Mod Packs

If questioned for Mod Pack permissions, link back to this page.

My definition of “Mod Packs”: A pack containing mod(s) [in compiled form] for easy install, may or may not include configs. I do not consider a “Mod pack” of which points people to download links in this category. Basically, if you include the class executable files in the pack/archive, its a mod pack.

 

For all my mods, with exceptions of PortalGun and GravityGun:

You are allowed to include the mods in any mod pack, as long as you provide the necessary credit. My name and a link to this blog or the mod topic (if this blog is unavailable) is fine.

 

For the mods PortalGun and GravityGun:

You are strictly not permitted to include these mods in Public Packs, if the intended version of the mod is Minecraft 1.8 or later. Do not ask why, it is my decision (of which reasons are known by few) to do so, and it is final. Config packs (where only the mod configs are included) and Public packs (as long as the intended version of the mod is Minecraft 1.7.10 and earlier) are fine.

 

Last Updated: 7:34pm UTC+0, 10th November 2016.

Any enquiries, feel free to drop me a PM on MCF or to drop by my channel (#iChun on espernet) on IRC. Do note that the content of this page is FINAL. If you have to ask, you probably need to read it again.

102 Comments

  1. Dudelianer January 24, 2013 1:21 am  Reply

    yay :3

    • MeetMr.CatfaceHereHeIs:3 August 9, 2013 9:26 am  Reply

      Can I have The Code To Get This In My Private Pack On FTB?

      • :3 August 9, 2013 9:31 am  Reply

        I Really Want This In My Private mod

        • :3 August 9, 2013 9:41 am  Reply

          BTW MeetMr.CatfaceHereHeIs:3 Was Me And Now I’m :3 But Can I Have The Portalgun And Maybe Gravitygun Mods For My Private Mod?

          • Tom January 2, 2014 10:26 am 

            He’ll say no.

  2. MrSkeleton97 January 25, 2013 11:30 pm  Reply

    I have a question … I am using the improved first person mod and i want to use the mob amputation mod too. but if I am loading the mods at the same time ingame i just see the inside of my head

    so my question is if somebody can help me with this problem

    • lanodan March 4, 2013 7:33 pm  Reply

      improved first person mod is incompatible with mob amputation

    • Derp June 9, 2013 8:03 am  Reply

      I have the same problem with the Improved First Person mod and the Animated Player mod.

  3. Cody February 3, 2013 12:26 pm  Reply

    Hey. can i add the portal gun and gravi gun mod if i pay you? i will pay up to 15 for both mods in our private pack???
    please

    • Anon April 28, 2013 9:08 am  Reply

      If it’s a private pack, just put the mod in there anyway. There’s nothing he can do about it.

      • Chip April 28, 2013 8:58 pm  Reply

        No use speaking like that, it’s his mod. He may not be able to do anything about it, but show some respect. Yes, if it’s an “FTB” private pack, he allows you to use it: “For Private FTB Packs, you have permission to include it, as long as the FTB Team has permission to use the mod in their own packs.” But, be warned, make sure it’s not publicly available.

    • Lich King June 29, 2014 5:52 am  Reply

      Don’t worry Cody i’m making a private modpack too. btw it’s gonna be called “The Forest”

  4. Chary February 4, 2013 1:45 am  Reply

    Wait by mod pack do you mean if i make a modded survival with portal gun mod and others for a series on youtube?

    • Cody February 4, 2013 3:46 pm  Reply

      no mod pack is where other people, besides you, are going to use the exact same mod and is usaly used for servers

      • Chip May 4, 2013 7:30 pm  Reply

        Can you English?

      • ME June 24, 2013 6:12 am  Reply

        Actually, a mod pack can be either single-player or multi-player; For example, FTB is both. So, in other words, yes, it is.

  5. Jonathan Jennings February 18, 2013 11:26 pm  Reply

    Is it ok that we link the to the forum page for portal and gravity while the users are downloading the pack or is it still a no?

  6. Jonathan Jennings February 18, 2013 11:28 pm  Reply

    Wait >.< I didn't make myself clear enough.

    I meant that the users download our pack but then if they want gravity gun and portal gun they click the links we provide to the forum page or your site and download them from there separately.

