– (Important) Massively decreased mod load on servers
– Fixed issues rendering hats with Morph.
Home to multiple minecraft mods including PortalGun, GravityGun, and Morph!
– (Important) Massively decreased mod load on servers
– Fixed issues rendering hats with Morph.
Mod information can be found here.
Changes:
If you have an issue, check here. If it’s not on the list, report it here or contact me on IRC!
Download:
Again, a reminder that the mod isn’t finished yet, but it is fairly stable, so feel free to try it out.
>> Creeperhost (Primary) | Dropbox (Outdated, get 0.3.0 here.)
iChunUtil 2.2.0 has been updated for Back Tools 2.0.0.
Back Tools:
– Rewritten entirely in forge. New code, new concepts (For one, shears are no longer a “tool” that can be placed on your back).
– No longer uses ModLoader. Uses iChunUtil and MCForge now.
– Cheaper, event-driven code rather than latched entity. Should fix issues with mounts permanently.
– Fixed black texture for LFBs.
– Fixed interact issues with Weighted Storage Cubes and Radios
– Fixed missing textures for “special” turrets.
If you have Morph installed and you crash with a Morph Api related error, update Morph.
– Fixed RandoMobs not rendering hats on mobs.
– Changed Morph compatibility to use the newly released API in Morph to reduce load
– Reduced hat jitteriness when moving as a morph.
Mod information can be found here.
Changes:
If you have an issue, check here. If it’s not on the list, report it here or contact me on IRC!
Download:
Again, a reminder that the mod isn’t finished yet, but it is fairly stable, so feel free to try it out.
>>Dropbox
Read about the Version Changes here.
Changelog:
Combined:
– Ported to 1.6.2 (Obviously)
– Now uses Minecraft Forge and iChunUtil
– Now can be installed on servers and *not crash*
– Added “green blood” option for mobs with blood. Disabled by default.
Mob Amputation:
– Fixed behaviour or skeletons not changing.
– Fixed arrows/fish hooks not amputating properly.
– Fully server compatible, will actually cause mobs to gib for other players as well.
Mob Dismemberment:
– Server compatible, will not crash if loaded on the server. However, the mod doesn’t do anything serverside.
– Tweaked explosive effects on mobs who are killed by explosions. Increased gib toss distance.
Thanks to the folks who saw the three very amusing bugs during my livestream when I rewrote the two mods.
(In case you’re curious, they’re: 1. (MA) Gibs kept spitting blood out and rocketed to the sky. 2. (MD) Gibs got stuck in midair and spun around “along with the music”. 3. (MD) Explosions caused gibs to fly to space.)
Heh, well that’s that. Cheers.
– iChun
iChunUtil updated:
– Added new in-game options menu, will only likely be used by mods updated after this update. This includes (at this time of post) Attachable Grinders, Mob Amputation, Mob Dismemberement, Torched. There is no need to update to this version unless a mod requests it.
So…. Yeah.
Changelog for Hats:
– Added partial mod support for Morph.
– Updated to 1.6.2
Yep. 1.6 sucked, but those mods (in the title) are finally updated.
Lemme brief you guys about the version changes.
The version of the mod is defined by A.B.C, for example, 1.2.5, where 1 represents A, 2 represents B and 5 represents C.
From now on, for my mods:
A represents the Minecraft version the mod was made for. This means it increases every new major Minecraft update. This affects all my mods and is global. The value for 1.6.x is 2.
B represents major mod version. This increases every time there is a major change in the way the mod works which will break saves (even across Minecraft versions).
C represents minor mod version. This increases every time there is a minor change, aka a bug fix etc, and will not break saves.
For all my mods, the version number has been reset to 2.0.0.
Cheers,
iChun