Mod information can be found here.
Changes:
-
Added Morph Grouping. Morphs of the same name group under the same horizontal selector. Scroll horizontally by holding SHIFT and hitting the keybind set in the config
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Keybinds will be reset in this version. New keybind options with Shift/Ctrl/Alt options as well.
- Added basic API. Check it out here: https://github.com/iChun/Morph/blob/postmodjam/morph/api/Api.java
- Added basic commands. Use it by doing /morph <demorph|clear|morphtarget> <player>
- Fixed mods adding renderers later than when the mod checks for renderers causing mobs from said mod to render a white box. This fixes the issue with the Lord Of The Rings mod.
- Fixed mobs disappearing after the #89th morph, while decreasing load for users with plenty of morphs.
- “Fixed” many debug prints left behind in the mod. It’s a beta mod, geez…
- Fixed crashing with ComputerCraft turtles killing mobs.
- Fixed crashing with multiple worlds/dimensions. Should fix issue with Mystcraft dimensions.
- Fixed crashing due to mobs which cannot be created using NBT, using a pig failsafe.
- Attempted to fix duplicate morphs due to different max health.
- Basic ability tracker. Not used in the mod yet.
- Tiny tweaks here and there.
If you have an issue, check here. If it’s not on the list, report it here or contact me on IRC!
Download:
Again, a reminder that the mod isn’t finished yet, but it is fairly stable, so feel free to try it out.
>>Dropbox