    • iChun February 23, 2013 10:56 pm  Reply

      That’s fine.

      • Gnmpolicemata July 7, 2013 9:06 pm  Reply

        Hi, Im making a Modpack, and I read what you wrote about modpacks… Please allow me to use PortalGun and GraviGun in my Modpack… I will credit you and add a url to your website…

      • Lumberjack391 January 6, 2014 4:33 am  Reply

        I need the private pack code please

      • Daltorad February 6, 2014 7:08 am  Reply

        Woops,I guess I should have came here first before asking lol.Thanks iChun.

        • Daltorad February 6, 2014 7:10 am  Reply

          So many wasted minutes of asking you on twitter.I didn’t realize i could have came here thanks for the perms.

          • S0n1c9000 April 25, 2015 12:42 pm 

            I’m new here guys

      • Sahibdeep Nann March 26, 2015 11:07 am  Reply

        Hi.
        I included some of your mods in my public modpack (my website), and I noticed you said that you can’t use your mods in a public modpack if it is Minecraft 1.8 or higher.
        My modpack is Minecraft 1.6.4.
        So, can I still use it or no?

        • vova7865 December 16, 2015 9:23 pm  Reply

          Yup, you can even if its portal gun or gravity gun.

      • Dayne February 28, 2016 4:16 pm  Reply

        Why you don’t want PortalGun and GravityGun in A Public Modpack iChun?

    • :3 August 9, 2013 9:42 am  Reply

      STILL A NO!

  7. Punchaface March 3, 2013 4:40 pm  Reply

    If my launcher provides the links to the mods, instead of shipping with the mods, can I use GravGun and PortalGun in the pack?

  8. ModdedMiners Team March 3, 2013 11:18 pm  Reply

    Regarding private FTB modpacks; The server I’m with and currently making a modpack for would like to use portal gun and gravity gun for the pack. I know you have said no, and I do not with to argue with you about distributing something you created. It is a private FTB modpack, and I am interested in why you have taken this stance towards a private FTB pack. I know that we can simply distribute it without FTB and have your permission. (“and Private Server Packs (as long as non-FTB) are fine.”)
    We are heavy supporters of the modders and will not go against their wishes, but would like to be able to use it in the pack. Thank you for your time.

    The ModdedMiners Team.

  9. ModdedMiners Team March 3, 2013 11:26 pm  Reply

    A side note, the ModdedMiners Server is grey listed. We are a BETA server for Forge Essentials and would like to request permission for your mods. Anyone can log onto the server, the pack will have the private code posted on our website.

  10. Martin March 17, 2013 12:19 am  Reply

    how we can get the portal gun?

  11. Nordin April 5, 2013 9:43 pm  Reply

    Just hit F5 1 or 2 times

  12. Mieszko Kycermann May 28, 2013 10:15 pm  Reply

    Can I sue PortalGun in my modpack please?

  13. lokk June 14, 2013 7:12 pm  Reply

    can you don’t use creeper host for the download
    because it download so slow

  14. LOLOLOLOL July 18, 2013 5:22 am  Reply

    Can you make a mudpack w/ all ichun mods in one?

    • WTF November 21, 2013 4:49 pm  Reply

      mUdpack?

    • its me October 28, 2014 11:54 am  Reply

      I can :3

  15. Portablejim October 29, 2013 3:18 pm  Reply

    It is disappointing that you don’t allow portalgun and gravitygun in all modpacks.

    • sironin December 5, 2013 10:56 pm  Reply

      With the advent of things like ATLauncher, it’s really not much of a hardship for pack devs to link to the mod instead of redistributing it, if that’s what the author wants, and still have it easily available to users.

  16. malsf21 November 5, 2013 5:26 am  Reply

    iChun, could it be possible to include Gravity Gun/Portal Gun in my modpack? It is tech-based, and I’d love it if the mods could be included.

  17. Antvenom December 25, 2013 1:44 am  Reply

    hi can i do mod make like yours?

  18. Lukas0610 December 31, 2013 5:29 pm  Reply

    Hello,
    can I include yourMod in my Modpack?
    If you want more Infos, please contact me.

