– Now requires iChunUtil 3.2.0 or later. Uses iChunUtil’s Config system, Techne 1 + 2 importer, Networking system.
– Fixed clipping texture in the trade window.
– Tweaked several mob hat render helpers.
– Render helpers now have an Can Unlock Hat function.
– Basic third party mob hat support. Something like Morph’s Mod Mob Ability support.
– First person rendering of hats has been greatly improved. The only issue with it is view bobbing but if not for that, hats appear in first person perfectly.
– Added Mob Spawner Block detection to prevent hat farming.
– Added a Hat Inventory system. You can now store more than 1 of the same hat.
– Added a Hat Rarity system. Colours follow from common to rare: White < Green < Blue < Purple < Yellow < Gold < Aqua. This is done to encourage the use of Hat Trading.
– Added an Alpha slider for Hats.
– Default Hats are now stored on an online server and will be downloaded when the mod is ran. Allows new hats to be added to the mod without the need of a mod update.
– Techne 1 hats are converted into a Techne 2 save format and read in that format. However, the Techne 2 editor will not read these kinds of files just yet as the editor is missing the offset function from Techne 1. This is one way, be sure to make back ups of T1 models you do not want to lose.

And with that, I’d like to label Hats as feature complete.

Get it at the usual place.

– Added Techne 1 & 2 model support for use of Hats and future mods.
– Fixed the same mod update notification popping up twice.
– Fixed several issues with Config files, including them saving when nothing was changed.

Once again you folks can thanks Kihira for this update. This will be the final update for Minecraft 1.6.

Changelog:

  1. Disallow fake players to use constructor
  2. Fix a bunch of NPE’s
  3. Fix ghost blocks in some cases
  4. Fix issue where sometimes players may get stuck in “limbo”
  5. Prevent item dupe whilst syncing
  6. Allows objects to be placed on the top, bottom and back of storage

BackTools

  • Added Item blacklist IMCMessage event. Blacklists items to be rendered on the back if told to do so by another mod.

 

iChunUtil

  • Added framebuffer helpers. Used by Photoreal and will be used by Portalgun and AC.

 

AttachableGrinder, Photoreal, Shatter, Streak, TrailMix

  • Port to MC 1.7.

 

Torched

  • Fix gunpowder not rendering on Torch rockets.

DeathCounter

  • Fix clients requiring the mod if it’s only installed on the server.

 

Back Tools

  • Fix invisible players rendering their last tool, still.

 

iChunUtil

  • Major Config file rework. Now supports localizations. Also supports iChunUtil’s new Keybinds and a new IntBool/Colour property, and some Category stuffs.
  • SessionState feature, implemented with the configs. To be used for client sessions connecting to servers. (Aka synching of some server configs with the client).
  • Added new Keybind system (not compatible with Minecraft’s keybind system) which supports pressing/releasing of keys, and holding down SHIFT/CTRL/ALT for keybind triggers.
  • Added a glScissors helper for rendering stuff. It’s a lot cheaper than using stencils to render. Will be used in Hats.
  • Calender events helper. Will be used in mods for easter eggs! \o/
  • Moved Morph’s and Hats’ Obfuscation/Reflection stuff into iChunUtil. Therefore they will depend on iChunUtil in their respective 1.7 updates.
  • Update sliders for Hats compatibility.
  • Added a new Packet System (Memory leak fixed) that will be used by all of my mods that uses packets. Again, this includes Morph and Hats.
  • Added an mod version update checker to iChunUtil. Not your everyday mod update checker but it works. Will be used by my mods and can be used by any mods which would like to use it.
  • Removed RenderGlobalProxy class used by the experimental Antichamber mod. It will need to be rewritten to function properly in 1.7.