- Portals
 - Long Fall Boots
 - Weighted Storage Cubes
 - Material Emancipation Grid
 - Turrets
 - Aerial Faith Plates
 - High Energy Pellets
 - Thermal Discouragement Beams
 - Checkpoints
 - Decorative Items
 
Portals
Ender Pearl Dust
  | 
Mini Black Hole
  | 
Default Portal Gun (Normal Mode) | 
Default Portal Gun (Easy Mode) | 
Atlas’ Portal Gun
  | 
P-Body’s Portal Gun
  | 
Bacon Gun | 
|
PotatOS
  | 
Potato Gun
  | 
- Fire Portals with the left and right mouse buttons.
 - Zoom in and out with the middle mouse button.
 - Grab blocks or entities with the “G” button.
 - Reset portals with the “R” button. Holding “R” and hitting the left or right click will remove the corresponding left and right portal.
 - For the bacon and potato gun, the portal’s colour is randomly generated. However, it can be defined in the properties file.
 - This is your special set of portals on SMP. Unique per individual.
 - These Portal Guns are also a very rare dungeon loot, for those unkeen of hunting a Wither.
 - Portals placed by these guns are also Chunk Loaders.
 
Portal Spawners
Normal Mode | 
Easy Mode (Version 1.5 onwards) | 
- When right clicked, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.
 - When powered with redstone, it will spawn a portal based on the colour you set.
 - The item save’s the previous configuration
 
Portal Gun Pedestals

- Accepts any type of portal gun.
 - Automatically fire portals when it receives redstone current.
 - Portal Gun can be retrieved by right clicking or walking into them
 
Single Coloured Default Portal Gun
 
- Fires only one type of portal.
 - Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun.
 - Can also be crafted together.
 
Fuel option
 
(These are the same Ender Pearl Dusts as above)
- You can now enable a fuel option in 1.3.2v1 onwards in the config file.
 - The fuel that the portal gun uses is in form of Ender Pearl Dust.
 - One ender pearl dust is used every time you fire a portal.
 - If you run out of ender pearl dust the portal gun will dim and refuse to fire.
 
Long Fall Boots
Normal Mode
  | 
 | 
- Negates all your falling damage when worn!
 
Weighted Storage Cubes
Weighted Storage Cube

Placing it in the world and right clicking it with a rose will transform it into a companion cube!

Whilst in your inventory, the companion cube will help heal you every 5 seconds!
Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.

Smelting the disc will cause the plastic to deteriorate, changing the entire track!

Crafting two of the first discs together will also change the track.

Radio

- Plays the radio loop record repeatedly.
 - Can be turned off with right click (configurable)
 
Weighted Storage Cube Vent

Weighted Companion Cube Vent

- Placed on ceilings.
 - Requires redstone power.
 - Cubes deployed cannot be broken.
 - Redeploys new cube if redstone is still supplied and cube gets destroyed.
 
NEW: 1.2.5v1
Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.
Material Emancipation Grid (Currently Not Implemented Yet!)

- These are placed from wall to wall, and has a maximum range of 15 blocks.
 - Pouring fluid through it will disable it.
 - These grids have several modes, which are configurable in the properties file.
 - These grids are also configurable to have to be redstone powered.
 
Turrets
Sentry Turrets

(Model made in Techne)
- Shoots anything, configurable in properties file.
 - Has range of 20 blocks, also configurable.
 - Fires 20 bullets a second.
 - Will die if pushed over.
 
Defective Turrets

When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!
Aerial Faith Plates

- Can be placed on floors, walls and ceilings.
 - Wall plates can be oriented to look upwards or downwards.
 - Right click to adjust the power.
 - Can be set to be redstone powered to work.
 
High Energy Pellets
High Energy Pellet Launcher

- Launches a High Energy Pellet when powered by redstone.
 - High Energy Pellets disintegrates living things on contact (Configurable to knockback)
 - High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long.
 
High Energy Pellet Catcher

- Catches a High Energy Pellet to provide redstone power.
 - Can be sneak right-clicked to release caught High Energy Pellet.
 
Thermal Discouragement Beams (Not Implemented Yet!)
Discouragement Beam Emitter

- Forms a high powered laser when powered with redstone!
 - Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game)
 - Can be configured to cause damage to living creatures.
 - Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal. (Sorry!)
 
Discouragement Beam Catcher

- Receives laser as its input to produce redstone power.
 
Discouragement Beam Sensor

- Detects the presence of a laser going through it to produce redstone power.
 
Discouragement Redirection Cube

- Refracts a Thermal Discouragement Beam to the direction it faces.
 - Grabbed with the G (default) button.
 - Becomes bouncy if right clicked with cyan dye!
 
Discouragement Redirection Cube Vent

- Check Weighted Cube Vents for info.
 
Checkpoint Blocks (Not Yet Implemented!)

- Will temporarily save player status, portals, and portal entities at the moment when the player walks pass it, set in the GUI.
 - Restores the above when the player dies and respawns (Note, this will move you away from your bed [if present] after you respawn).
 - Also can power redstone 2 blocks below it like pressure plates.
 
Decorative Items
Electronic Intelligence Indicator

- Intelligently indicates if it is indirectly being powered by redstone
 - Warning: Will not increase intelligence if ingested.
 













