Category: Mod Updates

– Fixed critical error in mappings causing invalid thread info.
– Added additional checks to prevent the above from happening again.

Wanna add that iChunUtil 5.3.0 is in the pipeline, and will be released along with a Hats and Tabula update. Animated hats coming soon! Woo!

– Fixed doors not permitting you to pass them on Dedicated servers
– Fixed placement of doors on doors
– Fixed doors not dropping when you break the block they’re on
– Fixed several issues with door linking and rendering
– Added redstone support, you can open/close doors with redstone now

 

You guys probably realise by now that Doors is an April Fools mod, but this was a much needed update to fix some issues with it. Maybe there’s more than meets the eye?

This will be the last and final update to the Doors mod.

iChunUtil
– Right clicking a number input box will clear it.
– Hitting the up and down arrow keys will change the values the same way as scrolling.
– Fixed crash with AnimationComponent due to accidental use of a Java 7 function (Shame on you guys)
– Deselecting an empty number input box will insert a zero to prevent possible crashing.
– Added a metadata component to ProjectInfo for use of other mods (as well as Tabula)
– Update required for Tabula 5.0.0

Tabula
– Updated to use for Minecraft 1.8.
– You can also import models from the new LayerRenderer system introduced in MC1.8
– Both player models are available for importing.
– Fixed crashing when submitting a number input element that’s empty or contains a negative sign.
– Changed button adding event priority to allow some other mods to capture ours if it wants.
– Fixed Tabula configs generating serverside when it shouldn’t.
– Fixed several crashes caused by opening the Tabula GUI.
– Core UI code has been moved to iChunUtil for use of other mods (This was included in iChunUtil 5.0.0)
– Configs have been updated to use iChunUtil’s new Config system.
– Fixed WindowTexture still rendering the bound texture even when minimized.
– Added several new themes.
– Added a button to automatically map the texture offsets. Credits to FraserKillip for this.
– Fixed crashing when blacklisting a model via IMCMessage
– Fixed copied children not movable due to improper parent reassignment.
– Added support for new ProjectInfo metadata input.
– Added Ghost Model rendering, for use of modellers to create a model that’s meant to render on top of an existing model. These read saved Tabula projects.
– Added clicking of the orient-furnace to change the camera orientation.

Hey again guys,

Again, wanna let you folks know that I’ve made the conscious decision to stop updating Photoreal to the latest Minecraft version.

Reasons are well, as of late I’ve been getting horribly swamped with work that I’ve not really been able to find time to mod, even though I want to, and according to the poll I had a while ago, demand for Photoreal is the lowest and least wanted. In addition to that, the mod has no practicality and no use other than the general show-offyness that doesn’t last for long. A little fun mod/experiment you could say, of which what I’ve learnt from that could be moved on for something better/greater/more useful.

Credit where due though, once again thanks to CorridorDigital for the initial inspiration for the mod (I made this mod in a Starbucks after idly watching their videos, I had a lot more time back then), and to mr_hazard for the camera model used. If you’d like to dig through the source code or if you want to update it yourself, be my guest, it can be found here.

Anyways, I know a couple of you people are thinking, I’m discontinuing mod after mod, I’m most likely heading towards the path of quitting modding. That’s thankfully not the case (yet). There’s still a lot of mods I want to work on for MC, the main thing I’m lacking now is time, and for once I’m actually putting real life priorities over modding (I can admit, for the past 2 years, I’ve spent more time modding than focusing on my life). However, I’ve still got a lot in store/planned for the future and I really am looking forward to working on them one day.

On the positive side, less mods to maintain, more time to make the others more awesome/make new mods. Yeah?

So yeah, goodbye Photoreal, thanks for the fun, thanks for the experience. (I’ll totally rebuild you in a different concept one way or the other)

 

Cheers,
iChun.

Back Tools
– Added IMCMessage methods for blacklisting and adding a tool to render
– Updated the render method to use the new LayerRenderer style implemented in 1.8.

Guilt Trip
– Added config to disable the rendering of ghosts

Shatter
– Updated to use iChunUtil’s new Model code with better model reconstruction

Streak
– Updated the motion tracker to use iChunUtil’s central “entity tracking” system.