Morph Beta 0.1.0 Released!

Mod information can be found here.

Final commit for this build.

Changes:

  • Added Morph Grouping. Morphs of the same name group under the same horizontal selector. Scroll horizontally by holding SHIFT and hitting the keybind set in the config

  • Keybinds will be reset in this version. New keybind options with Shift/Ctrl/Alt options as well.

  • Added basic API. Check it out here: https://github.com/iChun/Morph/blob/postmodjam/morph/api/Api.java
  • Added basic commands. Use it by doing /morph <demorph|clear|morphtarget> <player>
  • Fixed mods adding renderers later than when the mod checks for renderers causing mobs from said mod to render a white box. This fixes the issue with the Lord Of The Rings mod.
  • Fixed mobs disappearing after the #89th morph, while decreasing load for users with plenty of morphs.
  • “Fixed” many debug prints left behind in the mod. It’s a beta mod, geez…
  • Fixed crashing with ComputerCraft turtles killing mobs.
  • Fixed crashing with multiple worlds/dimensions. Should fix issue with Mystcraft dimensions.
  • Fixed crashing due to mobs which cannot be created using NBT, using a pig failsafe.
  • Attempted to fix duplicate morphs due to different max health.
  • Basic ability tracker. Not used in the mod yet.
  • Tiny tweaks here and there.

If you have an issue, check here. If it’s not on the list, report it here or contact me on IRC!

Download:
Again, a reminder that the mod isn’t finished yet, but it is fairly stable, so feel free to try it out.
>>Dropbox

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