  19. dragon122 January 18, 2014 5:05 am  Reply

    Can i use this for like a private pack me and my friend are gonna use for a server cause im making the modpack hes getting the server plus its only for us 2

  20. dro800 February 2, 2014 2:46 am  Reply

    Can I use the gravity gun, and the portal gun mods in my technic Modpacks? I’ll put a link to this page or the main page

  21. Joe February 27, 2014 8:28 am  Reply

    It is discrimination to not allow small people to make mod packs but allow the big folks aka ftb and so on to make public packs. That’s exactly why I don’t use any mod made from you. Plus I don’t see any you make useful anyways . Plus nothing stops people from including your mods in a pack for public consumption because if ftb can do it so can others . I have seen many packs that included your mods that are not ftb ! Hope you have a shit ton of money to sue and have a lawyer .

    I’m just being honest here man I respect your hard work making mods that’s why I haven’t put your mods in a pack because I respect your wishes on your rules but I also see fair as fair and if one can do it why caint all?

    • Lupidoo May 3, 2014 1:00 am  Reply

      This is pissing me off dude! I’ve been making a modpack for the last few weeks with both PortalGun & GraviGun and didn’t know until now. I personally think this is bullsh*t (sorry for sayin the bad words) only giving acces to bigger modpacks aint givin the smaller modpacks a chance.

      Anyway… I think your amazing iChun, i really do. But i’ve been working on this modpack for a few months now and these mods are preventing me from releasing it. Why? Because thei’r a big part of the modpack and they are needed for the ultimate experience. I could live without Gravigun but not PortalGun. I just really want to know why we can’t use them. Btw check technics custom modpacks. Quite a few of em uses PortalGun.

    • Squawkers13 May 5, 2014 9:50 pm  Reply

      I was wondering the same thing.

  22. VictiniStar101 April 13, 2014 10:58 pm  Reply

    When you say “For Public FTB Packs, you have permission to include it, as long as the FTB Team has permission to use the mod in their own packs, and the intended Minecraft version it works for is Minecraft 1.6.4 or earlier. For Private FTB Packs, you have permission to include it, as long as the FTB Team has permission to use the mod in their own packs.” What is your standing on Private Code public third-party modpacks?

  23. skudinja May 21, 2014 10:17 am  Reply

    How do you add recipes to Torched items?

    I want to include woods from mods like Biomes O Plenty , Natura, and Project Red.

  24. PDGi June 16, 2014 2:14 am  Reply

    Hey i’m currently in work of making a modpack public/semi/private/server for friends and such overal public aye. And wondered if i could use Deathcounter and ichun Utils in it! links and such will be provided when i’ve gotten all the permissions ATLauncher asked for 😀

  25. Helena Boris June 28, 2014 4:32 pm  Reply

    The purchase of advertising space on ichun.us

    Hello,

    I would like to see if we could form a revenue generating partnership by placing our advertisers native ad unite on your property (ichun.us) You will be paid for clicks that our native ad unit will generate from your website.

    With our unit you will be able to keep all of your current revenue units and take advantage of our revenue opportunity as well.

    If you don’t mind, then, please let us know where on ichun.us we could place our native ad unit.

    Thank you in advance.

    I am looking forward to hearing from you.

    Best wishes,
    Helena Boris
    Media-buyer,
    RTBSystem.com, the aggregator of advertising networks

  26. Eli Manthey July 4, 2014 2:29 pm  Reply

    can we use portal/gravity gun for the jam-packed competition

  27. Alex July 9, 2014 4:53 am  Reply

    What does this mean?

    —- Minecraft Crash Report —-
    // But it works on my machine.

