Category: Mod Updates

Mod information can be found here.

Final commit for this build.

Changes:

  • Added Forge dependency for version 9.10.1.859 or later!

  • Fixed NPE crash with models that have nulls ina ModelRenderer[] array. (Thanks Thaumcraft)
  • Fixed NPE due to null ResourceLocation. (Thanks Thaumcraft)
  • Fixed an invalid reference in CommandMorph. (Thanks neptunepink)
  • Fixed players eye height with new Forge update. No more suffocation in 1 block spaces! No longer do mobs look at the wrong spot for your eyes. No longer will it be hard to shoot bows as a tall/short mob.
  • “Fixed” no rendering of block bounding boxes by forcibly rendering the block bounding box.
  • Morph name text is now rendered over entities, not under.
  • Added config for instant morph when getting a new morph, enabled by default. (This would make so many people happier).
  • Changed mouse hooks for scrolling to use the new MouseEvent in forge. GUI scrolling is no longer broken with other mods that use scrolling!

If you have an issue, check here. If it’s not on the list, report it here or contact me on IRC!

Download:
Again, a reminder that the mod isn’t finished yet, but it is fairly stable, so feel free to try it out.
>> Creeperhost (Primary)Dropbox (Outdated, get 0.3.0 here.)

iChunUtil 2.2.0 has been updated for Back Tools 2.0.0.

Back Tools:

– Rewritten entirely in forge. New code, new concepts (For one, shears are no longer a “tool” that can be placed on your back).
– No longer uses ModLoader. Uses iChunUtil and MCForge now.
– Cheaper, event-driven code rather than latched entity. Should fix issues with mounts permanently.

If you have Morph installed and you crash with a Morph Api related error, update Morph.

– Fixed RandoMobs not rendering hats on mobs.
– Changed Morph compatibility to use the newly released API in Morph to reduce load
– Reduced hat jitteriness when moving as a morph.

Mod information can be found here.

Final commit for this build.

Changes:

  • Added Morph Grouping. Morphs of the same name group under the same horizontal selector. Scroll horizontally by holding SHIFT and hitting the keybind set in the config

  • Keybinds will be reset in this version. New keybind options with Shift/Ctrl/Alt options as well.

  • Added basic API. Check it out here: https://github.com/iChun/Morph/blob/postmodjam/morph/api/Api.java
  • Added basic commands. Use it by doing /morph <demorph|clear|morphtarget> <player>
  • Fixed mods adding renderers later than when the mod checks for renderers causing mobs from said mod to render a white box. This fixes the issue with the Lord Of The Rings mod.
  • Fixed mobs disappearing after the #89th morph, while decreasing load for users with plenty of morphs.
  • “Fixed” many debug prints left behind in the mod. It’s a beta mod, geez…
  • Fixed crashing with ComputerCraft turtles killing mobs.
  • Fixed crashing with multiple worlds/dimensions. Should fix issue with Mystcraft dimensions.
  • Fixed crashing due to mobs which cannot be created using NBT, using a pig failsafe.
  • Attempted to fix duplicate morphs due to different max health.
  • Basic ability tracker. Not used in the mod yet.
  • Tiny tweaks here and there.

If you have an issue, check here. If it’s not on the list, report it here or contact me on IRC!

Download:
Again, a reminder that the mod isn’t finished yet, but it is fairly stable, so feel free to try it out.
>>Dropbox

Read about the Version Changes here.

Changelog:

Combined:
– Ported to 1.6.2 (Obviously)
– Now uses Minecraft Forge and iChunUtil
– Now can be installed on servers and *not crash*
– Added “green blood” option for mobs with blood. Disabled by default.

Mob Amputation:
– Fixed behaviour or skeletons not changing.
– Fixed arrows/fish hooks not amputating properly.
– Fully server compatible, will actually cause mobs to gib for other players as well.

Mob Dismemberment:
– Server compatible, will not crash if loaded on the server. However, the mod doesn’t do anything serverside.
– Tweaked explosive effects on mobs who are killed by explosions. Increased gib toss distance.

Thanks to the folks who saw the three very amusing bugs during my livestream when I rewrote the two mods.

(In case you’re curious, they’re: 1. (MA) Gibs kept spitting blood out and rocketed to the sky. 2. (MD) Gibs got stuck in midair and spun around “along with the music”. 3. (MD) Explosions caused gibs to fly to space.)

Heh, well that’s that. Cheers.

– iChun

iChunUtil updated:

– Added new in-game options menu, will only likely be used by mods updated after this update. This includes (at this time of post) Attachable Grinders, Mob Amputation, Mob Dismemberement, Torched. There is no need to update to this version unless a mod requests it.

Yep. 1.6 sucked, but those mods (in the title) are finally updated.

Lemme brief you guys about the version changes.

The version of the mod is defined by A.B.C, for example, 1.2.5, where 1 represents A, 2 represents B and 5 represents C.

From now on, for my mods:

A represents the Minecraft version the mod was made for. This means it increases every new major Minecraft update. This affects all my mods and is global. The value for 1.6.x is 2.

B represents major mod version. This increases every time there is a major change in the way the mod works which will break saves (even across Minecraft versions).

C represents minor mod version. This increases every time there is a minor change, aka a bug fix etc, and will not break saves.

For all my mods, the version number has been reset to 2.0.0.

 

Cheers,

iChun