Hats 2.1.0

Final commit for this build.

– Rewrote most of the hat rendering code. Now a lot less broken and easier to manipulate. Should remove all cases of crotch hats!
– Rewrote most of the mob hat handling code. It’s now a lot easier to add mob-hats!
– Added an API for mods to add their own mob-hat handlers or to render hats where they’d like (I’m looking at you, ComputerCraft)
– Added several new Hat Modes, Locked Hat mode, King of the Hat mode, and Time Active mode.
– Added Hat Trading! Allows trading of Hats and Items between players. Check out the bottom left of the Hats Gui.
– Added config option to remove player first join messages.
– Added over 40 new hats! With special categories for Hats by Mooshroom and Mr_Hazard!
– Slimes, Wolves, Ocelots, Horses and Withers now can wear hats.
– Hats GUI now attempts to rescale the player if the player size is larger than normal (Eg: Morph)
– Full Morph rendering compatibility (Requires Morph 0.6.0 and later. This version of Hats will not work with Morph 0.5.0 and older.)
– Fixed being unable to remove a hat in Hat Hunting mode.
– Fixed dead Hat Contributors link in previous versions of Hats.
– Full localization support, with many translations already included in the mod.
– Decreased server-tick time by removing getHealth checks
– Hat Stands updated to 2.1.0 to match Hats.

 

Morph 0.6.0

Final commit for his build.

– Updated with latest ModMobSupport.json for Local Mod Mob Ability Mappings.
– Fixed sunburn ability not shown on mobs that do take damage from it.
– Fixed disabling early game flight config not actually working.
– Fixed rendering of player morphs being see-through sometimes.
– Fixed typo causing the fallNegate ability icon to render incorrectly.
– Fixed swim speed amplifier causing uncontrollable speed by capping a max.
– Fixed climb ability not reseting fall distance while climbing.
– Fixed falling to your doom if you logged out mid-flight in survival.
– Fixed favourite morphs not saving.
– Fixed player’s size resetting after sleeping while morphed.
– Fixed improper scaling of model, thanks Hats mod.
– Fixed rendering issues with abilities if Mob has more than 3 abilities registered but only 3 active.
– Fixed improper bounding box locations in the clientside onUpdate causing infinite flying animation.
– Full localization support, with many translations already included in the mod.
– Hiding of the crosshair is now event driven. Should prevent issues with the crosshair staying permanently hidden.
– Fixed rendering of mobs in the Morph Gui still showing up in the world if the player is hiding the Minecraft Gui.
– Save all player info when you log out. Should fix desync issues due to a quick relog.
– Added config to reorder Morphs based off last used since connecting to the server,
– Added new API functions which are used in the new Hats and Sync mods.
– Added config to disable early game flight until a Wither is killed.
– Added crosshair render as a config to indicate which mob is selected in the Morph radial menu.
– Added stencil bit reservation when rendering to be more friendly to other mods which use stencils.

 

Sync 2.1.0

Final commit for his build.

– Full localization support, with many translations already included in the mod.
– Hiding of the crosshair is now event driven. Should prevent issues with the crosshair staying permanently hidden.
– Fixed issues with Shells in Storage rendering invisible if Morph is installed and the player is Morphed. This requires Morph 0.6.0 and later.
– Fixed using up the name tag if you’re naming a shell storage the exact same thing.
– Fixed issues with resynching into a broken shell storage if you died from it breaking in the first place.
– Fixed desynching of mobs running on treadmills causing some mobs to just seemingly stand on the treadmill instead of running.
– Attempted fix at unsynched Thaumcraft research, Ars Magica states and ender chest states when the player dies due to outdated shells.
– Added stencil bit reservation when rendering to be more friendly to other mods which use stencils.
– Added a Forge dependency so people would stop crashing from old versions of Forge.
– Render Shell Storage name on the block above the entrance.
– Allow free-floating treadmills now so redstone conduits can be placed benearth them.
– Treadmills now generate Redstone Flux. Constructors also accept Redstone Flux as power. Default ratio is 2 PW : 1 RF.
– Entities on the treadmill that suddenly stop running or interrupt a mob on it will be launched backwards (like real treadmills!)
– Interacting with a mob on a treadmill will knock it off.
– You can no longer use a shell unit if you are in a morph.
– Right clicking a shell constructor again whilst in creative will instantly create the shell.
– Increase block hardness. You shouldn’t be able to break stuff that has obsidian with a fist so easily.
– Allow AE Spatial Storage support as per request from DarkTetsuo. I won’t be supporting this much at all, so if something breaks don’t bother me about it.

Get them at the usual spots.

ModJam 3 voting is also now open, feel free to vote your favourite mods! If you are unaware, all these mods above were ModJam mods, basically they started off from a 96 hour mod making competition. Look how far they’ve gone!

Official statement about updating my mods to 1.7, expect nothing before February.

Oh yeah, Happy New Year.