    Time: 08.07.14 22:43
    Description: Initializing game

    java.lang.NoSuchMethodError: com.mojang.authlib.GameProfile.(Ljava/lang/String;Ljava/lang/String;)V
    at drzhark.mocreatures.MoCreatures.(MoCreatures.java:165)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at drzhark.mocreatures.MoCreatures.(MoCreatures.java:165)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    — Initialization —
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    — System Details —
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_05, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 45524176 bytes (43 MB) / 283115520 bytes (270 MB) up to 4772593664 bytes (4551 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.11.1178 Minecraft Forge 10.13.0.1178 Optifine OptiFine_1.7.10_HD_U_A4 48 mods loaded, 48 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.10.11.1178} [Forge Mod Loader] (forge-1.7.10-10.13.0.1178.jar) Unloaded->Constructed
    Forge{10.13.0.1178} [Minecraft Forge] (forge-1.7.10-10.13.0.1178.jar) Unloaded->Constructed
    CodeChickenCore{1.0.1.8} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
    NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed
    TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed
    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed
    ChickenShed{1.1.3} [Chicken Shed] ([1.7.2]ChickenShed(v1.1.3).jar) Unloaded->Constructed
    bspkrsCore{6.12} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.12.jar) Unloaded->Constructed
    Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed
    AnimationAPI{1.2.0} [AnimationAPI] (AnimationAPI-1.7.2-1.2.0.jar) Unloaded->Constructed
    iChunUtil{3.3.0} [iChunUtil] (iChunUtil-3.3.0.jar) Unloaded->Constructed
    BackTools{3.0.1} [BackTools] (BackTools-3.0.1.jar) Unloaded->Constructed
    BattleTowers{1.4.8} [Battle Towers] (BattleTowers-1.7.10.jar) Unloaded->Constructed
    BetterHorses{1.0.0} [Better Horses Mod] (BetterHorses-1.7.2-1.0.0.jar) Unloaded->Constructed
    BiblioCraft{1.7.3} [BiblioCraft] (BiblioCraft[v1.7.3][MC1.7.10].jar) Unloaded->Constructed
    BiomesOPlenty{2.0.2} [Biomes O’ Plenty] (BiomesOPlenty-1.7.10-2.0.2.897-universal.jar) Unloaded->Constructed
    CustomSpawner{3.2.0.dev.R1} [DrZhark’s CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R2.zip) Unloaded->Constructed
    MoCreatures{6.2.1} [DrZhark’s Mo’Creatures Mod] (DrZharks MoCreatures Mod v6.2.1.zip) Unloaded
    DungeonPack{1.7.2-2.0} [DungeonPack] (DungeonPack-1.7.2-2.0.jar) Unloaded
    DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded
    DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded
    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded
    DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded
    DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded
    DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded
    DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded
    DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded
    DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded
    eplus{1.7.2-2.0.3.1} [Enchanting Plus] (EnchantingPlus-1.7.2-2.0.3.1.jar) Unloaded
    exnihilo{1.33} [Ex Nihilo] (Ex-Nihilo-1.33.jar) Unloaded
    gravestonemod{1.7.2} [GraveStone] (GraveStones-1.7.2_1.4.jar) Unloaded
    Hats{3.0.0} [Hats] (Hats-3.0.0.jar) Unloaded
    LotsOfFood{1.7.2} [Lots of Food] (Lots_of_Food-1.7.2.jar) Unloaded
    Mantle{1.7.10-165.4bc3343} [Mantle] (Mantle_mc1.7.10_0.3.0.jar) Unloaded
    radixcore{1.2.0} [RadixCore] (RadixCore-1.2.0 MC-1.7.2.zip) Unloaded
    mca{4.0.4} [Minecraft Comes Alive] (MCA-4.0.4 MC-1.7.2.zip) Unloaded
    mccapesextra{1.7.2a} [MCCapes Extra] (MCCapesExtra_1.7.2a.jar) Unloaded
    MobAmputation{3.0.1} [MobAmputation] (MobAmputation-3.0.1.jar) Unloaded
    MobDismemberment{3.0.1} [MobDismemberment] (MobDismemberment-3.0.1.jar) Unloaded
    MoreEnchants{1.3.0} [MoreEnchants] (MoreEnchants-MC1.7-1.3.1.jar) Unloaded
    cfm{3.3.2} [§6MrCrayfish’s Furniture Mod] (MrCrayfishFurnitureModv3.3.2(1.7.2).jar) Unloaded
    Roguelike{1.3.4} [Roguelike Dungeons] (roguelike-1.7.10-1.3.4.jar) Unloaded
    TConstruct{1.7.10-1.6.0.jenkins523} [Tinkers’ Construct] (TConstruct_mc1.7.10_1.6.0d31.jar) Unloaded
    UndergroundBiomes{0.5c.1} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.6d.jar) Unloaded
    AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded
    voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded
    Launched Version: 1.7.10-Forge10.13.0.1178
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 7610M GL version 4.2.12420 Compatibility Profile Context 13.151.0.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs: [LB Photo Realism x256 10.0.0-converted-1374012707213.zip]
    Current Language: English (UK)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Thanks if you know.

