- Portals
- Long Fall Boots
- Weighted Storage Cubes
- Material Emancipation Grid
- Turrets
- Aerial Faith Plates
- High Energy Pellets
- Thermal Discouragement Beams
- Checkpoints
- Decorative Items
Portals
Ender Pearl Dust |
Mini Black Hole |
Default Portal Gun (Normal Mode) |
Default Portal Gun (Easy Mode) |
Atlas’ Portal Gun |
P-Body’s Portal Gun |
Bacon Gun |
|
PotatOS |
Potato Gun |
- Fire Portals with the left and right mouse buttons.
- Zoom in and out with the middle mouse button.
- Grab blocks or entities with the “G” button.
- Reset portals with the “R” button. Holding “R” and hitting the left or right click will remove the corresponding left and right portal.
- For the bacon and potato gun, the portal’s colour is randomly generated. However, it can be defined in the properties file.
- This is your special set of portals on SMP. Unique per individual.
- These Portal Guns are also a very rare dungeon loot, for those unkeen of hunting a Wither.
- Portals placed by these guns are also Chunk Loaders.
Portal Spawners
Normal Mode |
Easy Mode (Version 1.5 onwards) |
- When right clicked, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.
- When powered with redstone, it will spawn a portal based on the colour you set.
- The item save’s the previous configuration
Portal Gun Pedestals
- Accepts any type of portal gun.
- Automatically fire portals when it receives redstone current.
- Portal Gun can be retrieved by right clicking or walking into them
Single Coloured Default Portal Gun
- Fires only one type of portal.
- Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun.
- Can also be crafted together.
Fuel option
(These are the same Ender Pearl Dusts as above)
- You can now enable a fuel option in 1.3.2v1 onwards in the config file.
- The fuel that the portal gun uses is in form of Ender Pearl Dust.
- One ender pearl dust is used every time you fire a portal.
- If you run out of ender pearl dust the portal gun will dim and refuse to fire.
Long Fall Boots
Normal Mode |
|
- Negates all your falling damage when worn!
Weighted Storage Cubes
Weighted Storage Cube
Placing it in the world and right clicking it with a rose will transform it into a companion cube!
Whilst in your inventory, the companion cube will help heal you every 5 seconds!
Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.
Smelting the disc will cause the plastic to deteriorate, changing the entire track!
Crafting two of the first discs together will also change the track.
Radio
- Plays the radio loop record repeatedly.
- Can be turned off with right click (configurable)
Weighted Storage Cube Vent
Weighted Companion Cube Vent
- Placed on ceilings.
- Requires redstone power.
- Cubes deployed cannot be broken.
- Redeploys new cube if redstone is still supplied and cube gets destroyed.
NEW: 1.2.5v1
Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.
Material Emancipation Grid (Currently Not Implemented Yet!)
- These are placed from wall to wall, and has a maximum range of 15 blocks.
- Pouring fluid through it will disable it.
- These grids have several modes, which are configurable in the properties file.
- These grids are also configurable to have to be redstone powered.
Turrets
Sentry Turrets
(Model made in Techne)
- Shoots anything, configurable in properties file.
- Has range of 20 blocks, also configurable.
- Fires 20 bullets a second.
- Will die if pushed over.
Defective Turrets
When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!
Aerial Faith Plates
- Can be placed on floors, walls and ceilings.
- Wall plates can be oriented to look upwards or downwards.
- Right click to adjust the power.
- Can be set to be redstone powered to work.
High Energy Pellets
High Energy Pellet Launcher
- Launches a High Energy Pellet when powered by redstone.
- High Energy Pellets disintegrates living things on contact (Configurable to knockback)
- High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long.
High Energy Pellet Catcher
- Catches a High Energy Pellet to provide redstone power.
- Can be sneak right-clicked to release caught High Energy Pellet.
Thermal Discouragement Beams (Not Implemented Yet!)
Discouragement Beam Emitter
- Forms a high powered laser when powered with redstone!
- Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game)
- Can be configured to cause damage to living creatures.
- Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal. (Sorry!)
Discouragement Beam Catcher
- Receives laser as its input to produce redstone power.
Discouragement Beam Sensor
- Detects the presence of a laser going through it to produce redstone power.
Discouragement Redirection Cube
- Refracts a Thermal Discouragement Beam to the direction it faces.
- Grabbed with the G (default) button.
- Becomes bouncy if right clicked with cyan dye!
Discouragement Redirection Cube Vent
- Check Weighted Cube Vents for info.
Checkpoint Blocks (Not Yet Implemented!)
- Will temporarily save player status, portals, and portal entities at the moment when the player walks pass it, set in the GUI.
- Restores the above when the player dies and respawns (Note, this will move you away from your bed [if present] after you respawn).
- Also can power redstone 2 blocks below it like pressure plates.
Decorative Items
Electronic Intelligence Indicator
- Intelligently indicates if it is indirectly being powered by redstone
- Warning: Will not increase intelligence if ingested.