 

Cheers,
iChun

Hey guys,

Wanna let you know that Hats, Morph and Sync recently got changes to support localization, and now they need translations! Feel free to submit a translation file (as a pull request on the Github repository) of your own language, or update/fix the translation files already provided, based off the English versions! The following links are the en_US versions of each mod.

Hats: Click here.
Morph: Click here.
Sync (postmodjam branch): Click here.

Cheers,
iChun

I work too hard.

– Finalize mod version for post-modjam build, to follow the versioning system of my other mods.
– Fixed render issue shell constructors/storage units like ice on water.
– Fixed issue with incorrect item dropped when breaking Sync-related blocks
– Fixed issues with mods that do stuff on player death.
– Fixed issues with rendering when power requirement is set to 0.
– Fixed issues with mouse when syncing.
– Use new sync core texture by imIrony (thanks!)
– Decrease chances of mobs desyncing on the treadmill.
– Decrease bandwidth use when synching shell states.
– Added experimental config to disable chunkloading.
– Added SyncStartEvent to alert other mods that a player is resyncing.
– Added chat message when a player destroys another player’s shell.
– Added better shell organization in the selection GUI.
– Added texturized shell death animation. Such animation, Very slick, Wow, Worth it.

Get it here.

Sync is a mod I made for the third 96 hour mod making competition, ModJam.

It basically adds clones/shells/extra lives, loosely based off CorridorDigital’s Webseries of the same name, Sync.

More info/Get it here.

Final commit for this build.

Bold for changes you’d probably be more interested to know.

Changes:

  • Fixed crashes with sending packets to FakePlayers. 
  • Fixed invalid onGround states with other players. Fixes issue with chicken wings (on other players) and slimes.
  • Added more duct tape to player morphs in case something breaks it.
  • Arrange NBT tags in alphabetical order when creating identifier. Prevents some duplicate morphs, but may also break old Morph saves.
  • Added config option to use local mappings for mod mob ability support.
  • Added community supported NBT Stripper formatting to aid removal of duplicate mod mob morphs.
  • Fixed errornous clientside eye heights for player morphs.
  • Added config option to list Morphs alphabetically instead of by most recently acquired.
  • Tweak keybind gui to use proper mouse button names.

You can get it here.

– Fixed players not getting the Shatter death animation
– Fixed the Shatter animation ending a tick too early
– Added configs to enable boss, child or player Shatter effects.

Final commit for this build.

Bold for changes you’d probably be more interested to know.

Changes:

  • Added Poison Resistance, Wither Resistance, Step Abilities.
  • Added a new radial menu, which shows the default player and the player’s favourite morphs, opened with the ~ key by default.
  • Added a favourites system. Use ~ on a morph in the Morph selection gui to favourite/unfavourite it.
  • Ability icons have been moved to beside the mob rather than under the group name.
  • Largely sized mob morphs are now resized slightly in the Gui. The original size is shown when the morph is selected. The EnderDragon actually fits in the survival inventory now!
  • Added a Mod Mob Support mappings system. Certain mod mobs now have abilities mapped to them! Contribute to them here.
  • Added a new Keybind menu. Open it by clicking on the keybind setting for Morph in Controls.
  • Added horse legs.
  • Added blacklist mob class config option.
  • Added whitelist player for Morph skill option.
  • Added config to prevent the Fly ability until a player has reached the nether.
  • Fixed mobs rendering block when under some blocks, for only non-humanoid mobs.
  • Fixed recolour issue with morph arm in first person.
  • Fixed issues with Morphing into the player on MCPC+.
  • Fixed player bounding boxes resetting when players wake up.
  • Fixed touching water making the game think you’re in water after demorphing from a small mob.
  • Fixed morphTarget not working when instaMorph = 0
  • Fixed issues with morphs due to bukkit appending a tag to NBT.
  • Fixed morphing/acquisition of morph rendering many extra unrendered parts of the mob. (Eg Donkey parts when acquiring a morph, etc)
  • Fixed issues with mods that use RenderWorldLastEvent. Most notably NEI’s Chunk Borders and Mob Spawn Overlay, Project Red’s lamps, tukMC’s health bars.
  • Fixed small mobs getting “head in opaque block” rendering when pressing against a solid ceiling.
  • Fixed NEI’s block/entity highlight feature looking from the wrong position.
  • Fixed issue with interacting with ChickenBone’s mods, notably EnderTanks/Chests and ForgeMultiPart
  • Fixed issues with other mods that replace the EntityRenderer. However, this requires an update to MCForge which will remove ModLoader compatibility.
  • Tweaked the Fly ability. Now uses up hunger and slowed in-water flight.
  • Tweaked the Swim ability. Some “Swim” mobs can now maintain their depth in water as well as move faster in water. Some mobs that cannot survive out of water have an impact to their land movement speed.
  • Some config settings now have a better description!
  • Attempted fix on player morphs locked in the “dead” position.
  • Use Forge’s FakePlayer to prevent potential issues.
  • Various tweaks and fixes.

You can get it here.