Final commit for this build.

– Updated localization and mod mob support files.
– Fixed crashing due to invalid formatting of JSON files retrieved from Github. Console should spit an error now instead of crashing.
– Fixed inability to morph/delete morphs due to improper removal of a check when updating from 0.5.0 to 0.6.0 when playing on servers. Unfortunately this may render some old morphs unusable still (thus the 0.6.0 -> 0.7.0 update rather than a 0.6.1 patch)
– Fixed crashing when sleeping while morphed.
– Added config to remove current morph on death.

Get the mod at the usual places.

Hey Guys,

Wanna update you, that since there seems to be a new trend going round with people jumping onto Patreon, I’ve decided to make a page for myself as well.

For you who don’t know, Patreon is basically something that lets fans become patrons of their favorite creators. In a way, giving back to content creators in various ways, either monthly or every content release, that sort of thing. Think of it as something like Twitch.TV’s subscribe button. That sort of thing.

Those of you who want to check out my Patreon page can find it here:

iChun’s Patreon Page

(That’s a link to the Patreon page by the way)

Either way, thanks for stopping by!

 

Cheers,
iChun

– Fixed rendering issue introduced from the last update.
– Added “Sprint trails”, enabled by default.
– Added 3 new flavours, delete your old Streak Flavours folder from the mods folder to allow the mod to extract them again, if you are updating. (Credit to stickpeted and pcrov)

Shatter
– Fix rendering of shattered models making water invisible.
– Fix issues with players endlessly shattering.

Streak
– Fix rendering issues with Streaks over long distance
– Fix rendering issues with Streaks that overlap each other, most notably when the y-axis changes
– Fix rendering issues with Streaks and water.

Get them in the usual spots.

– Fixed issues with extracting hats from the zip causing no hats to appear other than contributor hats
– Fixed issues with randomly unlocking hats while you are active (Hotfix)
– Fixed issues with hats not scaling right due to obfuscation detection failure (Hotfix)
– Added get random hat function in API.

Get it here.