Category: Gravity Gun

Gravity Gun, PortalGun and Trail Mix now requires a “shared library” mod dependency, iChun Util. iChun Util makes it easier for me to reference similar functions used by all three mods. Think of it of something like “CodeChickenCore”, except it isn’t a coremod.

Also, the 4 mentioned mods now use the new “Runtime Deobfuscation” method provided by FML/Forge. As Minecraft updates there should be no reason to update certain mods, unless things break, thanks to FML.

Unfortunately to allow this, the file size of a bunch of the mods may have increased slightly (heh, what’s 1 or 2 more extra mb nowadays anyways).

If any issues were to arise from runtime deobf, let me know immediately and I will see what I can do about it.

 

Changelogs:

PortalGun 1.5.0v1
– Fixes here and there… Lost track of them.
– Fixed issue with addBlockIDToGrabList in API.
– Fixed crash issue with singing turrets.
– Weighted Cubes will not drop an item if broken by Creative Players
– Now requires iChun Util.
– Introduction of Hard Mode for PortalGun
– Added console print out when receiving invalid IMCMessage

GravityGun 1.5.0v1
– Fixed issue with addBlockIDToGrabList in API.
– Now requires iChun Util.

Trail Mix and DeathCounter 1.5.0v1
– Now requires iChun Util. (Trail Mix only)
– Ported to 1.5

Portal Gun 1.4.7v4

– Fixed issue with backing up mod dat files.
– Fixed block grabbing whitelist not working.
– Fixed TileEntities that extend IInventory not dropping its contents when block entities fail to be placed.
– Fixed null bug in bullet entity.
– Fixed bullet entity going through blocks portals are on if freshly fired.
– Fixed accidental use of “getBlock” for recipe booleans.
– Fixed recipe for PortalGun and LFB not being added on dedicated servers.
– Fixed render of some items in creative survival inventory.
– Fixed crash due to users setting a negative range on moon portals (If you don’t want it to suck, put 0. Geez.)
– Moon Portals no longer pull entities if it is out of view (behind a block) and is unable to pull blocks.
– Turret AI overhaul, more focused on work done by the server to be told to the client rather than both having their own separate outcomes.
– Oracle Turrets no longer have lasers.
– Additional turret config options such as ignore owners, ignore invisible entities.
– Tweaked Turret Item.
– Turrets can now be dispensed out of dispensers if there is a non-air block below or two blocks below the dispenser face.
– Turrets not longer drop items if killed by a creative player.
– Changed bullet entity texture to look like streaks of light, more noticable than previous bullet texture.
– Allowed blocks which uses the chest render type (22) to be grabbed.
– Removed opening of Portal Spawner GUI when placed due to the item previously saving its configuration.
– Block entities which fall too far into the void will be killed.
– Block entities now respect block placement rules.

 

Gravity Gun 1.4.7v2

– Fixed block grabbing whitelist not working.
– Fixed TileEntities that extend IInventory not dropping its contents when block entities fail to be placed.
– Fixed being struck by lightning not upgrading the uncharged gravity gun.
– Allowed blocks which uses the chest render type (22) to be grabbed.
– Block entities which fall too far into the void will be killed.
– Block entities now respect block placement rules.

 

Trail Mix 1.4.7v4

– Added ID option for the trail mix effect. Change this to solve issues with ICBM’s Poison effect conflict.
– Adjusted mod packet sending.
– Fixed spazzy pigs swimming in water that have run out of trail mix.
– Optimized some of the nyan tunes to prevent lag when excess of nyan pigs are present.
– Slapped a try-catch as an attempted fix for the IndexOutOfBounds crash with too many trail mixed pigs.
– Glitchy pigs once the timer runs out should be fixed.
– Decreased fall damage of trail mixed pigs.
– Fixed NEI-ed launchers having INFINITE pig ammo, lagging the client to bits.
– You can now launch trail mixed pigs out of dispensers with armed launchers.

