DeathCounter:
Rewrote ranking system to fix the all the bugs with the leaderboard
Your own ranking is now shown to you if not on the leaderboard.
Added reset deaths command.

Trail Mix:
Fixed interation with saddled pigs while holding trail mix being buggy.
Added explosion cap in case of pig travelling at the speed of light.
Added two more text lines to the attacking effect.

Hey all,

I’ve started a Let’s Play series on my YouTube channel. The LP will be recorded on the whitelisted and invite only ForgeCraft dev server, which I’ve long been invited to join (since it was known as PahiCraft).

My mods currently on the server are Back Tools, Gravity Gun and Portal Gun. I may be adding Mob Dismemberment to my client in the future, but as of now it is not installed.

At time of post the first and second episodes are already up on the channel, but mind you it’s my first time recording so many apologies if its a bit crappy! (I’m getting better though!)

I’ve decided on a Tuesday and Thursday release schedule, that’ll be two episodes a week for as long as the series runs, with no hiccups if possible! Not to forget I’ve got real life to think about as well as my own mods to maintain, so won’t be doing a daily release *cough* like direwolf20 *cough* (go check him out though, he’s awesome!).

Anyways, that’s pretty much it for now, if you like my videos feel free to comment/subscribe/tell others about it (heh).

Cheers!
-iChun

oHaiiChun on YouTube

Two days ago, Snapshot 13w02b was released. This snapshot (along with 13w02a) contains a new rendering system for the entire game, having each block/item consisting of multiple texture files for rendering.

Right now I do not know of the stance of Risugami’s ModLoader (ML) on this change, if it were to adapt somehow or discontinue, because according to cpw (who does FML), this change completely break’s ML’s overriding system.

The mods possibly affected are all my ML (Forge compatible) mods: Back tools, Mob amputation, Mob dismemberment, Pig Grinder.

What I’m trying to point out here is that ModLoader may not work the same way in snapshot 13w02b when fully released (I assume it will be called 1.5, and will refer to it as such from now on), so it might break the mods in some way. However, if I have to take the step, I will be moving the mod to use Forge/FML rather (ML mods have always worked on Forge/FML).

On a side note, for those who use the Pig Grinder mod, I will be discontinuing it as a ModLoader mod, and will continue it as a Forge Mod (making it SMP compatible) in the future.

 

TL;DR: ML may be changing in 1.5. My ML mods may convert to Forge due to it. Pig Grinder is confirmed to switch over.

-iChun

– Fixed crashing issue with Portals.
– Fixed command handler not actually working.
– Fixed portalgun not held in bow animation.
– Fixed fuel not being used if keep inventory rule was on.
– Added config option to toggle maceration recipe for ender pearls.
– Added config options for more flexibility to chest loot spawns.
– Tweaked portalling to (hopefully) prevent falling into blocks below the portal.
– Moved portalRange config to world settings.

Reminder: 1.4.6 mods will work on 1.4.7 and vice versa!

Also: Shoutout to a friend of mine, Kenny, who’s going through some tough times right now. Hope he holds out alright, even though he tells us not to worry.

Portalgun had to undergo an emergency update to fix a major bug with its portals.

Changes to 1.4.5v2 is the same as 1.4.6v2, with one additional, included in the 1.4.6v2 hotfix:

– Fixed players who go through portals may randomly accidentally pull all other players in the vicinity along with said player.

At this point of time the creeperhost repo appears to be… malfunctioning for 1.4.5v2, so grab the file from the mirror.

Hotfix for 1.4.6v2 is in the primary mirror only. Only clients need to redownload and reinstall this. Servers are unaffected.

Also a reminder: DO NOT use forge build 481. It is currently broken.