Currently for Minecraft 1.7.10

Winner (Individual) of the second 96 hour modding marathon hosted by Searge of MCP, known as ModJam.

This mod is still in Beta and is unfinished! Updates will come in the future to the remaining missing content.

  • “Acquire” most living mobs by killing them (a morph). This includes other players, silverfish, mobs from Twilight Forest, Mo’ Creatures, Ore Spawn, and more!
  • Use abilities that accompany morphs you acquire! More info in the next tab.



  • Browse previously acquired morphs with the (defaults) [ / ] keys (Square brackets, normally next to the Enter/Return key). Hit them to open the Gui and scroll up and down, hold shift to scroll left and right. (Works with the mouse as well, once the selector is open!). The mod will try it’s best to prevent duplicate morphs, however it cannot guarantee that.
  • Select a morph with the Enter/Return/LMB. It takes ~4 seconds to transition between morphs, and you cannot acquire new morphs while morphing.
  • Remove a morph with the Delete/Backspace button. You however, cannot remove your original state, or the morph you are currently using.
  • Close the morph selector with the Escape/RMB. It will auto close if there is another Gui open.
  • Add a mod to favourites with the ~ key, when in the Morph Gui. You can also hold the ~ key to open a radial menu to morph into your favourites!


Planned Features


Known Issues (and status)

  • (BUG) Morphs with tiny hitboxes cannot swim up pools deeper than 1 block.
  • (BUG) Horse morphs in grazing mode infinitely graze.
  • (BUG) Occasionally morphs can duplicate. This is entirely due to the entity NBT data being slightly different, causing the mod to think the morph as a new morph. If you are being overrun with morphs, delete some.
  • (WONTFIX) Morphing into child morphs will show the morph transition into an adult morph. Child models are changed directly in the model class, so I’d rather not go to hassle of handling each individual case to correctly show the transition, especially since there are no hooks by MCForge in that category.
  • (WONTFIX) Very large morphs have difficulty breaking blocks, especially those with a very different eye height from the player. The server classes these seperately and might reject the block breaking. Won’t fix, not a big issue.
  • (WONTFIX) Morphs with short “arms” float in first person. Won’t fix because the mod is using a generic way to get “arms” of mobs, and attempting to render them in the same viewpoint/position first person as normal player arms.
  • (UNDECIDED) Holding items as morphs which cannot hold items, will not show the item.

If you have an issue, check here. If it’s not in the list, report it here or contact me on IRC! The list above isn’t exhaustive, check the Github’s open and closed issues for more.


Abilities are basically “characteristics and skills”, but for simplicity’s sake, they’re called abilities. Packaged with the mod right now there are 11 abilities, some good, some bad. They are as follows:

  • Climb
  • Fall Negate
  • Fly
  • Float
  • Fire Immunity
  • Hostile
  • Swim
  • Sunburn
  • Water Allergy
  • Step
  • Poison Resistance
  • Wither Resistance
  • Sink
  • Fear
  • Potion Effect



Climb: Mimics spider climbing up walls etc, you have to push yourself against a wall and you’ll climb up it. You need to remain pushed against the wall to climb up it, of course, and you fall if you let go.

Fall Negate: Prevents fall damage!

Fly: Mimics creative flying, available for vanilla mobs that fly.

Float: Only one mob in vanilla supports this, and that’s the chicken. Instead of falling to your doom, you slowly float downwards like chickens do.

Fire Immunity: A variety of mobs have this, especially all the nether mobs. This will make you fire resistant and let you swim around in lava if you want to.

Hostile: Certain mobs are labelled hostile specifically because they try to target players. There is no use of this ability unless you enable Hostile Mode in the config (explained later).

Swim: This ability allows mobs to breathe underwater, and optionally, make them drown when out of water.

Sunburn: Think Zombies and Skeletons burning in sunlight. Yeah.

Water allergy: You take damage when wet. Like endermen and blazes.

Step: You get a change in step height, this normally will allow you to walk up 1 block high areas.


