Hats 1.2.0
– Added version range checks.
– Added first person view toggle for hats in “Personalize”
– Added a command alias “Hat”
– Added 6 randomly taken hats to maintain the 78 Hat count.
– Removed 6 player hats to be moved to the contributors category.
– Fixed queued list hat sending broken on hats that are requested before it is received by the server.
– Fixed an issue with removing categories
– Compatibility with the new “Contributors” system that has been added. View the mod page for more info.
– Cleared requested hats list when client disconnects from a server.
– Increased max model file size (Due to a model file found which is 234 kb large)

HatStand 1.1.0
– Added 5 new head options: Wither, Wither (Invincible), Pigman, Blaze, Invisible.
– Fixed improper hat rendering in both the Gui and in the world.

Would like to add, these will be the final builds for Hats and HatStand for 1.4.7. All updated builds will be for the latest minecraft version onwards.

Changelog, basically anything I can remember doing, off the top of my head. For full info check the github.

– Massive GUI revamp, including view titles, page numbers, hotkeys, tooltips, a search bar, hat organiztion, randomizers, categories, GUI personalization, reloading all hats and help tips (known as protips)
– Added support for Favourites, Disabled and Categories. This will allow hat packs to be in folders!
– Added one PlumbBob hat of my own creation to offset the change of the “No hat” button.
– Fixed head clipping through hat due to high changes in player’s head pitch
– Fixed an error in the default colour of hats.
– Fixed an NPE due to lack of hats.zip in mod zip.
– Fixed mirrored textures on models.
– Fixed shapes of some models not showing up due to being a different shape type.

That’s all I can think of having done in the recent days.

Cheers,

EDIT 2: I’ve changed my mind and decided to switch my choice to this instead. The G750JX variant.

EDIT 3: Official ASUS page for the G750JX.

 

Hello!

 

I’m currently looking to getting a new laptop, mainly to replace my old 8 year old which can’t even run Minecraft šŸ™ Ā <– Yeah… that really sucks.
I will be migrating to another country in the near future and will not be taking my desktop with me so the new laptop I’ll be getting will become my primary system for the next few years.
I’m looking to gettingĀ thisĀ laptop as it’s pretty decent and I got some recommendations on it. I would love if you could drop a donation to help me out using the widget on the right –>
Every dollar helps!
Cheers, and many thanks,
iChun
EDIT: It’s also my birthday today! Yay! šŸ˜€

PG Changelog:

1.5.1
– Fixed mod compatibility with changing texture packs.
– Fixed shooting portals through glass/iron fences making it go through blocks.
– Fixed placing chests on portals crashing and corrupting the world.
– Fixed death.moon messages.

Version Naming changes:

Now that I’m using runtime deobfuscation for some of my mods, Portalgun will have a change of version naming.

Old naming: <Minecraft version>v<Build number>

New naming: <Initial number>.<Major release>.<Minor release>

Initial Number: Changes everytime an update to minecraft breaks runtime deobfuscation. Resets Major/Minor Release Number.
Major Release: Changes everytime something mod breaking is done, eg new mod content or major change of mod structure.
Minor Release: Changes everytime some small fixes which does not break the mod are done.

 

-iChun

Hey guys,

In case you didn’t know, I’m taking part in a Modding Event by Searge of MCP, called ModJam!

As a bunch of you might know by now… I’m somewhat making a “Hats” mod (No, not really like TF2 hats).

However, the mod needs models, so I need your help! (While I do all the code stuffz)

 

How’d you like to make a couple of Hat models for the mod?

I’ll be sure to take a look at a bunch of submissions, they’re not really hard to make, and you need Techne, as usual.

Here’s what you have to do:

  1. You need to getĀ Techne.Ā (sorry mac/linux users!)
  2. Download this Hat template.
  3. You need to make a model and texture of a hat.Ā (Remember to delete the head block from the model)
  4. You need to upload the model toĀ Techne OnlineĀ and mark it as Downloadable, and tag it as “Hat”
  5. Post a link to the model in Techne Online in the comments of this post.
  6. Hope your model gets selected!
  7. (Optional) If you’d like to continue adding details to your model/make another new one you can do so and post another comment. I will be selecting the one I find best!

 

Please note that once you submit the model you’ll be agreeing to allow me to make changes to the model as I see fit before it is put into the mod, as well as allowing the public to view/use it.

There won’t be a deadline on this yet, but I’ll try to pull as many hats as I can for the release of the mod. Additional hats may be added as a content addition later on.

 

The Hat Template is important for you to know how the hat will look like in the model (as the template has a single head model saved in)

Here’s an example of a top hat on top of the Hat Template:

 

An ingame shot can be seen above.

 

-iChun

 

EDIT: Those of you looking for the mod can find it here.

When you’re doing a Physics assignment, and you’re assigned to write about “Lunar Gravity vs Earth and the Differences In Energy Used in Actions between the two”..

I strongly suggest against writing about the Gravity Gun mod, and then citing this blog as a source for physics info.

Even more so, when the person checking it, knows where to find me šŸ˜›

You know who you are.

 

– iChun