be so much easier.

  31. shortround03 July 5, 2014 7:13 pm  Reply

    is there commands do let it work I dont see any commands on the page

  32. Ashen44 July 7, 2014 12:48 am  Reply

    I have tried using it on a vanilla server with forge 1.7.10 and it crashes my game. the only other mod is shatter. I have tried with only shatter and it works fine. my question is does it even work at all on vanilla servers? and do both sides need to have it?

  33. IOnlyMadeThisForThisComment July 7, 2014 12:50 am  Reply

    I’m using 1.7.2, but when I try to get to the options by going into “Controls” (trying to change the keybind for PiP to Shift+Tab), it just shows the normal menu, and the keybind isn’t in there anywhere!

  34. Kyrara July 7, 2014 1:24 am  Reply

    Can you add some Security? like the other people most write Yes in the chat? ^^

  35. Meow Face July 9, 2014 10:26 am  Reply

    What is the key to look at someones perspective I looked in controls it doesn’t show me D:

  36. keiran July 11, 2014 6:07 am  Reply

    it wont show up with his pov help me

    • Kidwardz May 9, 2015 10:12 am  Reply

      Try the “O” key.

  37. Hey Ichun July 11, 2014 9:05 am  Reply

    Can We Just Copy The .jar’s Contents Into My Modded .jar?
    Please Reply

  38. puppydemon20 July 12, 2014 7:37 pm  Reply

    I added myself and my game crashed, is this a known issue or should I just never do that because it is never neccasary? XD

    • puppydemon20 July 12, 2014 7:45 pm  Reply

      Never mind, I’m playing on 1.7.10, should have read the comments.

  39. Nyan Cat July 12, 2014 11:27 pm  Reply

    i cant get it to work D:< but the thing saying update works

  40. shortround03 July 16, 2014 12:40 am  Reply


    if I forget someones name I cant remove him from the pip list make a command that is like /pip clear all

  41. Jell_E_Bean July 18, 2014 4:50 pm  Reply

    So what versions can this mod b played on? Cuz I really wanna try it out.

  42. ItsMeNow July 21, 2014 12:32 pm  Reply

    Not work with Optifine 🙁

  43. MFeltmann July 24, 2014 7:46 am  Reply

    Hi is PIP working for 1.7.10?
    i would really like haveing it

  44. Kostoprav August 7, 2014 11:50 pm  Reply

    Crash with Optifine HD U A4 for 1.7.10

  45. Untar1 August 8, 2014 6:22 pm  Reply

    Useful for admins. And awesome just for itself 😛

  46. BEATB0T7 August 12, 2014 7:47 am  Reply

    where is fboEnable setting

  47. OptifineWorks August 12, 2014 4:52 pm  Reply

    Well I just tried with every single optifine there was, and it works properly (this) with the standard version only, somehow ultra screws things by 70% and Light just is broke. But perfectly on Standard (with latest forge plus latest liteloader).

    Should kinda work with xray mods but they will glitch out the chunks loaded on the shared picture, so I don’t recommend it.

  48. 233 August 13, 2014 7:32 pm  Reply


  49. sfkwww August 15, 2014 8:46 am  Reply

    You should make it so that you can see the items they are holding in first person. It would help allot, and i’m pretty sure it should be possible since you can see the items in all the other points of views.

  50. Zlepper August 15, 2014 5:49 pm  Reply

    Would it be possible to add an mcmod.info file?

  51. Hunter12604 August 18, 2014 9:17 am  Reply

    I need help.. IChun, can you help with it? Heres a crash report from it:
    —- Minecraft Crash Report —-
    // My bad.

    Time: 8/17/14 8:14 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: pip.common.PiP
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: pip.common.PiP
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    … 10 more
    Caused by: java.lang.NoClassDefFoundError: ichun/core/config/IConfigUser
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    … 38 more
    Caused by: java.lang.ClassNotFoundException: ichun.core.config.IConfigUser
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    … 42 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.TerminalTransformer.transform(TerminalTransformer.java:14)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174)
    … 44 more

    A detailed walkthrough of the error, its code path and all known details is as follows:

    — System Details —
    Minecraft Version: 1.7.10
    Operating System: Windows 8 (x86) version 6.2
    Java Version: 1.7.0_65, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 118501448 bytes (113 MB) / 243740672 bytes (232 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.25.1207 Minecraft Forge 7 mods loaded, 7 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed
    Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed
    ArchimedesShips{1.7.10 v1.7.1} [Archimedes’ Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed
    Blocks3D{} [3D Blocks Mod] (Blocks3DMod- Unloaded->Constructed
    iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded->Constructed
    PiP{2.0.4} [PiP] (PiP2.0.4.zip) Unloaded->Errored

  52. MadMrCrazy August 18, 2014 4:02 pm  Reply

    did you get the right ichun util?