To identify abilities, look in the Morph gui next to the morph, listed there are abilities that may be available to the mob.


Hostile Mode

This is a config option that affects the “Hostile” Ability. By default it is turned off. This modes allow you to walk amongst (some, not all [Spiders and Slimes will not ignore you]) the hostile mobs in the game, if you are morphed as a hostile mob.

EG: You’re a skeleton and you walk up to a zombie, which completely ignores you unless attacked.

Once again, as stated, Spiders and Slimes will not ignore you if this is on. This is because they use the old AI system still.

Mod support

Alright… Here’s the interesting bit. In terms of mod support, there’s two ways you can go.

1. Bug the Mod author to support the mod by using the API found here.
2. Contribute to a Mod Mobs Mapping that you can find here.


Usable abilities

Right now, usable abilities are planned. What are usable abilities? Stuff you can trigger on command, like teleportation, exploding, shooting projectiles, etc. HOWEVER, these are not included in Morph just yet, and will most likely come in the later update.


What else do I need for this mod? What version should I get? Help? Answered on the FAQ.


  • For Minecraft 1.7.10  0.9.3
  • For Minecraft 1.7.10  0.9.2
  • For Minecraft 1.7.10  0.9.1
  • For Minecraft 1.7.10  0.9.0
  • For Minecraft 1.7.2  0.8.1
  • For Minecraft 1.7.2  0.8.0 
  • For Minecraft 1.6.X  0.7.2
  • For Minecraft 1.6.X  0.7.1
  • For Minecraft 1.6.X  0.7.0
  • For Minecraft 1.6.X  0.6.0
  • For Minecraft 1.6.X  0.5.0
  • For Minecraft 1.6.X  0.4.0
  • For Minecraft 1.6.X  0.3.0


  1. mario384 September 28, 2013 5:17 am  Reply

    Hey, great job on the mod! I just wanted to post that you should add a mountable trait. So if your a mob which can be mounted, other players can ride you. And, maybe a config option to get a mob’s attributes?

    • mario384 September 28, 2013 5:22 am  Reply

      Also, maybe a trait so like if your a wolf, if you get attacked, the other wolves will go hostile on whatever hit you.

      • coolsunnyman November 24, 2013 9:54 am  Reply

        I really like this Idea but only the wolf mountable people eh not so much

        • tahujdt November 28, 2013 2:45 am  Reply

          Really, if you’re using this mod to disguise yourself, then allowing players to ride you is a decent idea. A good way to make that work would be to show which way the player is trying to steer you. That way, you could make him think he is controlling you even if he isn’t.

          • jos jeapes January 7, 2014 12:59 am 

            this would be very hard – depending on how the mod is coded, players can mount entities and with a bit of coding blocks, but not other players, would be cool though

          • RandomGuy101 January 11, 2014 9:25 pm 

            OOO!, I know, wouldn’t it be good if instead of showing you where they want you to go… IT FORCED YOU TO GO THAT WAY!. Oh, that would be great.

          • Roboslime March 22, 2014 3:38 am 

            I think that they should have control over you, but if you try to move, it overrides them. there could also be a button to disable their control of you. This way, you could, for example, kill their named pet horse D: then morph into it, and when they ride you you could become a “stubborn horse” or they could be riding you near a ravine and suddenly you change course towards it. When you got to the edge, you would jump to the middle and swap to a bat or other flying mob, causing them to plummet to their dooms. Or you could just start “being scared” of mobs, like horses often do in ghost stories. You might even just change course to freak them out.

          • I AGREE WITH ROBOSLIME April 4, 2014 12:55 am 

            Yah Roboslimes idea is awesome 😀 ICHUN IF U READ THIS CAN U PLZ ADD WHAT ROBOSLIME SAID

          • bob summoner of rain June 22, 2014 6:28 am 

            i like how people comment on the first comment so people can see their comment

          • Meow Face July 10, 2014 8:50 am 

            You can’t even ride Wolves why the fuck are you people talking about this shit?

