ModJam Take Two.

Hey folks!

Just wanna inform you guys visiting the front page that From Aug 2 to Aug 5 I will be participating in ModJam #2, which is a 96 hour Mod Making competition. I will be livestreaming all of it’s development, so you can find me here. I’ll try to be streaming as much as possible during this duration so feel free to drop by to see if the stream is live.

For more precise updates you can check out my Twitter page.

 

iChun

Bug Reports

Just an FYI, I don’t read my forum pages on MCF anymore. Any bug reports you have for my mods need to be informed to me directly or anyone who can contact me easily via Twitter, IRC or whenever I do my livestreams.

 

PS: I don’t add people whom I don’t know on Steam. (Sorry)

-iChun

Yep. 1.6 sucked, but those mods (in the title) are finally updated.

Lemme brief you guys about the version changes.

The version of the mod is defined by A.B.C, for example, 1.2.5, where 1 represents A, 2 represents B and 5 represents C.

From now on, for my mods:

A represents the Minecraft version the mod was made for. This means it increases every new major Minecraft update. This affects all my mods and is global. The value for 1.6.x is 2.

B represents major mod version. This increases every time there is a major change in the way the mod works which will break saves (even across Minecraft versions).

C represents minor mod version. This increases every time there is a minor change, aka a bug fix etc, and will not break saves.

For all my mods, the version number has been reset to 2.0.0.

 

Cheers,

iChun

 

Introducing the Tank Rush! Mutation

You can get it here!

I’ve been working on a Custom Mutation for Left 4 Dead 2 which makes use of the new EMS it has introduced.

Basically you fight endless numbers of tanks. Your team uses an M60 with infinite ammo.

Kill a tank and heal your entire team.

In the finale you fight 20 tanks for two waves before the rescue arrives.

 


 

I’m not moving to L4D2 modding if you’re wondering, this was initially a plugin I had modified for SourceMod which I had played with some friends a long time ago, before I got involved in Minecraft. However, SourceMod is no longer stable for  local (listen) servers, so I decided to port the plugin as a mutation instead and release it to the public.

And that’s it. Hope you enjoy the mutation if you have L4D2!

 

Cheers.

iChun

Gravity Gun
– Reverted respect for block placement due to more complaints about it than without it.

Hats
– Fixed a couple of issues listed in the github.

PortalGun
– Reverted respect for block placement due to more complaints about it than without it.
– Attempted fix for sounds freeze.

Slender – RI
– Ported to 1.5.X

Torched
– Fixed Torch Gun firing even when item is not the Torch Gun.

Hats 1.3.0 notable changes:
– Fixed server error when trying to download Contributor hats.
– Added “Reset Side” button to reset the personalize settings for buttons.
– Added a slider, “RandoMobs” to give most vanilla mobs random hats, disabled when server is on Hat Hunting Mode.
– Added Hat Hunting Mode for servers. (Read below)
– Added Tab Complete for the hats command.
– Changed default randomHat setting to avoid confusion.
– Changed default player hat mode to Hat Hunting Mode.
– Removed defaultHat config.
– Disabled lighting in hats gui to prevent dark hats in-gui.

Hat Stand 1.2.0 notable changes:
– Fixed and updated the addon for Hats 1.3.0;

 

Hat Hunting Mode:
Players will start with zero hats enabled (Contributors will have their own contributor hat unlocked). Mobs will have a wear a random hat (Chance of having a hat can be configured in the config). Kill this mob to unlock the hat it is wearing. Simple enough.
All hats will be unlocked in creative mode, of course.
Killing another player is unjust and you will not be rewarded!