Category: Mod Updates

PG Changelog:

1.5.1
– Fixed mod compatibility with changing texture packs.
– Fixed shooting portals through glass/iron fences making it go through blocks.
– Fixed placing chests on portals crashing and corrupting the world.
– Fixed death.moon messages.

Version Naming changes:

Now that I’m using runtime deobfuscation for some of my mods, Portalgun will have a change of version naming.

Old naming: <Minecraft version>v<Build number>

New naming: <Initial number>.<Major release>.<Minor release>

Initial Number: Changes everytime an update to minecraft breaks runtime deobfuscation. Resets Major/Minor Release Number.
Major Release: Changes everytime something mod breaking is done, eg new mod content or major change of mod structure.
Minor Release: Changes everytime some small fixes which does not break the mod are done.

 

-iChun

PortalGun 1.5.0v2
– Fixed critical block placement/removal issue with causes it’s neighbours not to update.
– Fixed crashing when dying in a singleplayer hardcore world.
– Fixed NEI console spam.
– Renamed the Material Emancipation Grid to Grill.
– Attempted fix for player stuck in ground bug.
– Attempted mem leak patch.

GravityGun 1.5.0v2
– Fixed critical grabbing issue not updating surrounding blocks
– Attempted mem leak patching.

 

At this time, the primary links (Creeperrepo) are down, so use the mirror links first.

Gravity Gun, PortalGun and Trail Mix now requires a “shared library” mod dependency, iChun Util. iChun Util makes it easier for me to reference similar functions used by all three mods. Think of it of something like “CodeChickenCore”, except it isn’t a coremod.

Also, the 4 mentioned mods now use the new “Runtime Deobfuscation” method provided by FML/Forge. As Minecraft updates there should be no reason to update certain mods, unless things break, thanks to FML.

Unfortunately to allow this, the file size of a bunch of the mods may have increased slightly (heh, what’s 1 or 2 more extra mb nowadays anyways).

If any issues were to arise from runtime deobf, let me know immediately and I will see what I can do about it.

 

Changelogs:

PortalGun 1.5.0v1
– Fixes here and there… Lost track of them.
– Fixed issue with addBlockIDToGrabList in API.
– Fixed crash issue with singing turrets.
– Weighted Cubes will not drop an item if broken by Creative Players
– Now requires iChun Util.
– Introduction of Hard Mode for PortalGun
– Added console print out when receiving invalid IMCMessage

GravityGun 1.5.0v1
– Fixed issue with addBlockIDToGrabList in API.
– Now requires iChun Util.

Trail Mix and DeathCounter 1.5.0v1
– Now requires iChun Util. (Trail Mix only)
– Ported to 1.5

– Fixed crashing issue with packet payload too large (due to too many players :O )
– Fixed turrets targeting players who placed them although set not to. Turrets will have to be replaced.
– Fixed turretMode 3 not targeting hostile mobs.
– Fixed “floating portal” bug when portals are placed on floating sand.
– Increased raytrace of moon portal shooting to 500 blocks to decrease chance of “accidents”
– Added command option to clear moon portals onto existing clearPortals command.
– Added option to disallow command executers to be grabbed with the portal gun.

Portal Gun 1.4.7v4

– Fixed issue with backing up mod dat files.
– Fixed block grabbing whitelist not working.
– Fixed TileEntities that extend IInventory not dropping its contents when block entities fail to be placed.
– Fixed null bug in bullet entity.
– Fixed bullet entity going through blocks portals are on if freshly fired.
– Fixed accidental use of “getBlock” for recipe booleans.
– Fixed recipe for PortalGun and LFB not being added on dedicated servers.
– Fixed render of some items in creative survival inventory.
– Fixed crash due to users setting a negative range on moon portals (If you don’t want it to suck, put 0. Geez.)
– Moon Portals no longer pull entities if it is out of view (behind a block) and is unable to pull blocks.
– Turret AI overhaul, more focused on work done by the server to be told to the client rather than both having their own separate outcomes.
– Oracle Turrets no longer have lasers.
– Additional turret config options such as ignore owners, ignore invisible entities.
– Tweaked Turret Item.
– Turrets can now be dispensed out of dispensers if there is a non-air block below or two blocks below the dispenser face.
– Turrets not longer drop items if killed by a creative player.
– Changed bullet entity texture to look like streaks of light, more noticable than previous bullet texture.
– Allowed blocks which uses the chest render type (22) to be grabbed.
– Removed opening of Portal Spawner GUI when placed due to the item previously saving its configuration.
– Block entities which fall too far into the void will be killed.
– Block entities now respect block placement rules.