          • Liam02468 August 6, 2014 6:53 am 

            He forgot the grammar. It’s;
            I really like this Idea, but only the wolf, mountable people eh not so much.

          • Fred November 23, 2014 2:28 am 

            i like the idea of running up to my friends shouting “MOUNT ME!”

          • TheOfficialEclipseGaming December 28, 2014 3:46 am 


          • NAMESTER July 26, 2015 7:24 am 


          • Bwheat Wheat October 7, 2015 5:31 am 

            On the top of the page you can see downloads, click on it and download whatever you like! 🙂

          • enddragon987 August 2, 2016 12:19 am 

            how do you download it?

        • andrejlazic December 31, 2016 9:08 pm  Reply


        • mr2meows June 26, 2017 2:05 am  Reply

          how do you install it i keep pressing skip ad on adfly but it doesen’t work

      • a minecraft player August 3, 2014 9:17 pm  Reply

        That was actually my thought, except with hostile mobs, they shouldn’t attack you if you’re morphed into one because you’re one of them.

        • EleanorB20752 August 15, 2014 9:20 pm  Reply

          You actually can configure that!

          • codeman November 10, 2014 11:06 am 

            how do u configure the hostile mobs not attacking you?

          • ramistar123 December 8, 2014 11:57 pm 


          • napman February 16, 2015 12:27 am 


          • YoWhatUpProf July 31, 2015 7:28 am 

            Have you guys perhaps, idk actually looked through the mod 😐

          • MarufTIM December 19, 2016 1:44 pm 

            Like the Shape Shifter Z mod…

        • Bill Rock August 30, 2014 9:46 pm  Reply

          One of them. One of them.

        • VGH2000 December 10, 2014 9:50 am  Reply

          To change if enemies detect you, go to the configs folder in .minecraft. Go to the morph config and “open with” notepad or whatever your text reader is. Go down until you find the “hostile mobs can detect you when morph” (or something similar,) and enter the config number of what you want them to see. [note: certain enemies will still attack you even if you config them not to. EX: spiders, witches, (and slimes I think). have fun!]

          • greggggggggggg14 December 31, 2014 7:54 am 

            i went in to it and all like you said but then every time i tried to change it to 5 which makes it so they don’t attack you unless you attack them, and i launched mine craft it made it auto change to 4, it also auto changed the max to 4 witch i set at 5

          • guestds April 7, 2015 1:54 am 

            greg it might be because the setting is a 0 to 4 which ingame its actually 1 to 5 because if you go to mods then click morph mod then config it should allow you to change it then if it makes you click something saying i understand then click it go to the main menu and restart minecraft then pew it works i think

        • Awesomebro369 January 5, 2015 11:00 am  Reply

          You should totally be able to explode when your a creeper, but I don’t get why they dont add that. I mean, you go off to kill a creeper, morph into it, and then go off to your friend’s house and blow up!

          That would be a epic way of trolling 🙂

          even thought you self suicide 🙂

          • weegeeizcool February 7, 2015 2:14 pm 

            Wow…. Awesomebro369, I like that idea! I hope he adds that!

          • Atley February 8, 2015 8:30 pm 

            That would be a pretty nice feature. However it has balance issues, you could infinitely blow up something for easy getting without needing a pickaxe. The only way I see to balance this would be that you lose the Creeper morph when you die (in the config) but I for one don’t use that because what if I lose something I really like or it is actually a boss from another mod?

    • Grillyyyyy September 28, 2013 11:21 am  Reply

      ehem just 3 words that will make this mod #1… MAKE-THIS-MULTIPLAYER plz plz plz plz plz

      • Macboy3 September 28, 2013 1:19 pm  Reply

        isnt it already multiplayer?

          • Cjbell December 22, 2013 11:49 am 

            no its not

          • awsome January 22, 2014 9:59 pm 

            It is.
            In fact I made a server for it and play it with my friends.

      • muffinkiller1 October 3, 2013 4:59 am