  28. m3hgu5t4 July 13, 2014 12:16 am  Reply

    Crashes when i knock a turret over
    —- Minecraft Crash Report —-
    // Don’t be sad, have a hug! Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SPCForge{1.1} [SPC Forge] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{2.9.2.4} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    craftableAnimals{2.3.1} [Craftable Animals] ([1.6.4]CraftableAnimals v2.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GrimoireGaia2{1.8.2} [§2Grimoire of Gaia 2] ([1.6.4]GrimoireofGaia2(1.8.2c).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Morph{0.7.1} [Morph] (Morph-Beta-0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    trollstuff{1.4.1.32 alpha} [TrollStuff] (TrollStuff 1.4.1 alpha – MC 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ZanMinimap{0.9.4} [Zan’s Minimap] (Zans-Minimap-Mod-Forge-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 154 (8624 bytes; 0 MB) allocated, 126 (7056 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP[‘m3hgu5t4’/107, l=’REDSTONE EPIKNEZZ’, x=-374.97, y=56.00, z=-168.57]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to ‘fml,forge’

  29. Robotit July 16, 2014 9:03 pm  Reply

    1. Not go to include Portal & Grav in the modpack

    Why Portal & Grav are the only ones that can’t be Public ModPacks?

    • Dayne February 28, 2016 4:20 pm  Reply

      I was also wondering why…

  30. Creepermanghast August 1, 2014 4:49 am  Reply

    I’d like to use morph in my modpack

  31. Sofia Madoyan September 2, 2014 7:23 pm  Reply

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  32. ASD September 10, 2014 8:30 pm  Reply

    Why we can’t use Portal gun or Gravity gun in our mod packs? i don’t get it…

  33. Akim bolduc-dicks September 26, 2014 12:48 am  Reply

    Come on! I wanted to use portal gun and gravity gun in my modpack!! How mutch to include it into my pack i have up to 200$ budget!

  34. G-Miner September 26, 2014 6:32 am  Reply

    I am going to make a private modpack that includes the Feed The Beast Unleashed. I am not sure when but when I do is it okay to add Portal Gun and Gravity Gun to it? If I I do a Youtube series and include a link to your site on the Modpack page can I use it?

  35. G-Miner September 26, 2014 8:54 am  Reply

    I forgot to add that there will be a few other people on the server.

  36. blocker October 14, 2014 7:21 pm  Reply

    Hi
    We have with friends a server running on forge 172 i like to put in the Trail but when i craft the things i see it a moment and it is away.
    Is the server or client site installed or both ways ?? please can you help me Thanks for the great work

    Blocker

    • Zsashas December 10, 2014 11:09 am  Reply

      The Trail Mix mod, is that what you mean? If a mod adds items or blocks, it’s needed on both server and client.

  37. Zsashas December 10, 2014 11:08 am  Reply

    So I think I understand…if someone makes a modpack meant to be distributed to others, if they want PortalGun and GraviGun to be included, they have to give people a link to download it instead of just including it in the pack by default, correct? I’m assuming this is so all downloads of the mod are done through iChun’s site, and not from somewhere else. This makes perfect sense, I don’t see why anyone is complaining about this.

  38. danielboxin December 26, 2014 5:39 pm  Reply

    hello, i want to create a modpack with gravity gun.
    now, before you run and tell me no, i will do whatever you want me to do.
    this includes credit, link, and even money if i must.

  39. person December 27, 2014 7:06 am  Reply

    [New]Official GTAMC Resource Pack(updated)/ 8=’-‘

  40. person December 27, 2014 7:08 am  Reply

    how do you get ichunutil?