 

Gravity Gun 1.4.7v2

– Fixed block grabbing whitelist not working.
– Fixed TileEntities that extend IInventory not dropping its contents when block entities fail to be placed.
– Fixed being struck by lightning not upgrading the uncharged gravity gun.
– Allowed blocks which uses the chest render type (22) to be grabbed.
– Block entities which fall too far into the void will be killed.
– Block entities now respect block placement rules.

 

Trail Mix 1.4.7v4

– Added ID option for the trail mix effect. Change this to solve issues with ICBM’s Poison effect conflict.
– Adjusted mod packet sending.
– Fixed spazzy pigs swimming in water that have run out of trail mix.
– Optimized some of the nyan tunes to prevent lag when excess of nyan pigs are present.
– Slapped a try-catch as an attempted fix for the IndexOutOfBounds crash with too many trail mixed pigs.
– Glitchy pigs once the timer runs out should be fixed.
– Decreased fall damage of trail mixed pigs.
– Fixed NEI-ed launchers having INFINITE pig ammo, lagging the client to bits.
– You can now launch trail mixed pigs out of dispensers with armed launchers.

Gravity Gun 1.4.7v1
– Fixed crashing with Block entities.
– Fixed Out Of Bounds crashing with Block entities.
– Fixed Null Pointer Exception crashing with Block entities.
– Fixed Mystcraft Portal duplication glitch.
– Fixed “small” memory leak.
– Attempted fix at Block entities getting being placed in the floor.
– Added new model for fancy video settings, also by mr_hazard|d95.
– Made block grabbing respect block hardness, negative means no grabby.

 

Portal Gun 1.4.7v3

– Fixed error reading setting in the console.
– Fixed ceiling portal links putting the entity in the ceiling.
– Fixed floor portal links displacing the player too high.
– Fixed wall portal links setting the player too high.
– Fixed portals spawners being shown as a tool.
– Fixed zombies holding portal guns in the air.
– Fixed crashing with Block entities.
– Fixed Out Of Bounds crashing with Block entities.
– Fixed Weighted Companion Cubes not healing the player.
– Fixed Command info being cut off due to excess length of chat message.
– Fixed crash due to limit in mod chunkloaders hit.
– Fixed Mystcraft Portal duplication glitch.
– Fixed Single Coloured Portal resetting both colours.
– Attempted fix at complete loss of momentum when portalling to areas unloaded to the client.
– Attempted fix at stuck in ground issue when portalling to areas unloaded to the client.
– Attempted fix at Block entities getting being placed in the floor.
– Added option to allow only command executers to place portals on the moon.
– Added note for users who put modPartsDisabled as letters and not numbers.
– Added config to use the old PortalGun and LFB recipes, dubbed Easy Mode.
– Added “glow” to “glowy” parts of the PortalGun model.
– Made block grabbing respect block hardness, negative means no grabby.

DeathCounter:
Rewrote ranking system to fix the all the bugs with the leaderboard
Your own ranking is now shown to you if not on the leaderboard.
Added reset deaths command.

Trail Mix:
Fixed interation with saddled pigs while holding trail mix being buggy.
Added explosion cap in case of pig travelling at the speed of light.
Added two more text lines to the attacking effect.