Minor fixes, including PortalGun’s sounds not working.
Get them at the usual spots.
Home to multiple minecraft mods including PortalGun, GravityGun, and Morph!
Minor fixes, including PortalGun’s sounds not working.
Get them at the usual spots.
I work too hard.
– Finalize mod version for post-modjam build, to follow the versioning system of my other mods.
– Fixed render issue shell constructors/storage units like ice on water.
– Fixed issue with incorrect item dropped when breaking Sync-related blocks
– Fixed issues with mods that do stuff on player death.
– Fixed issues with rendering when power requirement is set to 0.
– Fixed issues with mouse when syncing.
– Use new sync core texture by imIrony (thanks!)
– Decrease chances of mobs desyncing on the treadmill.
– Decrease bandwidth use when synching shell states.
– Added experimental config to disable chunkloading.
– Added SyncStartEvent to alert other mods that a player is resyncing.
– Added chat message when a player destroys another player’s shell.
– Added better shell organization in the selection GUI.
– Added texturized shell death animation. Such animation, Very slick, Wow, Worth it.
Get it here.
Sync is a mod I made for the third 96 hour mod making competition, ModJam.
It basically adds clones/shells/extra lives, loosely based off CorridorDigital’s Webseries of the same name, Sync.
More info/Get it here.
Bold for changes you’d probably be more interested to know.
Changes:
You can get it here.
– Fixed players not getting the Shatter death animation
– Fixed the Shatter animation ending a tick too early
– Added configs to enable boss, child or player Shatter effects.
Get it here.
– Updated for use of Shatter.
Bold for changes you’d probably be more interested to know.
Changes:
You can get it here.
– Fixed crash issue with invalid gibs on client.
Heya guys,
As a heads up Morph is gonna be adding a community-driven mod mob ability support (contributed by Mr_okushama!).
What does this mean? Morph is gonna needs your help in mapping abilities to mod mobs.
The mappings are found HERE
You can find the basic abilities HERE
The formatting is pretty obvious here, basic JSON. However, some abilities (at this moment, “float” and “swim”) require arguments, and that’s separated from the ability name with a pipe symbol (This symbol –> |), and from each other with a comma (,) . So, for example, you want to map a float ability to say… a BattleChicken. You therefore pass in “float|-0.114,true” instead of just “float” (which won’t work).
So, that’s about it. If you feel like helping out, go ahead and dive in and submit a pull request to the repository and I’ll pull it in if I see it fit!
Also, if it hasn’t dawned to you yet, Morph will be getting an update (final update for 1.6.X) soon. Stay tuned.
Cheers,
iChun