iChunUtil updated to 6.3.2, Portal Gun, Gravity Gun, Bee Barker, Torched, Trail Mix updated to 6.0.1

iChunUtil:
6.3.2
– Properly implement some shader stuff to improve performance.
– Fix accidental double-spawning of particles which was causing some crashing issues with other mods (and vanilla) when breaking blocks.
– Fix being unable to use items when a world portal was rendering in first person.
– Fix weird rendering when holding two dual handed items whilst rendering a world portal in first person.
– Fix EULA alert never showing up in obfuscated environment.
– Fix World Portals kicking clients off the server when a non-player entity went into it.

6.3.1
– Fixed server crashing with World Portals
– Updated render code to match 1.10.2’s. Might reduce some rendering artifacts of World Portals

Portal Gun:
– Fix being unable to turn off Fancy Portals config.
– Fix crash when a block next to a portal changes whilst the portal is being placed.
– Fix fancy portal “aura” overlapping with another portal causing the overlapped area to show the block behind the portal.
– Fix changing to an empty hand whilst grabbing a block/entity allowing the entity to remain grabbed.
– Fix “moving portal” render when camera is in third person facing the player.
– Fix portals not pairing properly when on dedicated servers.
– Fancy portal “aura” only renders if MC’s graphics are set to fancy, with PG’s configs set to fancy portals as well.
– Properly set the uniform fields in the shader which may have been causing the green/black/invalidly-open portals. #BlameAma
– Portal Guns given via command (or similar) will now have NBT tags assigned when the player first tries to use it.
– Ender Pearl dust is now properly localized.
– Miniature black hole item now renders with glint.

Gravity Gun:
– Fix changing to an empty hand whilst grabbing a block/entity allowing the entity to remain grabbed.
– Fix fixing a bug in iChunUtil causing another bug.

Bee Barker, Trail Mix, Torched:
– Fix fixing a bug in iChunUtil causing another bug.

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