Archives

– Fixed running iChunUtil in deobf environment due to ATs used by iChunUtil.
– Opening/Importing of Tabula files is now modular, people can now easily add their own models formats for Tabula.
– Added German and Italian localizations
– Fixed crashing due to copying, then deleting cubes with children.
– Fixed model tree showing objects although there was no model open, leading to crashes.
– Tabula button in main menu now tries to find a free slot to place itself.
– Fixed flickering when clicking on model pieces.

Unfortunately Tabula 4.0.2 will need iChunUtil 4.1.2 to run properly, so you will need to update both.

– Hotfix: Fix loading a texture the first time making the Tabula think it was a remote texture.
– Hotfix: Fix opening of Tabula files converted from Techne files.
– Hotfix: Fix texture mapping of models imported from Minecraft which were created with Techne’s Java Exporter.
– Hotfix: Fix child model attachment in the Java Exporter.
– Hotfix: Fix Incorrect mcScale being sent to the mainframe if the model was a child model.
– Hotfix: Added project texture exporter.
– Hotfix: 16×16 grid actually aligns with the wooden block now.
– Fix crashing due to non-english locale using commas for decimal separators.
– Fix crashing due to players having no proper UUID in dev environment
– Importing a model without textures mapped will now set the texture dimensions from the model.
– Tabula now looks for non-mob and item mod models as well.
– Tabula will open if you hit T in the main menu, if the button is obscured.
– Added New, Open, Save project keyboard shortcuts.
– Deobf versions of iChunUtil and Tabula are now available for running in Dev environments without CodeChickenCore

 

Hotfix means the version you’re running might have already had it fixed, but is listed for sake of changelog.

Why iChunUtil and Tabula: iChunUtil contains Tabula’s main save format so that it can be used/imported in the future, eg when Hats uses Tabula files instead of Techne files.

UPDATE: My mods now come with the MC version they’re intended for in the file name before the version number from 1.10.2 onwards. Just look for the bunch of numbers after the name but before the dash (-).

 

Hey guys,

I’ve been seeing a few posts asking what mod version is for what version of Minecraft, so I’d just like to point out this old post of mine from a while back that explains how my version numbering works.

Anyhow, let’s get to it:

  • The version number starts with a number equal to or larger than 2. This is the start of the new versioning system I’m currently using. Mods with this versioning system will require iChunUtil.
    • 2.X.X is for Minecraft 1.6.2/4
    • 3.X.X is for Minecraft 1.7.2
    • 4.X.X is for Minecraft 1.7.10
    • 5.X.X is for Minecraft 1.8.0
    • 6.X.X is for Minecraft 1.10.2 (1.8.9, 1.9.0 and 1.9.4 do not exist because I have no mods on those that use this system)
  • The version number is <Minecraft Version>-1.X.X. These mods have the MC version labelled next to the download and does not require iChunUtil.
  • The version number starts with 0.X.X. These mods would normally have the MC version labelled next to the download, since it deviates from my norm. The only mods fitting this category are Morph and any ModJam-build versions of mods.
  • The version number is 1.X.XvY. The “1.X.X” denotes the Minecraft version while the “vY” part denotes the build for that version of Minecraft. Basically, <Minecraft>v<Build>. If the version is just 1.0.X, it is for Minecraft 1.5.X.

I’ll probably update this list in the future and link back here so that people don’t get confused and stuff. If you stumbled upon here looking for a version number that’s after the listed versions, try to go logically in order of major Minecraft releases and you should have your answer.

Some mods may have a “Deobf” download. If you’re not a modder, you probably won’t need this.

 

 

Oh. I probably should add that PortalGun and Gravity Gun are skipping 1.7 entirely. Because reasons. Some of it being life (I’ve moved to Ireland!), some of it being code-related. So please, just stop asking for it. I’ll try my best to bring it back in 1.8, GraviGun first then PortalGun after.

Cheers,
iChun

Tiny update to fix a couple of issue guys:
– Fixed for large servers (reduces memory load and cpu load). Thanks to slimshadeey1.
– Fixed health issue when logging out mid-morph.
– Fixed player hitboxes after sleeping.

– Fixed render issue with the other player tries to trade items with effects.
– Fixed improper trade termination message.
– Fixed crash caused by classes that have Client only elements when looking for Mob Spawners.
– Fixed sending packets that were too large when going through areas with large volumes of mobs.
– Attempted fix on crashing when confirming trade.

(Honestly, I forgot which mods needed updating and which mods didn’t so I just decided to rebuild them all on 1.7.10)

All
– Built in a 1.7.10 workspace
– Updated localizations.

Also want to add a note that iChunUtil was hotfixed to fix a crash with dedicated servers on load.

All
– Updated localization files.
– Ported to 1.7.10

iChunUtil
– Now uses Access Transformers. Reflection reduced by a boatload!
– Updated localization files.
– Updated for use in 1.7.10 with workaround/helpers for skins.
– Added a clientside aesthetics feature for Patrons on Patreon.
– Fixed a keybinding issue with Minecraft keybinds.

Hats/HatStands
– Mob hats now persist across world reloads/server restarts.
– Fixed minor render issue with morph compatibility
– Bats now can wear hats.

Morph
– Fixed issues with player size not being set properly while morphing, as well as an array of other potentially major issues discovered by this fix.
– Fixed health being set mid-morph if the player dies while morphing, causing the player to get stuck in the death animation.
– Fixed abilities not working while offline.
– Fixed a keybinding issue with iChunUtil and Minecraft keybinds.
– Added a new hostile mode where mobs will only attack you if you attack them first.
– Added several events for use of other mods.

Photoreal
– Fixed a keybinding issue with iChunUtil and Minecraft keybinds.

Picture-in-Picture
– Tweak /pip remove to autocomplete to the pip entries, not the players list.
– Individual selection can now be done by holding the toggle and using the mouse wheel while PiP is active, instead of having to retoggle PiP.

Streak
– Fixed issues with Streak on invisible players.
– Fixed issues with multiple streaks on one player.
– Fixed issues with Streaks and morph.
– Fixed issues with Streaks and teleportation.

Sync
– Update CoFHCore API.

 

Get them all at the usual spots.