PortalGun updated to 1.4.7v5

– Fixed crashing issue with packet payload too large (due to too many players :O )
– Fixed turrets targeting players who placed them although set not to. Turrets will have to be replaced.
– Fixed turretMode 3 not targeting hostile mobs.
– Fixed “floating portal” bug when portals are placed on floating sand.
– Increased raytrace of moon portal shooting to 500 blocks to decrease chance of “accidents”
– Added command option to clear moon portals onto existing clearPortals command.
– Added option to disallow command executers to be grabbed with the portal gun.


  1. mike March 5, 2013 10:33 pm  Reply

    and when will the grids be up and runnin please dont use valve time

  2. Conner O'Kane March 6, 2013 4:22 am  Reply

    Just an idea for making adventure map worlds, you should add a kind of friendly mob that you place on a ceiling track that looks like Wheatley. His head should be able to rotate and look at the player(s) and recite quotes from the game.

  3. Scvairy March 6, 2013 8:45 pm  Reply

    When i will can to place emancipation grid?!

  4. erlend March 7, 2013 1:19 am  Reply

    Try to add portal 2 gels in to the game

    • hobohorror March 10, 2013 1:13 am  Reply

      that is a different mod and please don’t ask him to add stuff to the game, he said it him self.

      • daawesomest224 March 14, 2013 10:16 am  Reply

        Actually, that mod was dropped by the creator, who said that iChun was going to pick up on it, or create a new one… if I am wrong, sorry for responding to this

  5. fsoo45 March 7, 2013 8:48 pm  Reply

    how do i make the portalgun mod on easy so i can acutaly craft it

  6. daawesomest224 March 14, 2013 10:08 am  Reply

    Can you make a way to configure if the mod uses Portal 2 sounds or Portal sounds? That would be really cool for mapmakers of either Portal game, as well as nostalgia for people who played the original mod back in Alpha or Beta… I wasn’t an owner of minecraft back then, so I don’t know.

  7. DaWalrus April 28, 2013 9:44 am  Reply

    can i have the link to this so i can use it on tekkit?

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