  41. Matthew January 12, 2015 11:21 am  Reply

    thanks for permission ill put it in the description of my pack

  42. Dylan March 22, 2015 4:49 am  Reply

    Ksmdkrkrkfkckcc

  43. MysteryDump March 29, 2015 1:39 am  Reply

    Talk about your money grab. Don’t worry about Gravity or Portal Gun being in my public pack. I won’t be downloading them, ever, again. Making money off of ad clicks are fine – but your goal is obvious – and that is to license those mods for money and or limit their distribution to exclusive launchers like FTB, or to someone willing to pay the price. Thats your right to do so – its also my choice to not support such practices – and I won’t. I have no problem clicking on your Ad Fly – I hope you will re consider your decisions – because as of right now, they just leave a bad taste in the mouth.

    • psp April 12, 2015 12:46 am  Reply

      I am wondering how you arrived at that conclusion.

    • Twisted_Code May 14, 2015 10:17 am  Reply

      I see what you’re saying, and to an extent, I agree, but like you said, it’s his right, and I think he deserves five seconds per download. Do you have any idea how hard it is to program something in Java? If not, or even if you think you do, Google “why Java sucks” or go to “whyjavasucks.com” and look up some of the “quote of the day” entries.
      Personally, I’m considering becoming a patron on patreon. That s***’ s hard

    • Djpeterson April 21, 2016 9:23 pm  Reply

      hey idiot get your fat face off this screen

  44. Enluka April 16, 2015 5:43 am  Reply

    “For the mods PortalGun and GravityGun:
    You are strictly not permitted to include these mods in Public Packs, if the intended version of the mod is Minecraft 1.8 or later. Do not ask why, it is my decision (of which reasons are known by few) to do so, and it is final. Config packs (where only the mod configs are included) and Private Server Packs (where the mod is included for people joining a private [invite only] server) are fine.”

    does that mean that I can use the portal gun mod in 1.7.10 in a puplic pack?

    • Twisted_Code May 14, 2015 10:27 am  Reply

      I would assume so, but if you’re submitting your pack for FTB, a consensus on the interpretation is probably not enough. Still, it would be a valid arguing point. I would start with the mod in the pack, and then if iChun says otherwise, go from there.

    • Martijn July 9, 2016 9:13 pm  Reply

      Yes

  45. chad masters April 29, 2015 12:58 am  Reply

    Before you swipe away this comment i would like you to know that i did read the FAQ and am quite confused about it and would like to make this 100% clear! Moreover i need written permission from you to be able to use it in the ATLauncher therefore i would like you to read this message in full!

    Hello, my name is chad and i would like to ask whether i could use the Gravity Gun mod and the Portal Gun mod in my public minecraft modpack on the ATLauncher! The intended modpack version will be 1.7.10 and would love to use your mod in my modpack. The modpack name will be called Technomancy Super Survival and would be ecstatic if i could use this mod in the modpack!

    thanks fore taking your time!
    -chad masters-

  46. Rockrevenchy April 30, 2015 4:43 pm  Reply

    I’m actually wondering the same thing as chad and enluka.

    I currently run a public pack known as ”the mad scientist pack” and i was very interested into your work altho i kept myself from including it as you refused public modpack to install it

    but with the new description quote:” strictly not permitted to include these mods in Public Packs, if the intended version of the mod is Minecraft 1.8 or later” I’m lthen wondering if ”1.8 or later” mean 1.8 and every other versions before or 1.8 and every version after

    i’d be greately thankful if you could read and answer ;p thank you

    • Twisted_Code May 14, 2015 10:03 am  Reply

      I found your comment confusing, but I can’t speak for iChun. You may want to reword it

  47. Rockrevenchy April 30, 2015 4:45 pm  Reply

    just so i respect your demand and dont find myself into any permission problem along the way if i run a 1.7.10 modpack

  48. haarlecker May 5, 2015 12:17 am  Reply

    WO IST DER DOWNLOAD FON PORTAL GUN

    • Twisted_Code May 14, 2015 9:58 am  Reply

      Look at the top of the page, then look for a drop-down for mods, then look for the portal gun entry (you may have to push the down arrow a few times, but you’ll survive. That said, as many mods as iChun has, it might be best if he put all the links on a central page and convert that drop-down to a single link), and then READ. Neither I nor iChun nor anyone else is responsible for any damage sustained from laziness. I found the downloads I needed just fine, and with minimal effort.

