– Another CME fix attempt.
Home to multiple minecraft mods including PortalGun, GravityGun, and Morph!
– Attempted fix for CME crashes on servers
– Fixed coloured items screwing up the Hat Trade gui colours.
– Fixed issue with invisible blocks and Ars Magica when a hat is unlocked.
– Fixed issue with hat trading that partially invalidates one of the trader’s hats list.
– Fixed issues with extracting hats from the zip causing no hats to appear other than contributor hats
– Fixed issues with randomly unlocking hats while you are active (Hotfix)
– Fixed issues with hats not scaling right due to obfuscation detection failure (Hotfix)
– Added get random hat function in API.
Get it here.
– Rewrote most of the hat rendering code. Now a lot less broken and easier to manipulate. Should remove all cases of crotch hats!
– Rewrote most of the mob hat handling code. It’s now a lot easier to add mob-hats!
– Added an API for mods to add their own mob-hat handlers or to render hats where they’d like (I’m looking at you, ComputerCraft)
– Added several new Hat Modes, Locked Hat mode, King of the Hat mode, and Time Active mode.
– Added Hat Trading! Allows trading of Hats and Items between players. Check out the bottom left of the Hats Gui.
– Added config option to remove player first join messages.
– Added over 40 new hats! With special categories for Hats by Mooshroom and Mr_Hazard!
– Slimes, Wolves, Ocelots, Horses and Withers now can wear hats.
– Hats GUI now attempts to rescale the player if the player size is larger than normal (Eg: Morph)
– Full Morph rendering compatibility (Requires Morph 0.6.0 and later. This version of Hats will not work with Morph 0.5.0 and older.)
– Fixed being unable to remove a hat in Hat Hunting mode.
– Fixed dead Hat Contributors link in previous versions of Hats.
– Full localization support, with many translations already included in the mod.
– Decreased server-tick time by removing getHealth checks
– Hat Stands updated to 2.1.0 to match Hats.
– Updated with latest ModMobSupport.json for Local Mod Mob Ability Mappings.
– Fixed sunburn ability not shown on mobs that do take damage from it.
– Fixed disabling early game flight config not actually working.
– Fixed rendering of player morphs being see-through sometimes.
– Fixed typo causing the fallNegate ability icon to render incorrectly.
– Fixed swim speed amplifier causing uncontrollable speed by capping a max.
– Fixed climb ability not reseting fall distance while climbing.
– Fixed falling to your doom if you logged out mid-flight in survival.
– Fixed favourite morphs not saving.
– Fixed player’s size resetting after sleeping while morphed.
– Fixed improper scaling of model, thanks Hats mod.
– Fixed rendering issues with abilities if Mob has more than 3 abilities registered but only 3 active.
– Fixed improper bounding box locations in the clientside onUpdate causing infinite flying animation.
– Full localization support, with many translations already included in the mod.
– Hiding of the crosshair is now event driven. Should prevent issues with the crosshair staying permanently hidden.
– Fixed rendering of mobs in the Morph Gui still showing up in the world if the player is hiding the Minecraft Gui.
– Save all player info when you log out. Should fix desync issues due to a quick relog.
– Added config to reorder Morphs based off last used since connecting to the server,
– Added new API functions which are used in the new Hats and Sync mods.
– Added config to disable early game flight until a Wither is killed.
– Added crosshair render as a config to indicate which mob is selected in the Morph radial menu.
– Added stencil bit reservation when rendering to be more friendly to other mods which use stencils.
– Full localization support, with many translations already included in the mod.
– Hiding of the crosshair is now event driven. Should prevent issues with the crosshair staying permanently hidden.
– Fixed issues with Shells in Storage rendering invisible if Morph is installed and the player is Morphed. This requires Morph 0.6.0 and later.
– Fixed using up the name tag if you’re naming a shell storage the exact same thing.
– Fixed issues with resynching into a broken shell storage if you died from it breaking in the first place.
– Fixed desynching of mobs running on treadmills causing some mobs to just seemingly stand on the treadmill instead of running.
– Attempted fix at unsynched Thaumcraft research, Ars Magica states and ender chest states when the player dies due to outdated shells.
– Added stencil bit reservation when rendering to be more friendly to other mods which use stencils.
– Added a Forge dependency so people would stop crashing from old versions of Forge.
– Render Shell Storage name on the block above the entrance.
– Allow free-floating treadmills now so redstone conduits can be placed benearth them.
– Treadmills now generate Redstone Flux. Constructors also accept Redstone Flux as power. Default ratio is 2 PW : 1 RF.
– Entities on the treadmill that suddenly stop running or interrupt a mob on it will be launched backwards (like real treadmills!)
– Interacting with a mob on a treadmill will knock it off.
– You can no longer use a shell unit if you are in a morph.
– Right clicking a shell constructor again whilst in creative will instantly create the shell.
– Increase block hardness. You shouldn’t be able to break stuff that has obsidian with a fist so easily.
– Allow AE Spatial Storage support as per request from DarkTetsuo. I won’t be supporting this much at all, so if something breaks don’t bother me about it.
Get them at the usual spots.
ModJam 3 voting is also now open, feel free to vote your favourite mods! If you are unaware, all these mods above were ModJam mods, basically they started off from a 96 hour mod making competition. Look how far they’ve gone!
Official statement about updating my mods to 1.7, expect nothing before February.
Oh yeah, Happy New Year.
Cheers,
iChun
Hey guys,
Wanna let you know that Hats, Morph and Sync recently got changes to support localization, and now they need translations! Feel free to submit a translation file (as a pull request on the Github repository) of your own language, or update/fix the translation files already provided, based off the English versions! The following links are the en_US versions of each mod.
Hats: Click here.
Morph: Click here.
Sync (postmodjam branch): Click here.
Cheers,
iChun
– (Important) Massively decreased mod load on servers
– Fixed issues rendering hats with Morph.
If you have Morph installed and you crash with a Morph Api related error, update Morph.
– Fixed RandoMobs not rendering hats on mobs.
– Changed Morph compatibility to use the newly released API in Morph to reduce load
– Reduced hat jitteriness when moving as a morph.
So…. Yeah.
Changelog for Hats:
– Added partial mod support for Morph.
– Updated to 1.6.2
– Fixed duplicate hats in Hats list. Should be properly fixed on your on SECOND reconnect to a server.
– Added renderHat toggle in Personalize GUI.
Gravity Gun
– Reverted respect for block placement due to more complaints about it than without it.
Hats
– Fixed a couple of issues listed in the github.
PortalGun
– Reverted respect for block placement due to more complaints about it than without it.
– Attempted fix for sounds freeze.
Slender – RI
– Ported to 1.5.X
Torched
– Fixed Torch Gun firing even when item is not the Torch Gun.