  53. dusakus August 22, 2014 7:56 pm  Reply

    Hi, I installed this mod in my client for a modded server running 1.7.10 . Mod works pretty good, until i add a view of someone with offline mode (not using his real account). Normally i can “spy” 2 players and still have >100 FPS , but the moment i add somebody with “fake” login it drops to 1-2 FPS. If I set refresh interval to 1Hz, it’s perfectly visible that the rendering of his POV is the reason.
    After some investigation i found out that every time his POV is rendered, the console gets spammed with about 60 error messages like this one: http://pastebin.com/21gsWewK .Yes, I’m using MultiMC, but the problem persists with the default minecraft launcher. NO, I’m not using OptiFine.

    I realize that might be intentional, pointed at “Pirates”, but in that case, it shouldn’t affect the player watching, but the “Pirate” himself, should it?

    Thanks for this cool mod 😉

  54. bladefist August 27, 2014 3:02 pm  Reply

    it doesnt work for me i need help 🙁

  55. Taco August 29, 2014 3:42 am  Reply

    Apparently also doesn’t work well with MacroMod, you cannot open the Options menu from in-game it will just crash.

    Also, wish there was an easier way such as clicking on a character and pressing a button or a GUI with names in it. Adding and removing players is a hassle, autocomplete doesn’t seem to work either.

    Minecraft 1.7.10 + Forge (1208) + LiteLoader

    • Taco August 29, 2014 7:24 am  Reply

      I found a bug as well, if you are using the “Toggle Key” (tab) and press middle mouse button it will crash.

      `java.lang.IndexOutOfBoundsException: Index: 0, Size: 0`

      Assuming it has no player to switch POV it just crashes.

  56. Brian August 30, 2014 12:04 am  Reply

    Fix it for Shaders!!!!!!!

    • The White Tyger September 1, 2014 1:27 am  Reply

      iChun technically can’t fix it for shaders, because it’s a Minecraft issue. See here, a bit of searching comes up with this:


      BTW that is what iChun is sorta touching on when stated here:

      “If you’re getting a “Framebuffers not supported” message, make sure the fboEnable setting in Minecraft is turned on, and restart and try again. If that doesn’t work, you really don’t support framebuffers (according to minecraft)”

      It’s the same issue, it’s Mojang in 1.7.10, not iChun. Just trying to help and point out, not trying to insult or anything. Really interesting mod though, I hope something could be considered for cross-server PIP, either way sweet mod! Thanks iChun!

  57. Redx September 2, 2014 6:23 pm  Reply

    Just a heads up, PiP hates Galactic craft 1.7.10, radfast is working on it, even has code lined up for a fix here: https://github.com/micdoodle8/Galacticraft/issues/885

    I doubt there is much you can do on your end Ichun, just though you’d like to know this info though.

  58. Crimson September 6, 2014 5:01 pm  Reply

    umm. how to make it an unlimited tracker. Even i put the tracker to 0 thats says it will be unlimited, it
    still doesn’t work. pls help

    • DerpNatePlays December 22, 2017 1:42 am  Reply

      You can’t, it only works with chunks you have loaded in, because client side mods can’t load in extra chunks.

  59. The Gamer September 15, 2014 8:27 pm  Reply

    Weird, The Download tab wont work ;(

  60. The Gamer September 15, 2014 8:27 pm  Reply

    The Download button wont work ;(

  61. Spartz815 September 23, 2014 3:27 am  Reply

    Hey iChun! I’m having some issues with this mod. I’m running Minecraft 1.7.2 with Forge, and the only mods I have that I suspect could interfere are DamageIndicators and NEI. I’ve successfully added the player I want to view, but when I press TAB, the screen instead shows a bunch of white glyphs/code. Then, when I press TAB again to minimize the screen, it turns most of the world invisible/see-through. It’s working fine on my friend’s side, and she has the same mods installed. Any idea what the issue might be?

    • Block&Brick November 4, 2014 11:57 pm  Reply

      I am having that to

  62. zorua98741 October 3, 2014 11:28 am  Reply

    can someone PLEASE tell me how to get the PiP settings up? i looked in settings and presses i, i looked in controls and there was nothing there ._.

  63. Kion Tupper October 11, 2014 2:54 am  Reply

    The mod works perfectly, except the middleclick doesn’t seem to work, so I can’t switch the camera angle. There are no conflicting controls (including pick block, which is set to F).

  64. Block&Brick November 4, 2014 11:56 pm  Reply

    Please make one for 1.7.2 3.1.1

  65. swyrl November 6, 2014 10:21 am  Reply

    Hey, is there a way to change the ‘O’ to another key? currently, this conflicts with Macro/keybinds mod which uses the same system to access settings, causing the game to crash when I attempt to enter the PIP settings.

  66. zachery mailki November 7, 2014 11:26 am  Reply

    a great mod and a plus for server owners it works with the citizens plugin 🙂

  67. jeancarlos November 14, 2014 5:47 am  Reply

    es muy bueno cazy un creper me mata pero lo vensi conmi camara

  68. GameChaos November 28, 2014 9:04 pm  Reply

    I’VE BEEN LOOKING FOR THIS MOD FOR ETERNITY! And it was here all along.