  49. Twisted_Code May 14, 2015 9:50 am  Reply

    If my server pack is not strictly “invite only”, is Minecraft 1.8, but only includes a link to portal gun or gravity gun, is this okay? I define a link to it as any link which requires the user to apply some extra effort to include the mod, so in other words a link to the mod which is in a separate folder on my dropbox would qualify.
    Also, by your wording, I assume anything is okay in Minecraft 1.7 as long as I give reasonable credit?

    • Twisted_Code May 14, 2015 10:25 am  Reply

      To clarify my reasons for defining a link as such: it’s to leave me some flexibility, particularly in making sure the entire pack has all the right versions to go with the server. It is in no way intended to infringe on your right to, for example, collect ad fly revenue. Golden rule, you know? If you can think of a better definition, feel free. If not, let me try rephrasing my request as such:
      “if my server is not strictly “invite only”, is Minecraft 1.8, but only includes a permalink to portal gun or gravity gun, is this okay?
      Also, by your wording, I assume anything is okay in Minecraft 1.7 as long as I give reasonable credit?”

    • Twisted_Code August 28, 2015 5:10 am  Reply

      Does anyone know where I can put this question so that I’ll actually get a response from iChun within a reasonable timeframe?

      • Twisted_Code September 15, 2015 12:18 am  Reply

        Judging from the lack of response… i just going to assume it’s okay…

  50. XenoStone July 23, 2015 11:59 pm  Reply

    So, when you say the portal gun/gravity gun cannot be used in public packs after 1.8… does that mean they can be put in 1.7.10 as a public pack?

  51. MIMOGAMINGXXZ August 27, 2015 8:41 am  Reply

    Can i use the portal /? gravity mod in my 1.7.10 Mod Pack?! 🙂

  52. MIMOGAMINGXXZ August 27, 2015 8:42 am  Reply

    Can i use the portal // Gravity mod in my 1.7.10 modpack? 🙂

  53. MIMOGAMINGXXZ August 27, 2015 8:44 am  Reply

    Can i use the portal // Gravity gun in my 1.7.10 modpack, Its not a Public One just mine to record -Will Credit you- 🙂

  54. SlipperyGaming October 17, 2015 8:23 pm  Reply

    Can I put the portal gun mod in the texxit mod pack me and my friends are going to use, it won’t be published but it may become a YT lets play I will put download links in description.

  55. Lil_Llama October 20, 2015 11:14 am  Reply

    So if i wanted to use both gravity and portal guns in a public mod pack using mine-craft v1.7.10 for the at-launcher how would i g o about getting your permission.

  56. FlareonPlaysMC October 21, 2015 7:31 am  Reply

    I was wondering? My friend, a youtuber, and I were wondering if we could use gravity gun mod in are modpack series, Christmas survival, witch happens every december and when its not december we have the modpack witch is the but the series name is diffrent, After christmas survival, its for 1.7.10. This is for youtube and I do not owen the channal and we will not release the modpack to the public but, I wanted to ask! 🙂

  57. RSoftware November 1, 2015 7:08 pm  Reply

    Can i add the portalgun mod in a 1.7 modpack?
    you said : “You are strictly not permitted to include these mods in Public Packs, if the intended version of the mod is Minecraft 1.8 or later.” but if my modpack is in 1.7?

  58. EAMining February 19, 2016 10:48 pm  Reply

    but i CAN ude this in 1.7.10, right

  59. Wordpress.Gamepress Admin April 10, 2016 5:12 am  Reply

    Your website is being removed due to request, As people are outraging.

    If you do as the people say, We will proudly still be hosting this

  60. Anonymous June 6, 2016 2:32 am  Reply

    A Quote from the PortalGun (and GravityGun) Modpack Rules:
    You are strictly not permitted to include these mods in Public Packs, if the intended version of the mod is Minecraft 1.8 or later.

    PortalGun (The one I want) is 1.7.10; do i have permission or no??

  61. Anonymous August 20, 2016 2:32 pm  Reply

    Do you consider the mcupdater launcher a modpack?

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