Gravity Gun 1.4.7v1
– Fixed crashing with Block entities.
– Fixed Out Of Bounds crashing with Block entities.
– Fixed Null Pointer Exception crashing with Block entities.
– Fixed Mystcraft Portal duplication glitch.
– Fixed “small” memory leak.
– Attempted fix at Block entities getting being placed in the floor.
– Added new model for fancy video settings, also by mr_hazard|d95.
– Made block grabbing respect block hardness, negative means no grabby.

 

Portal Gun 1.4.7v3

– Fixed error reading setting in the console.
– Fixed ceiling portal links putting the entity in the ceiling.
– Fixed floor portal links displacing the player too high.
– Fixed wall portal links setting the player too high.
– Fixed portals spawners being shown as a tool.
– Fixed zombies holding portal guns in the air.
– Fixed crashing with Block entities.
– Fixed Out Of Bounds crashing with Block entities.
– Fixed Weighted Companion Cubes not healing the player.
– Fixed Command info being cut off due to excess length of chat message.
– Fixed crash due to limit in mod chunkloaders hit.
– Fixed Mystcraft Portal duplication glitch.
– Fixed Single Coloured Portal resetting both colours.
– Attempted fix at complete loss of momentum when portalling to areas unloaded to the client.
– Attempted fix at stuck in ground issue when portalling to areas unloaded to the client.
– Attempted fix at Block entities getting being placed in the floor.
– Added option to allow only command executers to place portals on the moon.
– Added note for users who put modPartsDisabled as letters and not numbers.
– Added config to use the old PortalGun and LFB recipes, dubbed Easy Mode.
– Added “glow” to “glowy” parts of the PortalGun model.
– Made block grabbing respect block hardness, negative means no grabby.

Hey all,

I’ve started a Let’s Play series on my YouTube channel. The LP will be recorded on the whitelisted and invite only ForgeCraft dev server, which I’ve long been invited to join (since it was known as PahiCraft).

My mods currently on the server are Back Tools, Gravity Gun and Portal Gun. I may be adding Mob Dismemberment to my client in the future, but as of now it is not installed.

At time of post the first and second episodes are already up on the channel, but mind you it’s my first time recording so many apologies if its a bit crappy! (I’m getting better though!)

I’ve decided on a Tuesday and Thursday release schedule, that’ll be two episodes a week for as long as the series runs, with no hiccups if possible! Not to forget I’ve got real life to think about as well as my own mods to maintain, so won’t be doing a daily release *cough* like direwolf20 *cough* (go check him out though, he’s awesome!).

Anyways, that’s pretty much it for now, if you like my videos feel free to comment/subscribe/tell others about it (heh).

Cheers!
-iChun

oHaiiChun on YouTube

PortalGun has been rewritten, 1.4.5v1 is identical in terms of functionality to 1.4.6v1.

There is no documentation on the rewrite at this point of time so use at your own discretion.

Some stuff has been shifted around, it is NOT compatible with the old versions, most of the items can be carried over however. A few recipes has been changed as well.

 

I am not liable for any crashes/corruption that happens to your worlds when updating.

Another pic here.

– Fixed grabbing entities riding the grabber.
– Fixed wrong world instance usage.
– Fixed “failed to read settings” issue when unsuccessfully connecting to servers.
– Fixed improper model alignment on non-player entities holding the gravity gun.
– Players now hold the gravity gun the same way they hold an armed bow.
– Changed moved gravigun folder from mods to resources.

– Fixed block duplication glitch with cobblestone.
– Fixed interdimensional grabbing (psst mystcraft)
– Disabled interacting with entities while holding the gravigun. (Since right click pulls/grabs them)
– Increased throwing power of supercharged gravity gun slightly.
– Updated mr_hazard|d95’s model.
– Half Slabs can now be grabbed.
– Damage inflicted by throwing an entity into another is now varies depending on the size of the entity thrown and the entities hit.
– Added compatibility with PortalGun v1 and later.