  69. Superszean December 5, 2014 7:59 pm  Reply

    are there any other mods known as not supported???

  70. Auroron December 16, 2014 11:18 am  Reply

    Nice mod but is it possible to change the keybinding for getting into the options of this mod? For example if I’m playing the direwolf 20 pack and have your mod also in it then ‘O’ is just showing the configuration for the controls of the game itself. So I’ll never be able to get in the Options part of this mod

  71. roydbt January 17, 2015 11:19 pm  Reply

    I have a great idea!
    make it to 1.8…

  72. ps01_xiang April 20, 2015 11:08 am  Reply


    • Elliot June 14, 2015 6:46 pm  Reply


  73. Giantawesomemeep April 22, 2015 6:12 am  Reply

    I believe that pip 5 might have a memory leak, due to the fact that after i adder players it didnt show screens then i got the out of memory screen and restarted my game a few times and got out of memory on startup

  74. zak May 4, 2015 9:15 am  Reply

    i installed this mod to the direwolf20 1.7 pack using the curse launcher and cant figure out why it wont work on my server

  75. jprosk May 22, 2015 12:33 pm  Reply

    I tried a few times to change the players I’m watching and each time I got an out of memory screen. Thoughts?

  76. kguy May 31, 2015 10:29 am  Reply

    Latest PiP (5.0.0) does not run on Minecraft 1.8 with Optifine HD Ultra D3, saying framebuffers are not supported when trying to activate. Optifine HD Ultra D2 or lower will however work.

  77. DetonatorAgent June 4, 2015 4:04 am  Reply

    Does anyone know how to toggle fboEnable?
    I looked through all the options in-game and the /gamerule command

  78. Elliot June 14, 2015 6:46 pm  Reply

    I set the renders to “0” ,but If the distance is too far, it will not show up either.

  79. FarmArt July 1, 2015 8:55 pm  Reply


  80. Silver July 11, 2015 4:20 pm  Reply

    I know this is fixed in the new version but why does it crash for 1.7.10 with bspkr’s core? It crashes for me (so i disabled bsbkr’s title rendering thing in config) however it does not crash for my 3 friends using the exact same mods. i’m interested in what the difference is.

  81. joshua July 25, 2015 9:58 am  Reply

    Hi Help Me i see show Youtube :3

  82. Noahkiq July 28, 2015 6:31 am  Reply

    Framebuffers are supported on my system and are enabled but I still get a framebuffer error.

  83. Ben August 16, 2015 7:19 am  Reply

    I press O but it still doesn’t work? Plz help.

  84. TCAtrevor August 24, 2015 5:58 am  Reply

    when i tried to look at someones view, the picture was just blank white, what do I do!?!?!?! >:(

  85. Rawdy4 September 10, 2015 1:51 pm  Reply

    wow now i can win hide and seek

  86. zach November 3, 2015 3:56 pm  Reply

    when i play on my server (hosted on my own pc) and activate pip on a player my cpu usage lowers for minecraft client not server and lags (when pip updates players view) but when on different server pip works fine even when instance of local server is running

  87. TheMasterModders December 11, 2015 6:29 am  Reply

    Can you please make it for 1.8? I was really hoping for PiP for 1.8! I tried using 5 but it said the minimum should be 5.3.0!

  88. bloodwi11 January 16, 2016 1:53 pm  Reply

    For those of you with the Framebuffer error & Have OptiFine Installed, In the Preformance menu of video settings make sure you have “Fast Render” OFF, this will cause the FrameBuffer Error Otherwise!

  89. abode33332 April 11, 2016 7:57 pm  Reply

    Can you update it to 1.8.9 please?

  90. EmeraldKid November 3, 2016 2:45 am  Reply

    Will this mod ever be updated to 1.10.2?

  91. DragonFireRants December 8, 2016 6:58 pm  Reply

    1.10.2 doesnt work, it crashes instantly and yes i am not using any other mods with this

    Plz fix

    • Seth March 18, 2017 2:48 pm  Reply

      This is the same for me. No other mods and it still crashes. Tried all versions of the utils for 1.10.2

  92. Diego December 27, 2016 7:08 am  Reply

    can you update this to 1.11?

  93. EmeraldKid January 12, 2017 5:31 am  Reply

    1.11.2 please. 😀 <3 love this mod so much!!!

  94. PeanutAwsome September 24, 2017 4:34 am  Reply

    I can’t seem to get the options up or anything to come up. I’ve tried everything i could think of and read through the mod description and comments multiple times and i cant find a solution. Im stumped, plz help.

  95. Tuxedo_Hampster January 31, 2019 8:59 am  Reply

    I added PiP to my sevtech mods folder for server play and it works great but the only problem I’m having is that only the first username in the player list keeps the correct spelling and the rest default to lowercase no matter how many times I fix it. can this be fixed in an update or do you think it’s another mod in the pack that is spellchecking for some reason? any help is greatly appreciated

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